Name Brimstone
Description British Air to Ground Missiles
ShortName GFS_Brimstone
Model gfs.Hellfire
Texture SkinHellfire
//Colour of icon and model
Colour 255 255 255
Icon AGM65
//How affected by gravity the bullet is
FallSpeed 0
//The maximum stack size
MaxStackSize 4
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 200
DamageVsVehicles 4500
//Size of explosion caused
Explosion 6
ExplosionRadius 9
ExplosionDamageVsLiving 3.0
ExplosionDamageVsPlane 1.5
ExplosionDamageVsVehicle 6.0
ExplosionBreaksBlocks False
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 750
FlakParticles 10
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass False
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSound bullet
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Missile
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
TrailParticleType flansmod.fmflame
LockOnToPlanes False
LockOnToVehicles True
LockOnToMechas True
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 40.0
TurningForce 0.4


FlareParticleCount 4
DebrisParticleCount 4