Name KSTAM
ShortName GFS_120mmKSTAM
Model gfs.TankShell
Texture SkinTankShell
//Colour of icon and model
Colour 255 255 255
Icon ShellGuided
//How affected by gravity the bullet is
FallSpeed -5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 8
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 150
DamageVsVehicles 7500
//Size of explosion caused
Explosion 0
ExplosionRadius 1
ExplosionDamageVsLiving 7.0
ExplosionDamageVsPlane 7.0
ExplosionDamageVsVehicle 2.5
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 300
FlakParticles 5
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.12
HitSound Impact_TankShell
HitSoundRange 30
HitSoundEnable true
EntityHitSoundEnable true
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType flansmod.fmflame
LockOnToPlanes False
LockOnToVehicles True
LockOnToMechas True
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 75.0
TurningForce 0.5
//True if this is a bomb
Bomb False
Shell True
RecipeOutput 4
Description Guided Top-Attack Shell for_K2A1
ExplosionBreaksBlocks false