//----------------------------Naming
Name M8 Greyhound [37mm]
ShortName 44_M8Greyhound

//----------------------------Visuals
RotateWheels True
Icon 44_M8Greyhound
Model W44.M8Greyhound
Texture Skin44_M8Greyhound

//----------------------------Third Person Camera Distance
CameraDistance 7.5

//----------------------------Throttle
MaxThrottle 1.0
MaxNegativeThrottle 0.6

//----------------------------Steering modifiers
TurnLeftSpeed 0.65
TurnRightSpeed 0.65

//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0

//----------------------------Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 -8 -18
WheelPosition 1 -32 -8 18
WheelPosition 2 32 -8 18
WheelPosition 3 32 -8 -18
WheelSpringStrength 0.5

//Bouncy bouncy
Bounciness 0.3

//If true, then all wheels will apply drive forces
//----------------------------Tank mode activate
Tank false
FourWheelDrive true

//----------------------------Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000

//----------------------------Inventory Slots
CargoSlots 20
ShellSlots 3
AllowAllAmmo false

//----------------------------Driver and passenger positions
Driver 0 28 0 -360 360 -8 15
RotatedDriverOffset -2 0 -6
Passengers 0
//Passenger 1 0 34 0 turret -360 360 -15 60 bren Bren

//----------------------------Ammo
AddAmmo 44_37APShell
AddAmmo 44_SmallHEShell
AllowAllAmmo False
//Secondary gun
AddGun 19 29 5 turret 44_30Cal
AddGun 28 47 4 turret 44_50Cal
ShootDelay 3
ShellDelay 60

VehicleGunReloadTick 40
ShootReloadSound Breach
//----------------------------Sounds
StartSound JeepIdle
StartSoundLength 7
EngineSound Engine_LT_ArmoredCar
EngineSoundLength 39
ShootSoundPrimary Shoot_37mUS
ShootSoundSecondary 30CalShoot
SoundsPlaceTimePrimary 60
BackSound Engine_LT_ArmoredCar
StartSoundRange 12
EngineSoundRange 50
BackSoundLength 39
BackSoundRange 25
PlaceSoundPrimary TankPlace
//----------------------------Recipe
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 44_Light_Tank_Turret 1 44_Vehicle_Seat
AddRecipeParts core 1 44_Car_Chassis 1 44_Vehicle_Seat 5 ingotIron
AddRecipeParts leftTrack 3 44_Car_Wheel
AddRecipeParts rightTrack 3 44_Car_Wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 3 green

//Health and collision
SetupPart core 950 -52 -3 -22 102 44 44
SetupPart frontLeftWheel 25 23 -10 17 19 19 8
SetupPart frontRightWheel 25 23 -10 -25 19 19 8
SetupPart backLeftWheel 25 -46 -10 17 43 19 8
SetupPart backRightWheel 25 -46 -10 -26 43 19 8


BulletDetection 5

//Size Multiplier; scales up the model
ModelScale 1
Description American Armored Car__Uses : 57mm AP Tank Shell_Small Cal. HE Tank Shell __Year Introduced : 1943
BulletDetection 5

//----------------------------Barrel

ShootParticlesPrimary largeexplode 0 0 0
ShootParticlesPrimary explode 1.5 0 0
ShootParticlesPrimary largesmoke 0.5 0 0.1
ShootParticlesPrimary largesmoke 0.5 0 -0.1
ShootParticlesPrimary largesmoke 0.5 0.06 0.06
ShootParticlesPrimary largesmoke 0.5 0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.1 0
ShootParticlesPrimary largesmoke 0.5 0.1 0
ShootParticlesPrimary cloud 0.05 0 0.2
ShootParticlesPrimary cloud 0.05 0 -0.2
ShootParticlesPrimary cloud 0.05 0.13 0.13
ShootParticlesPrimary cloud 0.05 0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.13 0.13
ShootParticlesPrimary cloud 0.05 -0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.2 0
ShootParticlesPrimary cloud 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 1 0 0
ShootParticlesPrimary flansmod.fmflame 1.75 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 1.25 0 0
ShootParticlesPrimary flansmod.fmflame 0.75 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.25 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0 -0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.1 0
ShootParticlesPrimary flansmod.fmflame 0.5 0.1 0
ShootParticlesPrimary flansmod.fmflame 0.05 0 0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0 -0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.2 0
ShootParticlesPrimary flansmod.fmflame 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 0.1 0 0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0 -0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.4 0
ShootParticlesPrimary flansmod.fmflame 0.1 0.4 0

