Name APKWS 70mm Rockets
Description American "Smart" 70mm Rockets
ShortName GFS_HydraAPKWS
Model mw.StingerMissile
//Colour of icon and model
Colour 255 255 255
Icon RocketGuided
//How affected by gravity the bullet is
FallSpeed 0.025
//The maximum stack size
MaxStackSize 4
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 19
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 80
DamageVsVehicles 70
DamageVsPlanes 150
//Size of explosion caused
Explosion 1
ExplosionRadius 1.5
ExplosionDamageVsLiving 7.5
ExplosionDamageVsPlane 4.0
ExplosionDamageVsVehicle 10.0
ExplosionBreaksBlocks False
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 500
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound Impact_Rocket
HitSoundRange 50
HitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType flansmod.fmsmoke
LockOnToPlanes False
LockOnToVehicles True
LockOnToMechas True
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 40.0
TurningForce 0.5