
2014/03/01

;***********************************************************************************
;ݒt@C weapons/***.txt, sound/***_snd.ogg
;***********************************************************************************

;𑝂₷ɂ͈ȉ2t@CKv (Sďł邱)
; EweaponstH_ɕݒt@C(txt)𑝂₷
; EsoundtH_ɕݒt@CƓO+_snd̎gp(ogg)𑝂₷
; Ⴆ abc Ƃł weapons/abc.txt  sound/abc_snd.ogg Kv

;lp[^ɂ͏㉺݂̂B

DisplayName = M134 Minigun
;\閼O SpgpȂƁAppƋL̂

Type = MachineGun1
;^Cv ȉ1ݒł
;	MachineGun1	Œ̃}VK ... M134Ȃ
;	MachineGun2	vC[̎_Ɍ킹}VK ... M230
;	Torpedo		ɗƂƐŖڕWɌ ... Mk46
;	CAS			ڕWn_ɋߐڍqxs ... A-10
;	Rocket		Œ̖UPbg ... Hydra70  SNEB68mm
;	ASMissile	n̖ڕWn_ɔōs~TC ... AGM119
;	AAMissile	󒆂ɂ郂uǐՂ~TC ... AIM92
;	TVMissile	ˌvC[𑀍łMissile ... AGM114[TV]
;	ATMissile	nɂ郂uǐՂ~TC ... AGM114
;	Bomb		^ɓ锚e ... CBU-100
;	MkRocket	en_ɖC郍Pbg ... Hydra 70mm M264RP

Power = 8
;_[W

Acceleration = 4.0
;ȇx (ő4.0)

Explosion = 0
;e̔̈З(0=ȂA1=KXg̒ëЗ́A2`)
ExplosionInWater = 0
;ł̒e̔̈З

Flaming = false
;eɉTǂ(false=Atrue=L)
;  Explosion > 0 ̎̂ݗL

Sight = MoveSight or None or MissileSight
;ʂɕ\Ə
;	MoveSight		@̂̌ɂ킹ĈړƏ
;	MissileSight	ubN^Cv̏Ə(AAMissile/ATMissileł͕K{)

Delay = 5
;̎gp܂ł̑҂(1/20bP)AقǑ

ReloadTime = 80
;[h܂ł̑҂(1/20bP)AقǑ
; [hԂ0ɂۂ͑e0ȊOɐݒ肷邱

Round = 100
;e gpȂ 0 ݒ肷邩Ãp[^̂LڂȂ

SoundVolume = 3
;gp̉
; }CN̎dl 1.0 ȏɐݒ肷ƍő剹ʂƂȂ
; (ʂꍇ 1,0 ɂ)
; 1.0 𒴂Ɖł

SoundPitch = 1.0
;̍ (0.0 ~ 1.0)

SoundDelay = 1
;AۂɁẢ炷܂ł̑҂
;M134Ȃǂ͂̐ݒ肪ȂƉA߂ő̉

LockTime = 20
;bNI^Cṽ~TC̃bN܂ł̎ԁB傫قǃbN܂ŎԂB

ProximityFuseDist = 1.0
;bNI^Cṽ~TC̋ߐڐMǂ̓싗
; 1 w肷 1m ȓɓ甚

Accuracy = 1
; Ȕee⃍Pbǧ덷B傫قǌ덷傫B

Bomblet = 25
;gpAqeWJ鐔BNX^[eȂǂɎgpB
BombletSTime = 5
;qeWJ܂ł̎
BombletDiff = 0.7
;qe̊gU

ModeNum = 2
; XL[Ő؂ւ镐̃[h

Piercing = 2
; ubN̊ђʉ

HeatCount = 20
;egMʎ́̕A1̎gpŏオM
MaxHeatCount = 150
;Mʏ

FAE
;RCeON/OFF
;true ŔRCeɂȂ

ModelBullet = bullet
;eۂ̃ft@Cw
; ̏ꍇ models/bullets/bullet.obj  textures/bullets/bullet.png gpB


;***********************************************************************************
;wRv^[/퓬@/n㕺̐ݒt@C ʐݒ
;***********************************************************************************

DisplayName =  AH-6 Killer Egg
;\閼O SpgpȂƁAppƋL̂

AddDisplayName = ja_JP, AH-6 L|GbO
;ACeۂɕ\閼O
; {Spgpۂ̓t@C̕R[hUTF-8ɂ邱

ItemID = 28801
;ACeID (Minecraftł +256 Ďgp)
;  ItemID 1.7.2ȍ~gpȂ

AddTexture = sh60-us-1
AddTexture = sh60-jp-1
AddTexture = sh60-jp-2
;ǉeNX` ()
; ftHgł͐ݒt@CƓOpngg邪A
; ȊO̒ǉ̃eNX`ǉ(gq͕sv)B

CameraPosition = 0.0, 1.1, 3.7
;J̍W

EnableGunnerMode = true
;Ki[[h؂ւ̗L(true=LAfalse)

