//----------------------------Naming
Name Type 4 Ho-Ro [150mm]
ShortName 44_Type4HoRo

//----------------------------Visuals
RotateWheels True
Icon 44_Type4HoRo
Model W44.Type4HoRo
Texture Skin44_Type4HoRo

//----------------------------Third Person Camera Distance
CameraDistance 7.5

//----------------------------Throttle
MaxThrottle 0.74
MaxNegativeThrottle 0.4442
ClutchBrake 0.0185

//----------------------------Steering modifiers
TurnLeftSpeed 0.37
TurnRightSpeed 0.37

//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0

//----------------------------Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 -8 -18
WheelPosition 1 -32 -8 18
WheelPosition 2 32 -8 18
WheelPosition 3 32 -8 -18
WheelSpringStrength 0.5

//Bouncy bouncy
Bounciness 0.3

//If true, then all wheels will apply drive forces
//----------------------------Tank mode activate
Tank true
FourWheelDrive true

//----------------------------Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000

//----------------------------Inventory Slots
CargoSlots 20
ShellSlots 3
AllowAllAmmo false

//----------------------------Driver and passenger positions
Driver -7 20 12 -3 3 -10 20
RotatedDriverOffset 0 0 0
Passengers 1
Passenger 1 -21 33 -10 core -30 30 -10 25 44_Type99 PassengerGun1
GunOrigin 1 -9 49 -120
// X + 5 , -Y -20
//----------------------------Ammo
AddAmmo 44_VeryLargeHEShell
AllowAllAmmo False
//Secondary gun
//AddGun 27 29 8 turret 44_Type99
ShootDelay 2
ShellDelay 320

VehicleGunReloadTick 40
ShootReloadSound Breach
//----------------------------Sounds
PlaceTimePrimary 80
StartSound TankIdle1
StartSoundLength 41
EngineSound Engine_LT_LVT
EngineSoundLength 39
BackSoundLength 39
BackSound Engine_LT_LVT
StartSoundRange 12
EngineSoundRange 50
BackSoundRange 25
PlaceSoundPrimary TankPlace
ReloadSoundSecondary Mg34Reload
ReloadTimeSecondary 100

ShootSoundPrimary Shoot_152mm
//ShootSoundSecondary Type99Shoot

//----------------------------Recipe
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 44_Light_Tank_Turret 1 44_Vehicle_Seat 1 44_Gun_Shield
AddRecipeParts core 1 44_Light_Tank_Chassis 1 44_Vehicle_Seat
AddRecipeParts leftTrack 1 44_Tank_Track
AddRecipeParts rightTrack 1 44_Tank_Track
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 3 green

//Health and collision
SetupPart core 825 -74 -2 -24 116 42 48
SetupPart leftTrack 300 -74 -10 -24 112 19 9
SetupPart rightTrack 300 -74 -10 15 112 19 9

BulletDetection 5

//Size Multiplier; scales up the model
ModelScale 1
Description Japanese Light Tank Destroyer__Uses : Very Large Cal. HE Tank Shell __Year Introduced : 1944
BulletDetection 5

//----------------------------Barrel

ShootParticlesPrimary largeexplode 0 0 0
ShootParticlesPrimary explode 1.5 0 0
ShootParticlesPrimary largesmoke 0.5 0 0.1
ShootParticlesPrimary largesmoke 0.5 0 -0.1
ShootParticlesPrimary largesmoke 0.5 0.06 0.06
ShootParticlesPrimary largesmoke 0.5 0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.1 0
ShootParticlesPrimary largesmoke 0.5 0.1 0
ShootParticlesPrimary cloud 0.05 0 0.2
ShootParticlesPrimary cloud 0.05 0 -0.2
ShootParticlesPrimary cloud 0.05 0.13 0.13
ShootParticlesPrimary cloud 0.05 0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.13 0.13
ShootParticlesPrimary cloud 0.05 -0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.2 0
ShootParticlesPrimary cloud 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 1 0 0
ShootParticlesPrimary flansmod.fmflame 1.75 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 1.25 0 0
ShootParticlesPrimary flansmod.fmflame 0.75 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.25 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0 -0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.1 0
ShootParticlesPrimary flansmod.fmflame 0.5 0.1 0
ShootParticlesPrimary flansmod.fmflame 0.05 0 0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0 -0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.2 0
ShootParticlesPrimary flansmod.fmflame 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 0.1 0 0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0 -0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.4 0
ShootParticlesPrimary flansmod.fmflame 0.1 0.4 0

ShootParticlesSecondary crit 0.5 0 0
BarrelPosition 35 34 0

CanRoll true

//----------------------------Smoke effects

//----------------------------Basic emission
AddEmitter smoke 1 [-75,18,-22] [1,1,1] [0,0.5,0] -1 1 0 1 core
AddEmitter smoke 1 [-75,18,22] [1,1,1] [0,0.5,0] -1 1 0 1 core

