Name 120mm HESH Shell
ShortName GFS_120mmHESH
Model gfs.TankShell
Texture SkinTankShell
//Colour of icon and model
Colour 255 255 255
Icon ShellHESH
//How affected by gravity the bullet is
FallSpeed 0.5
//The maximum stack size
MaxStackSize 12
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 150
DamageVsVehicles 740
//Size of explosion caused
Explosion 3
ExplosionRadius 4
ExplosionDamageVsLiving 20.0
ExplosionDamageVsPlane 7.5
ExplosionDamageVsVehicle 7.5
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 200
FlakParticles 5
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound Impact_TankShell
HitSoundRange 30
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 90.0
Description Dual-Purpose Round for British 120mm Rifled Guns

HasLight True
ExplosionBreaksBlocks false