Name MGM-140 ATACMS
Description 610mm Ballistic Missile for_M142 HIMARS
ShortName GFS_MGM140
Model gfs.ATACMS
Texture SkinATACMS
//Colour of icon and model
Colour 255 255 255
Icon 227mm
//How affected by gravity the bullet is
FallSpeed 2
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 90000
DamageVsVehicles 90000
/Size of explosion caused
Explosion 20
ExplosionRadius 50
ExplosionDamageVsLiving 75.0
ExplosionDamageVsPlane 75.0
ExplosionDamageVsVehicle 75.0
ExplosionBreaksBlocks False
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 5000
FlakParticles 250
FlakParticleType hugeexplosion
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 1
HitSound Impact_BallisticMissile
HitSoundRange 100
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType largeexplode
LockOnToPlanes False
LockOnToVehicles True
LockOnToMechas True
LockOnToPlayers True
LockOnToLivings False
MaxLockOnAngle 10.0

TurningForce 0.1