Name Cluster Bomb
Description Air to Ground Cluster Munitions
ShortName GFS_Cluster
Model gfs.FiveHundredlb
Texture Skin500lb
//Colour of icon and model
Colour 255 255 255
Icon Icon500lb
//How affected by gravity the bullet is
FallSpeed 2.5
BulletSpeed 0.01
//The maximum stack size
MaxStackSize 2
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 4
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1750
DamageVsVehicles 1000
//Size of explosion caused
Explosion 2
ExplosionBreaksBlocks False
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 25
FlakParticles 100
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound bomb
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
HasSubmunitions true
Submunition GFS_ClusterMunition
NumSubmunitions 20
SubmunitionDelay 20
SubmunitionSpread 50
ExplosionBreaksBlocks false