﻿//Naming
Name T-90A "Vladimir"
ShortName GFS_T90A
Description Russian Main Battle Tank_1x 125mm Smoothbore Gun_1x 7.62 Machine Gun_1x 12.7mm Machine Gun_Introduced: 2004
//Visuals
Icon IconT90A
Model gfs.T90A
Texture SkinT90A
//Third Person Camera Distance
CameraDistance 15
ModelScale 1
//Throttle
MaxThrottle 0.95
MaxNegativeThrottle 0.6
//Steering modifiers
TurnLeftSpeed 1
TurnRightSpeed 1
//Drag
Drag 10.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -50 -10 -44
WheelPosition 1 -50 -10 44
WheelPosition 2 55 -10 44
WheelPosition 3 55 -10 -44
RotateWheels True
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
AllowAllAmmo False
BulletSpeed 12
BulletSpread 1
AddAmmo GFS_125mmHEAT
AddAmmo GFS_125mmAPFSDS
AddAmmo GFS_125mm3BM60
AddAmmo GFS_125mm9M119
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 110
ShootDelaySecondary 3
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 112 21 0 turret 
ShootPointSecondary 24 21 7 turret GFS_PKT
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
//Inventory Slots
CargoSlots 0
ShellSlots 6
//Driver and passenger positions
Driver 0 13 0 -360 360 -5 20
RotatedDriverOffset 19 0 -8
Passengers 1
Passenger 1 0 22 0 turret -360 360 -10 45 GFS_KORD PassengerGun1
GunOrigin 1 7 30 8
RotatedPassengerOffset 1 -8 0 -13
PassengerAimSpeed 1 5 5 0
SetPlayerInvisible true
//Turret rotation stuff
DriverAimSpeed 5 5 0
DriverYawBeforePitch false
DriverTraverseSounds true
YawSound TurretYaw3
YawSoundLength 21
PitchSound TurretPitch3
PitchSoundLength 20
//Delays are in ticks or 1/20ths of seconds
//Sounds
PlaceSoundPrimary EngineStart_Tnk_Diesel
IdleSound EngineIdle_Tnk_Diesel
IdleSoundLength 20
EngineSound Engine_Tnk_Diesel
EngineSoundLength 20
StartSoundRange 12
EngineSoundRange 90
BackSoundRange 50
ShootSoundPrimary Shoot_Tnk_125mm
ShootSoundSecondary Shoot_Gun_PKT
VehicleGunReloadTick 85
ShootReloadSound Reload_Tnk_Auto
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 GFS_MBTChassis
AddRecipeParts turret 1 GFS_MBTTurret
AddRecipeParts rightTrack 1 GFS_TankTracks
AddRecipeParts leftTrack 1 GFS_TankTracks
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 4 brown 6 yellow
//Health and collision
SetupPart core 1000 -61 -3 -32 120 20 64
SetupPart turret 600 -26 17 -25 50 15 50
SetupPart rightTrack 500 -54 -10 -34 102 20 12
SetupPart leftTrack 500 -54 -10 22 102 20 12
SetupPart frontalArmor 1600 12 -3 -35 60 20 70
SetupPart additionalArmor 800 9 17 -32 20 15 64
BulletDetection 7
SquashMobs True
ShootParticlesPrimary largeexplode 0 0 0
ShootParticlesPrimary cloud 1 0 0
ShootParticlesPrimary cloud 1.75 0 0
ShootParticlesPrimary cloud 1.5 0 0
ShootParticlesPrimary cloud 1.25 0 0
ShootParticlesPrimary cloud 0.75 0 0
ShootParticlesPrimary cloud 0.5 0 0
ShootParticlesPrimary cloud 0.25 0 0
ShootParticlesPrimary explode 1.5 0 0
ShootParticlesPrimary largesmoke 0.5 0 0.1
ShootParticlesPrimary largesmoke 0.5 0 -0.1
ShootParticlesPrimary largesmoke 0.5 0.06 0.06
ShootParticlesPrimary largesmoke 0.5 0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.1 0
ShootParticlesPrimary largesmoke 0.5 0.1 0
ShootParticlesPrimary cloud 0.05 0 0.2
ShootParticlesPrimary cloud 0.05 0 -0.2
ShootParticlesPrimary cloud 0.05 0.13 0.13
ShootParticlesPrimary cloud 0.05 0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.13 0.13
ShootParticlesPrimary cloud 0.05 -0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.2 0
ShootParticlesPrimary cloud 0.05 0.2 0
ShootParticlesPrimary explode 0.1 0 0.4
ShootParticlesPrimary explode 0.1 0 -0.4
ShootParticlesPrimary explode 0.1 0.26 0.26
ShootParticlesPrimary explode 0.1 0.26 -0.26
ShootParticlesPrimary explode 0.1 -0.26 0.26
ShootParticlesPrimary explode 0.1 -0.26 -0.26
ShootParticlesPrimary explode 0.1 -0.4 0
ShootParticlesPrimary explode 0.1 0.4 0
ShootParticlesSecondary flame 0.025 0 0
ShootParticlesSecondary flansmod.fmsmoke 0 0.01 0

