# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
629 62 58 638 66 69 randomruinsmall1.tml
630 64 -248 635 91 -243 balloontest.tml
641 64 208 646 91 213 balloontest.tml
662 62 -164 667 67 -155 mininghut.tml
669 62 285 678 70 294 fountain.tml
710 62 126 720 72 140 witherworshipers.tml
713 62 -357 749 105 -315 dungounlarge1.tml
754 62 -135 760 71 -128 tikihead1.tml
787 62 -30 798 67 -20 ZombieHut.tml
799 62 351 805 66 357 randomplants.tml
827 62 -235 834 73 -230 tikihead3.tml
868 62 226 877 70 237 randomoreveinsmall.tml