//----------------------------Damage
AddEmitter smoke 2 [-34,26,-23.25] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [-34,26,23.25] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.75 turret

AddEmitter largesmoke 3 [-34,26,-23.25] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 3 [-34,26,23.25] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.5 turret

AddEmitter largesmoke 1 [-34,26,-23.25] [7,1,7] [0,1.5,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [-34,26,23.25] [7,1,7] [0,1.5,0] -1 1 0 0.25 core

AddEmitter flame 1 [-34,26,-23.25] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter flame 1 [-34,26,23.25] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [5,43,14] [3,1,3] [0,1,0] -1 1 0 0.5 turret


//----------------------------Turret rotation stuff
DriverAimSpeed 0.28 0.18 0

DriverYawBeforePitch true

DriverTraverseSounds true

YawSound TurretTraverse1
YawSoundLength 21

PitchSound TurretTraverse2
PitchSoundLength 20


//----------------------------Exhaust Effects
//1st gear change

AddEmitter largesmoke 1 [-75,18,-22] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core


//1st gear

AddEmitter explode 1 [-75,18,-22] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core


//2nd gear change

AddEmitter largesmoke 1 [-75,18,-22] [1,1,1] [0,3,0] 0.2 0.25 0 1 core


//2nd gear

AddEmitter explode 1 [-75,18,-22] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core



//3rd gear change

AddEmitter largesmoke 1 [-75,18,-22] [1,1,1] [0,4,0] 0.5 0.52 0 1 core


AddEmitter flame 1 [-75,18,-22] [1,1,1] [0,2,0] 0.5 0.51 0 1 core


//3rd gear
AddEmitter explode 1 [-75,18,-22] [1,1,1] [0,0.7,0] 0.5 2 0 1 core


AddEmitter largesmoke 3 [-75,18,-22] [1,1,1] [0,0.5,0] 0.8 2 0 1 core


//4th gear change

AddEmitter largesmoke 1 [-75,18,-22] [1,1,1] [0,5,0] 0.7 0.75 0 1 core


AddEmitter flame 1 [-75,18,-22] [1,1,1] [0,5,0] 0.7 0.73 0 1 core






//1st gear change

AddEmitter largesmoke 1 [-75,18,22] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core


//1st gear

AddEmitter explode 1 [-75,18,22] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core


//2nd gear change

AddEmitter largesmoke 1 [-75,18,22] [1,1,1] [0,3,0] 0.2 0.25 0 1 core


//2nd gear

AddEmitter explode 1 [-75,18,22] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core



//3rd gear change

AddEmitter largesmoke 1 [-75,18,22] [1,1,1] [0,4,0] 0.5 0.52 0 1 core


AddEmitter flame 1 [-75,18,22] [1,1,1] [0,2,0] 0.5 0.51 0 1 core


//3rd gear
AddEmitter explode 1 [-75,18,22] [1,1,1] [0,0.7,0] 0.5 2 0 1 core


AddEmitter largesmoke 3 [-75,18,22] [1,1,1] [0,0.5,0] 0.8 2 0 1 core


//4th gear change

AddEmitter largesmoke 1 [-75,18,22] [1,1,1] [0,5,0] 0.7 0.75 0 1 core


AddEmitter flame 1 [-75,18,22] [1,1,1] [0,5,0] 0.7 0.73 0 1 core


//----------------------------Tracks

TrackLinkLength 1.75

RightLinkPoint [38,13.5,-19]
RightLinkPoint [41,10,-19]
RightLinkPoint [41,5,-19]
RightLinkPoint [38,2,-19]
RightLinkPoint [27,-9,-19]
RightLinkPoint [-57,-9,-19]
RightLinkPoint [-69,0,-19]
RightLinkPoint [-72,3,-19]
RightLinkPoint [-72,7,-19]
RightLinkPoint [-69,11,-19]
RightLinkPoint [-46,11.5,-19]
RightLinkPoint [-46,11.5,-19]
RightLinkPoint [-14,13,-19]
RightLinkPoint [16,13,-19]
RightLinkPoint [23,13.5,-19]

LeftLinkPoint [38,13.5,21.5]
LeftLinkPoint [41,10,21.5]
LeftLinkPoint [41,5,21.5]
LeftLinkPoint [38,2,21.5]
LeftLinkPoint [27,-9,21.5]
LeftLinkPoint [-57,-9,21.5]
LeftLinkPoint [-69,0,21.5]
LeftLinkPoint [-72,3,21.5]
LeftLinkPoint [-72,7,21.5]
LeftLinkPoint [-69,11,21.5]
LeftLinkPoint [-46,11.5,21.5]
LeftLinkPoint [-46,11.5,21.5]
LeftLinkPoint [-14,13,21.5]
LeftLinkPoint [16,13,21.5]
LeftLinkPoint [23,13.5,21.5]


BulletSpeed 5
BulletSpread 7
IsExplosionWhenDestroyed true

//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"


//Extras

FlipLinkFix false
FixTrackLink 4

SquashMobs True