//Naming
Name Panzer VI Ausf. H "Tiger" [88mm]
ShortName 44_Tiger1H
//Visuals
RotateWheels True
Icon 44_Tiger1H
Model W44.Tiger1H
Texture Skin44_Tiger1H
//Third Person Camera Distance
CameraDistance 7.5
//Throttle
MaxThrottle 0.7
MaxNegativeThrottle 0.431
//Steering modifiers
TurnLeftSpeed 0.35
TurnRightSpeed 0.35
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 -8 -18
WheelPosition 1 -32 -8 18
WheelPosition 2 32 -8 18
WheelPosition 3 32 -8 -18
WheelSpringStrength 0.5
//Bouncy bouncy
Bounciness 0.3
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
//Inventory Slots
CargoSlots 20
ShellSlots 5
AllowAllAmmo false
//Driver and passenger positions
Driver 0 38 0 -360 360 -8 15
RotatedDriverOffset -7 0 -15
Passengers 1
Passenger 1 35 12 15 core -10 10 -10 10 44_Mg34 PassengerGun1
GunOrigin 1 41 -2 10
// X + 5 , -Y -20
AddAmmo 44_88APShell
AddAmmo 44_LargeHEShell
//Secondary gun
//Delays are in ticks or 1/20ths of seconds
AddGun 28 34 6 turret 44_Mg34
ShootDelay 2
ShellDelay 148

VehicleGunReloadTick 40
ShootReloadSound Breach
//Sounds
PlaceTimePrimary 80
StartSound TankIdle3
StartSoundLength 41
EngineSound Engine_HT_PzVI
EngineSoundLength 39
BackSoundLength 39
BackSound Engine_HT_PzVI
StartSoundRange 12
EngineSoundRange 50
BackSoundRange 25
PlaceSoundPrimary TankPlace
ReloadSoundSecondary Mg34Reload
ReloadTimeSecondary 100

ShootSoundPrimary Shoot_88mmDE
ShootSoundSecondary Mg34Shoot
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 44_Heavy_Tank_Turret 1 44_Vehicle_Seat
AddRecipeParts core 1 44_Heavy_Tank_Chassis 1 44_Vehicle_Seat 2 44_Reinforced_Plating
AddRecipeParts trailer 2 44_Armor_Plate_Sheet
AddRecipeParts leftTrack 1 44_Tank_Track
AddRecipeParts rightTrack 1 44_Tank_Track

AddRecipeParts rightsideArmor 2 44_Reinforced_Plating
AddRecipeParts leftsideArmor 2 44_Reinforced_Plating
AddRecipeParts frontalArmor 10 44_Reinforced_Plating
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 8 gray

//Health and collision
SetupPart core 2500 -58 0 -25 95 43 50
SetupPart frontalArmor 3500 37 0 -33 26 40 66
SetupPart trailer 600 -55 13 -38 103 7 76
SetupPart rightsideArmor 1000 -58 6 -33 95 20 8
SetupPart leftsideArmor 1000 -58 6 25 95 20 8
SetupPart leftTrack 300 -58 -10 -36 118 21 12
SetupPart rightTrack 300 -58 -10 24 118 21 12

BulletDetection 2

//Size Multiplier; scales up the model
ModelScale 1.2
Description German Heavy Tank__Uses : 88mm AP Tank Shell_Large Cal. HE Tank Shell __Year Introduced : 1942

CanRoll true

//Turret Rotation stuff
DriverAimSpeed 0.57 0.47 0
Driver YawBeforePitch false
DriverTraverseSounds true



YawSound TurretTraverse1
YawSoundLength 21

PitchSound TurretTraverse2
PitchSoundLength 20

//Smoke effects

//Barrel
ShootParticlesSecondary crit 0.5 0 0
BarrelPosition 100 33 0

ShootParticlesPrimary largeexplode 0 0 0
ShootParticlesPrimary explode 1.5 0 0
ShootParticlesPrimary largesmoke 0.5 0 0.1
ShootParticlesPrimary largesmoke 0.5 0 -0.1
ShootParticlesPrimary largesmoke 0.5 0.06 0.06
ShootParticlesPrimary largesmoke 0.5 0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.1 0
ShootParticlesPrimary largesmoke 0.5 0.1 0
ShootParticlesPrimary cloud 0.05 0 0.2
ShootParticlesPrimary cloud 0.05 0 -0.2
ShootParticlesPrimary cloud 0.05 0.13 0.13
ShootParticlesPrimary cloud 0.05 0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.13 0.13
ShootParticlesPrimary cloud 0.05 -0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.2 0
ShootParticlesPrimary cloud 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 1 0 0
ShootParticlesPrimary flansmod.fmflame 1.75 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 1.25 0 0
ShootParticlesPrimary flansmod.fmflame 0.75 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.25 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0 -0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.1 0
ShootParticlesPrimary flansmod.fmflame 0.5 0.1 0
ShootParticlesPrimary flansmod.fmflame 0.05 0 0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0 -0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.2 0
ShootParticlesPrimary flansmod.fmflame 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 0.1 0 0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0 -0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.4 0
ShootParticlesPrimary flansmod.fmflame 0.1 0.4 0


