Name 1000kg Unguided Bomb
Description Large-Sized Air to Ground Munitions
ShortName GFS_1000kg
Model gfs.FiveHundredlb
Texture Skin500lb
//Colour of icon and model
Colour 255 255 255
Icon Icon500lb
//How affected by gravity the bullet is
FallSpeed 2.5
BulletSpeed 0.01
//The maximum stack size
MaxStackSize 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 1500
DamageVsVehicles 3000
//Size of explosion caused
Explosion 8
ExplosionRadius 10
ExplosionDamageVsLiving 80.0
ExplosionDamageVsPlane 10.5
ExplosionDamageVsVehicle 10.0
ExplosionBreaksBlocks False
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 250
FlakParticles 10
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
EntityHitSoundEnable true
HitSound Hit_Artillery
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False


FlareParticleCount 8
DebrisParticleCount 8