﻿//Naming
Name btcivil_vehicle_unu_dg930mtc_2083_moonspire
ShortName btcivil_vehicle_unu_dg930mtc_2083_moonspire
//Visuals
Icon btcivil_vehicle_unu_dg930mtc_2083_moonspire
Model btcivil.btcivil_vehicle_unu_dg930mtc_2083
Texture btcivil_vehicle_unu_dg930mtc_2083_moonspire
RotateWheels true
//Third Person Camera Distance
CameraDistance 15.0
//Throttle
MaxThrottle 1.0
MaxNegativeThrottle 0.0
//Steering modifiers
TurnLeftSpeed 1.0
TurnRightSpeed 1.0
//Drag
Drag 1.0
//Mass (In tons)
Mass 1.0
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 0.3
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -60 -10 -22
WheelPosition 1 -60 -10 22
WheelPosition 2 60 -10 22
WheelPosition 3 60 -10 -22
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 1000
//Inventory Slots
CargoSlots 36
ShellSlots 0
//Driver and passenger positions
Driver 69 9 -14
RotatedDriverOffset 0 0 0
Passengers 16
Passenger 1 50 9 -16 core
Passenger 2 35 9 -16 core
Passenger 3 20 9 -16 core
Passenger 4 5 9 -16 core
Passenger 5 -10 9 -16 core
Passenger 6 -25 9 -16 core
Passenger 7 -40 9 -16 core
Passenger 8 -55 9 -16 core
Passenger 9 50 9 16 core
Passenger 10 35 9 16 core
Passenger 11 20 9 16 core
Passenger 12 5 9 16 core
Passenger 13 -10 9 16 core
Passenger 14 -25 9 16 core
Passenger 15 -40 9 16 core
Passenger 16 -55 9 16 core
//Delays are in ticks or 1/20ths of seconds
ShootDelay 999
ShellDelay 999
//Sounds
StartSound unuparts_part_unu_engine_v8h_cranking
StartSoundLength 17
EngineSound unuparts_part_unu_engine_v8h_running
EngineSoundLength 10
ShootSound bullet
ShellSound shell
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 SMP_Part_Chassis_Car 5 SMP_Part_Mat_Plate_Steel 2 SMP_Part_Misc_Seat_Car
AddRecipeParts backLeftWheel 1 SMP_Part_Wheel_Car
AddRecipeParts backRightWheel 1 SMP_Part_Wheel_Car
AddRecipeParts frontRightWheel 1 SMP_Part_Wheel_Car
AddRecipeParts frontLeftWheel 1 SMP_Part_Wheel_Car
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 3 magenta
AddDye 1 white
//Health and collision
SetupPart core 1000 -96 -6 -25 190 47 50
SetupPart backLeftWheel 100 -68 -10 20 16 16 4
SetupPart backRightWheel 100 -68 -10 -24 16 16 4
SetupPart frontLeftWheel 100 52 -10 20 16 16 4
SetupPart frontRightWheel 100 52 -10 -24 16 16 4
BulletDetection 5
Description BlackThorne Civilian Pack
ModelScale 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//Paintjob Humvee_Test SkinHumvee_Test magenta 10