Name 140mm APFSDS
ShortName GFS_140mmAPFSDS
Model gfs.TankShell
Texture SkinTankShell
//Colour of icon and model
Colour 255 255 255
Icon ShellAP
//How affected by gravity the bullet is
FallSpeed 0.05
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 12
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 1120
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 200
FlakParticles 5
FlakParticleType explode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.12
HitSound Impact_TankShell
HitSoundRange 30
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail False
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 0.0
//True if this is a bomb
Bomb False
Shell True
RecipeOutput 4
Description Armor Defeating Round for M1A3

HasSubmunitions true
Submunition GFS_APFSDSSub
NumSubmunitions 14
SubmunitionDelay 0
SubmunitionSpread 0

HasLight True