RightLinkPoint [60,10,-26]
RightLinkPoint [65,6,-26]
RightLinkPoint [65,2,-26]
RightLinkPoint [60,-3,-26]
RightLinkPoint [44,-9.5,-26]
RightLinkPoint [-36,-9.5,-26]
RightLinkPoint [-52,-3,-26]
RightLinkPoint [-57,2,-26]
RightLinkPoint [-57,6,-26]
RightLinkPoint [-52,10,-26]
LeftLinkPoint [60,10,26]
LeftLinkPoint [65,6,26]
LeftLinkPoint [65,2,26]
LeftLinkPoint [60,-3,26]
LeftLinkPoint [44,-9.5,26]
LeftLinkPoint [-36,-9.5,26]
LeftLinkPoint [-52,-3,26]
LeftLinkPoint [-57,2,26]
LeftLinkPoint [-57,6,26]
LeftLinkPoint [-52,10,26]
TrackLinkLength 3
FlipLinkFix true
FixTrackLink 5

AddSmokePoint [0,32,-28] [1,0.75,-0.05] 20 turret
AddSmokePoint [0,28,-28] [0.7,0.75,-0.3] 20 turret
AddSmokePoint [0,24,-28] [0.5,0.75,-0.5] 20 turret
AddSmokePoint [0,32,28] [1,0.75,0.05] 20 turret
AddSmokePoint [0,28,28] [0.7,0.75,0.3] 20 turret
AddSmokePoint [0,24,28] [0.5,0.75,0.5] 20 turret

HasFlare True

HasSmoke True
FlareDelay 500
FlareSound SmokeDeploy

AddEmitter cloud 1 [-32,15,-28] [1,1,1] [0,0,-0.5] 0.4 1 0 1 core
AddEmitter largesmoke 1 [-32,15,-28] [1,1,1] [0,0,-0.5] 0.8 1 0 1 core
AddEmitter cloud 1 [-32,15,28] [1,1,1] [0,0,0.5] 0.4 1 0 1 core
AddEmitter largesmoke 1 [-32,15,28] [1,1,1] [0,0,0.5] 0.8 1 0 1 core
//Damage
AddEmitter flame 1 [-46,16,9] [1,1,1] [0,1.5,0] -1 1 0 0.25 core
AddEmitter flame 1 [-46,16,-9] [1,1,1] [0,1.5,0] -1 1 0 0.25 core
AddEmitter largesmoke 3 [-46,16,9] [1,1,1] [0,1,0] -1 1 0 0.25 core
AddEmitter largesmoke 3 [-46,16,-9] [1,1,1] [0,1,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [-46,16,9] [1,1,1] [0,1.5,0] -1 1 0 0.4 core
AddEmitter largesmoke 1 [-46,16,-9 [1,1,1] [0,1.5,0] -1 1 0 0.4 core