EnableNightVision = true
;iCgrW؂ւ̗L(true=LAfalse)

EnableEntityRadar = false
;[_[̗L(true=LAfalse)

Speed = 0.6
;@̂̑x 傫قǑ

MobilityYaw
;@̂̉̉]ʁA傫قǋ@ǂ
MobilityPitch
;@̂̏c̉]ʁA傫قǋ@ǂ
MinRotationPitch
MaxRotationPitch
;@̂̏c̉]E(ŏEő)

AddSeat =-0.45,  0.80,  1.20
AddSeat = 0.45, -0.50,  1.20
AddSeat =-0.90, -0.50,  0.20
AddSeat = 0.90, -0.50,  0.20
;Ȃǉ UAVȂ͕K1ȏȂ΂ȂȂ
; 1ڂpCbg̍
; p[^͈ʒu(X,Y,Z)

AddWeapon = M134,  1.48, 0.40, 1.54,   1.0, 0.0
AddWeapon = M134, -1.48, 0.40, 1.54,  -1.0, 0.0
;ǉ (weaponstH_̊gqt@Cƈv邱)
; L̂悤ɑSo^ꍇA
; 2ӏ珇Ɏgp1̕ƂĈ
; p[^͑O珇 ݒt@CAʒu(X,Y,Z)A]px(,c)

AddRecipe = " Y ",  "YXY",  " YD",  X, iron_block, Y, iron_ingot, D,dye,2
AddRecipe ="YXY", X, mcheli:ah-6, Y, redstone
;VsǉiAddRecipe2sȏ㏑Ƃ̕Vsj
; ""3̓[Nx`̉B
; (Forge  GameRegistry.addRecipe ƓtH[}bg)
; L̏ڍ
; X = SBlock
; Y = SCSbgItem
; D = ΂̐Item, |[VȂǂ̃_[WwŐ؂ւ̂́AItem̌Ƀ_[W
; Item ͉LTCg̖Ô܂܎w肷ΗǂB
http://minecraft.gamepedia.com/Data_values
; Fminecraft:iron_block ȂǁB
; oj̃ACe/ubN̏ꍇAminecraft: ͏ȗėǂ
; MOD̃ACew肷ꍇA mcheli:ah-6 ̗pMOD̎w肪Kv

FlareType = 1
; tA̗L
; 0=A1=L

Float  = true
; ɕݒ

FloatOffset = -1.0
; ɕۂ̍̃ItZbg(̒l)

MaxHP = 100
; ϋv

InventorySize = 18
; @̂̃CxgTCY (9̔{ł邱)

DamageFactor = 0.2
; vC[_[W󂯂ۂ̃_[WW
; 0.2w肵ꍇA{󂯂_[W 20% ̃_[WɌ
; ̐ݒƂ͊֌WȂAvC[󂯂_[W͋@̂󂯂


Sound = heli
; XbgグۂɂȂ鉹t@Cw
; ̗ł sounds/heli.ogg ǂݍ܂

UAV = false
; 퓬@݂̂ɗLBtrueɂƋ@͖̂l@ɂȂAȂȂB
; UAVXe[VȊO̐⑀삪łȂȂB

OnGroundPitch = ]px
; nɂۂ̋pw肷B
; ႦΗȂǂ̋@̂͒nɂۂ͏Ă

AddPartHatch = ʒuX, ʒuY, ʒuZ, ]X, ]Y, ]Z, ]px 0`180
; ZL[ŊJłnb`ǉB
; ft@C @̖_hatch?.obj
; ? ̕0n܂A
; 1߂ AddPartHatch  @̖_hatch0.obj
; 2߂ AddPartHatch  @̖_hatch1.obj
; ̃t@C̃fȂꍇA\Ȃ (\svł΁Af͕sv)



ThrottleUpDown = 1.0
; Xbg̏グ̌W
; قǃXbgオɂȂAɎԂ|


;***********************************************************************************
;wRv^[ݒt@C helicopters/abc.txt, models/helicopters/abc.obj, textures/helicopters/abc.png, textures/items/abc.png
;***********************************************************************************

;wRv^[𑝂₷ɂ͈ȉ4t@CKv (Sďł邱)
; Ehelicopters tH_ɃwRv^[ݒt@C
; Emodels/helicopters tH_ɃwRv^[̃f
; Etextures/helicopters tH_ɃwRv^[eNX`t@C
; Etextures/items tH_ɃACẽeNX`t@C

EnableFoldBlade = false
;u[h̐܂肽݋@\̗L(true=LAfalse)


AddRotor= 6, 60,  0.00,  3.35,  0.00,  0.0, 1.0, 0.0, true
AddRotor= 2, 60,  0.50,  1.90, -6.55,  1.0, 0.0, 0.0
;[^[ǉ (łǂ)
; ̗ł 1ڂC[^[A2ڂe[[^[
; u[h܂肽݂ł̂1ڂ̃[^[̃u[ĥ
; p[^͑O珇 u[hAu[hԂ̊pxAʒu(X,Y,Z)A](X,Y,Z)Au[h܂肽݋@\L(true/false)
; ft@C @̖_rotor?.obj (K̓nb`Q)


