Name LAHAT Guided Missile
Description Guided Missile for_Leopard 2A7+_MBT Revolution
ShortName GFS_LAHAT
Model gfs.TankShell
Texture SkinTankShell
//Colour of icon and model
Colour 255 255 255
Icon ShellAT
//How affected by gravity the bullet is
FallSpeed 10.0
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 4
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 80
DamageVsVehicles 3500
//Size of explosion caused
Explosion 0
ExplosionRadius 3
ExplosionDamageVsLiving 3.0
ExplosionDamageVsPlane 1.5
ExplosionDamageVsVehicle 6.0
ExplosionBreaksBlocks False
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 50
FlakParticles 5
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.75
HitSound bomb
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType flansmod.fmflame
LockOnToPlanes False
LockOnToVehicles True
LockOnToMechas True
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 25.0
TurningForce 0.5
//True if this is a bomb
Bomb False
Shell True


FlareParticleCount 4
DebrisParticleCount 4