ShootParticlesSecondary crit 0.5 0 0
BarrelPosition 50 30 0

CanRoll true

//----------------------------Smoke effects

//----------------------------Basic emission
AddEmitter smoke 1 [-40,6,7] [1,1,1] [0,0.5,0] -1 1 0 1 core

AddEmitter smoke 1 [-40,6,-7] [1,1,1] [0,0.5,0] -1 1 0 1 core

//----------------------------Damage
AddEmitter smoke 2 [-34,26,-23.25] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [-34,26,23.25] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.75 turret

AddEmitter largesmoke 3 [-34,26,-23.25] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 3 [-34,26,23.25] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.5 turret

AddEmitter largesmoke 1 [-34,26,-23.25] [7,1,7] [0,1.5,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [-34,26,23.25] [7,1,7] [0,1.5,0] -1 1 0 0.25 core

AddEmitter flame 1 [-34,26,-23.25] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter flame 1 [-34,26,23.25] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [5,43,14] [3,1,3] [0,1,0] -1 1 0 0.5 turret


//----------------------------Turret rotation stuff
DriverAimSpeed 0.81 0.71 0

DriverYawBeforePitch false

DriverTraverseSounds true

YawSound TurretTraverse1
YawSoundLength 21

PitchSound TurretTraverse2
PitchSoundLength 20


//----------------------------Exhaust Effects
//1st gear change

AddEmitter largesmoke 1 [-40,6,7] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core

AddEmitter largesmoke 1 [-40,6,-7] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core

//1st gear

AddEmitter explode 1 [-40,6,7] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core

AddEmitter explode 1 [-40,6,-7] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core

//2nd gear change

AddEmitter largesmoke 1 [-40,6,7] [1,1,1] [0,3,0] 0.2 0.25 0 1 core

AddEmitter largesmoke 1 [-40,6,-7] [1,1,1] [0,3,0] 0.2 0.25 0 1 core

//2nd gear

AddEmitter explode 1 [-40,6,7] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core

AddEmitter explode 1 [-40,6,-7] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core


//3rd gear change

AddEmitter largesmoke 1 [-40,6,7] [1,1,1] [0,4,0] 0.5 0.52 0 1 core

AddEmitter largesmoke 1 [-40,6,-7] [1,1,1] [0,4,0] 0.5 0.52 0 1 core

AddEmitter flame 1 [-40,6,7] [1,1,1] [0,2,0] 0.5 0.51 0 1 core

AddEmitter flame 1 [-40,6,-7] [1,1,1] [0,2,0] 0.5 0.51 0 1 core

//3rd gear
AddEmitter explode 1 [-40,6,7] [1,1,1] [0,0.7,0] 0.5 2 0 1 core

AddEmitter explode 1 [-40,6,-7] [1,1,1] [0,0.7,0] 0.5 2 0 1 core

AddEmitter largesmoke 3 [-40,6,7] [1,1,1] [0,0.5,0] 0.8 2 0 1 core

AddEmitter largesmoke 3 [-40,6,-7] [1,1,1] [0,0.5,0] 0.8 2 0 1 core

//4th gear change

AddEmitter largesmoke 1 [-40,6,7] [1,1,1] [0,5,0] 0.7 0.75 0 1 core

AddEmitter largesmoke 1 [-40,6,-7] [1,1,1] [0,5,0] 0.7 0.77 0 1 core

AddEmitter flame 1 [-40,6,7] [1,1,1] [0,5,0] 0.7 0.73 0 1 core

AddEmitter flame 1 [-40,6,-7] [1,1,1] [0,5,0] 0.7 0.73 0 1 core

BulletSpeed 10
BulletSpread 3
IsExplosionWhenDestroyed true

//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"

Paintjob Olive 44_M8Greyhound_Olive 44_M8Greyhound_Olive gray 2

//Extras

FlipLinkFix false
FixTrackLink 4

SquashMobs True