AddRotorOld ͌ÂfpȂ̂ŁAgpȂŉB


;***********************************************************************************
;퓬@ݒt@C planes/abc.txt, models/planes/abc.obj, textures/planes/abc.png, textures/items/abc.png
;***********************************************************************************

;퓬@𑝂₷ɂ͈ȉ4t@CKv (Sďł邱)
; Eplanes tH_ɐ퓬@ݒt@C
; Emodels/planes tH_ɐ퓬@̃f
; Etextures/planes tH_ɐ퓬@eNX`t@C
; Etextures/items tH_ɃACẽeNX`t@C

AddPartRotor = ʒuX, ʒuY, ʒuZ, ]X, ]Y, ]Z
; [^[ǉ
; XbgグĂ]ȂBVTOLɉ]B
; ft@C @̖_rotor?.obj (K̓nb`Q)
; (IXvCȊŐ@̂ł̓fpӂKvȂ)
AddBlade = u[h`搔, u[hԂ̊px, ʒuX, ʒuY, ʒuZ, ]X, ]Y, ]Z
; AddPartRotor ̌ɒǉȂ΂ȂȂB
; e[^[̃u[h
; ft@C @̖_blade?.obj (K̓nb`Q)

AddPartCanopy = ʒuX, ʒuY, ʒuZ, ]X, ]Y, ]Z, ]px 0`180
; ]ĊJ^CṽLms[ǉALms[͕ǉłȂ
AddPartSlideCanopy = ړX, ړY, ړZ
; XChĊJ^CṽLms[ǉALms[͕ǉłȂ
; ft@C(]/XCh) @̖_canopy.obj (ǉ͂łȂ)

AddPartWing = ʒuX, ʒuY, ʒuZ, ]X, ]Y, ]Z, ]px 0`180
; ܂肽߂嗃ǉ
; ft@C @̖_wing?.obj (K̓nb`Q)

AddPartNozzle = ʒuX, ʒuY, ʒuZ, ]X, ]Y, ]Z, ]px 0`180
; 퓬@̃mYǉ
; XbgグƉ̃GtFNgo
; VTOLɉ]
; ft@C @̖_nozzle?.obj (K̓nb`Q)

AddPartLG = ʒuX, ʒuY, ʒuZ, ]X, ]Y, ]Z, ]px 0`180
; fBOMAǉ
; ȂǂɎœWJ/i[
; ft@C @̖_lg?.obj (K̓nb`Q)

EnableVtol = true
; VTOL @\̗L(false=VTOl@\, true=VTOl\)
DefaultVtol
; VTOL@\L̏ꍇ́AftHgVTOL
; trueɂƒnɂۂɎVTOLԂɂȂ
VtolYaw = 0.3
; VTOL Ԃł̉̉]
VtolPitch = 0.3
; VTOL Ԃł̋p̉]



;***********************************************************************************
;n㕺ݒt@C vehicles/abc.txt, models/vehicles/abc.obj, textures/vehicles/abc.png, textures/items/abc.png
;***********************************************************************************

;n㕺𑝂₷ɂ͈ȉ4t@CKv (Sďł邱)
; Evehicles tH_ɒn㕺ݒt@C
; Emodels/vehicles tH_ɒn㕺̃f
; Etextures/vehicles tH_ɒn㕺eNX`t@C
; Etextures/items tH_ɃACẽeNX`t@C

HideEntity = false
; ĂvC[\ɂ邩ǂ̐ݒ
; true  = \ɂ
; false = \

RotationPitchMin = -25
; c̉]px̉
RotationPitchMax =  80
; c̉]px̏

AddPart = Param1, Param2, Param3, Param4, ʒuX, ʒuY, ʒuZ
; vC[ɍ킹ĉ]p[c̒ǉ
; Param1 = 1l̎_ɔ\ɂ邩ǂ true=\, false=\
; Param2 = vC[ɍ킹ĉɉ]邩 true=], false=]Ȃ
; Param3 = vC[ɍ킹ďcɉ]邩 true=], false=]Ȃ
; Param4 = p[c^CvA0=ʏ(@\), 1=gpƉ]
; ft@C @̖_part?.obj (K̓nb`Q)
AddChildPart = Param1, Param2, Param3, Param4, ʒuX, ʒuY, ʒuZ
; AddPart ɒǉp[c
; AddPart ̌ɒǉKvBp[^AddPartƓB
; ̃p[c͖KB
; ft@C @̖_part?_#.obj
; AddPart ŒǉfɍX _# Kv (#0n܂A)
; 
; AddPart		=  true, true,  false, 0,   0.00, 0.00, 0.00  @̖_part0.obj
; AddChildPart	= false, false, true,  0,  -1.00, 0.00, 2.00  @̖_part0_0.obj
; AddChildPart	= false, false, true,  0,   1.00, 0.00, 2.00  @̖_part0_1.obj


CameraZoom = 3
; J̃Y[̍ő
