
[General]
	#Whether materials are needed for the chest which spawns on death. This can be the actual chest or the costs in raw materials.
	needChestMaterials = true
	#When enabled and a player dies without any items in their inventory, no chest or armor stand is generated.
	mustHaveItemsInInventoryForCreation = true
	#If a message should be sent if the chest or armor stand can't be created due to missing materials.
	sendMessageOnCreationFailure = true
	#Whether an armor stand should be created on death. If disabled, the player's gear will be placed inside the chest.
	createArmorStand = true
	#Whether materials are needed for the armor stand to spawn on death. This can be the actual armor stand or the costs in raw materials.
	needArmorStandMaterials = true
	#Only relevant if 'needChestAndArmorStandMaterials' is enabled. An armor stand needs 1 stone slab to be created, but I think it's alright to ignore that requirement. If enabled, no stone is needed in the inventory on death.
	ignoreStoneMaterialNeed = true
	#The message sent on creation success with 'sendMessageOnCreationSuccess' enabled.
	creationSuccessMessage = "Your items are safe at your death location."
	#If a player head should be added to the armor stand. If a helmet is worn, this will be placed into the chest.
	addPlayerHeadToArmorStand = true
	#Whether materials are needed for the creation of the sign when 'createSignWithPlayerName' is enabled.
	needSignMaterials = false
	#The message sent on creation failure with 'sendMessageOnCreationFailure' enabled. Possible replacement values: %plankamount%, %stoneamount%.
	creationFailureMessage = "Your items are not safe due to having insufficient materials. Missing: %plankamount% planks."
	#Whether a sign should be placed on the chest with the name of the player who died there.
	createSignWithPlayerName = true
	#If a message should be sent on successful creation of the chest(s) and armor stand.
	sendMessageOnCreationSuccess = true