//Basic emission
AddEmitter smoke 1 [-63,25,7] [1,1,1] [0,0.5,0] -1 1 0 1 core

AddEmitter smoke 1 [-63,25,-7] [1,1,1] [0,0.5,0] -1 1 0 1 core


//Damage
AddEmitter smoke 2 [-34,26,-22] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [-34,26,22] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.75 turret

AddEmitter largesmoke 3 [-34,26,-22] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 3 [-34,26,22] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.5 turret

AddEmitter largesmoke 1 [-34,26,-22] [7,1,7] [0,1.5,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [-34,26,22] [7,1,7] [0,1.5,0] -1 1 0 0.25 core

AddEmitter flame 1 [-34,26,-22] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter flame 1 [-34,26,22] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [5,43,14] [3,1,3] [0,1,0] -1 1 0 0.5 turret





//1st gear change

AddEmitter largesmoke 1 [-63,25,7] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core

AddEmitter largesmoke 1 [-63,25,-7] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core

//1st gear

AddEmitter explode 1 [-63,25,7] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core

AddEmitter explode 1 [-63,25,-7] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core

//2nd gear change

AddEmitter largesmoke 1 [-63,25,7] [1,1,1] [0,3,0] 0.2 0.25 0 1 core

AddEmitter largesmoke 1 [-63,25,-7] [1,1,1] [0,3,0] 0.2 0.25 0 1 core

//2nd gear

AddEmitter explode 1 [-63,25,7] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core

AddEmitter explode 1 [-63,25,-7] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core


//3rd gear change

AddEmitter largesmoke 1 [-63,25,7] [1,1,1] [0,4,0] 0.5 0.52 0 1 core

AddEmitter largesmoke 1 [-63,25,-7] [1,1,1] [0,4,0] 0.5 0.52 0 1 core

AddEmitter flame 1 [-63,25,7] [1,1,1] [0,2,0] 0.5 0.51 0 1 core

AddEmitter flame 1 [-63,25,-7] [1,1,1] [0,2,0] 0.5 0.51 0 1 core

//3rd gear
AddEmitter explode 1 [-63,25,7] [1,1,1] [0,0.7,0] 0.5 2 0 1 core

AddEmitter explode 1 [-63,25,-7] [1,1,1] [0,0.7,0] 0.5 2 0 1 core

AddEmitter largesmoke 3 [-63,25,7] [1,1,1] [0,0.5,0] 0.8 2 0 1 core

AddEmitter largesmoke 3 [-63,25,-7] [1,1,1] [0,0.5,0] 0.8 2 0 1 core

//4th gear change

AddEmitter largesmoke 1 [-63,25,7] [1,1,1] [0,5,0] 0.7 0.75 0 1 core

AddEmitter largesmoke 1 [-63,25,-7] [1,1,1] [0,5,0] 0.7 0.77 0 1 core

AddEmitter flame 1 [-63,25,7] [1,1,1] [0,5,0] 0.7 0.73 0 1 core

AddEmitter flame 1 [-63,25,-7] [1,1,1] [0,5,0] 0.7 0.73 0 1 core



//Tracks

RightLinkPoint [47,9,-25]
RightLinkPoint [50.5,5,-25]
RightLinkPoint [50.5,1,-25]
RightLinkPoint [45,-6,-25]
RightLinkPoint [39,-7,-25]
RightLinkPoint [-38,-7,-25]
RightLinkPoint [-49,-2,-25]
RightLinkPoint [-49,4,-25]
RightLinkPoint [-46,6,-25]
RightLinkPoint [36,6,-25]
RightLinkPoint [41,9,-25]


TrackLinkLength 3
LeftLinkPoint [47,9,25]
LeftLinkPoint [50,5,25]
LeftLinkPoint [50,1,25]
LeftLinkPoint [45,-6,25]
LeftLinkPoint [39,-7,25]
LeftLinkPoint [-38,-7,25]
LeftLinkPoint [-49,-2,25]
LeftLinkPoint [-49,4,25]
LeftLinkPoint [-46,6,25]
LeftLinkPoint [36,6,25]
LeftLinkPoint [41,9,25]

BulletSpeed 10
BulletSpread 2
IsExplosionWhenDestroyed true

//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"

Paintjob Beige 44_Tiger1H_Beige 44_Tiger1H_Beige yellow 8
Paintjob Winter 44_Tiger1H_Winter 44_Tiger1H_Winter white 8
Paintjob Tiger131 44_Tiger1H_Tiger131 44_Tiger1H_Tiger131 yellow 7 red 1
Paintjob Tiger 44_Tiger1H_Tiger 44_Tiger1H_Tiger orange 6 black 2

//Flares

AddSmokePoint [0,32,-28] [1,0.75,-0.05] 20 turret
AddSmokePoint [0,28,-28] [0.7,0.75,-0.3] 20 turret
AddSmokePoint [0,24,-28] [0.5,0.75,-0.5] 20 turret
AddSmokePoint [0,32,28] [1,0.75,0.05] 20 turret
AddSmokePoint [0,28,28] [0.7,0.75,0.3] 20 turret
AddSmokePoint [0,24,28] [0.5,0.75,0.5] 20 turret

HasFlare True
HasSmoke True
FlareDelay 400
FlareSound SmokeDeploy

//Extras

FlipLinkFix false
FixTrackLink 6

SquashMobs True