Name 30mm IFV Airbirst Shells 
Description 30mm Proximity-Fuzed Ammo for_SPz Puma
ShortName GFS_IFV30mmAB
Model gfs.IFVShell
Texture SkinIFVShell
//Colour of icon and model
Colour 255 255 255
Icon IFVCannonHE
//How affected by gravity the bullet is
FallSpeed 0.5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 450
//The maximum stack size of a stack of these
MaxStackSize 8
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 500
DamageVsVehicles 15
DamageVsPlanes 50
//Size of explosion caused
Explosion 2
ExplosionRadius 2.0
ExplosionDamageVsLiving 50.0
ExplosionDamageVsPlane 25.0
ExplosionDamageVsVehicle 10.0
ExplosionBreaksBlocks False
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 100
FlakParticles 5
FlakParticleType explode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.75
HitSound bomb
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail False
//True if this is a bomb
Bomb False
Shell True
VehicleProximityTrigger 15.0
LivingProximityTrigger 15.0
PrimeDelay 4