+   UPDATE [2.4.1]
    By: JustTimm

* Random Mob Textures / CEM
- Removed WIP Zombie (Villager) files that were not suppost to be added just yet.

* GUI
+ Changed the hotbar.

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+   UPDATE [2.4]
    By: JustTimm

* Game Version
+ Updated to 1.19

* Resource Pack
+ Updated the Resource Pack logo.

* Biome Dependent Blocks
+ Mangrove (Soul) Campfire, Barrel, (Cartography/Fletching) Table, Grindstone, Lever, (Powered/Detector) Rail, (Soul/Redstone) Torch.
+ Snowy Mangrove Propagule

* Biome Dependent Mobs
+ You can now find (Dried) Muddy Pigs in Mangrove Swamps. They are also more common there.

* Custom Block Textures
+ Mangrove Fence ((Gate) + item)
+ Potted Mangrove Propagule

* Custom Item Models
+ Mud Brick Wall
+ Flower Pot

* Custom Item Textures
- Removed Sign textures

Fixed 3rd person model:
+ All Music Discs
+ Disc Fragment

* Colormap
+ Mangrove Swamp
+ Deep Dark
- Sculk colored water on the bottom of the world (now in deep dark only).

* LANG
+ Colorful music icon in the Music Disc descriptions for:
	+ Lena Raine - otherside
	+ Samuel Åberg - 5
+ Changed music icon colors for the other discs.

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+   UPDATE [2.3]
    By: JustTimm

* Game Version
+ Updated to 1.18.1

* Custom Block Textures
+ Changed the color of the moss on the Mossy Cobblestone/Stone Bricks to match the Moss Block.

* Biome Dependent Blocks
+ Sweet Berries on Grass Block, (Coarse) Dirt in Taiga biomes.
+ Mushrooms in the Dark Forest can now also be found on (Course) Dirt.
- Removed Birch Leaves texture from the Birch Forest.

* Random Block Textures
+ Added more variants for the Lily Pad.

* Colormap
+ Updated Sky/Fog/Water colormaps to work on 1.18+.
+ Sky/Fog color for Mushroom Fields.
+ Water color for Jungle biomes.
+ Colormap for the (Tall) Grass/(Large) Fern/Leaves/Vine/Lily Pad.

* GUI
- Fixed a texture issue with the small effect icon.

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+   UPDATE [2.2.1]
    By: JustTimm
	
* Biome Depenendent Mobs
+ Somehow the newer files were not in this update.

--------------------------------------------------------------------------------
+   UPDATE [2.2]
    By: JustTimm
	
* Game Version
+ Updated to 1.18

* Biome Dependent Blocks
+ Added the 1.18 texture fix for the Snowy Cave Vines.
+ Updated Cartography Table textures to match the new 1.18 version.
+ You can now see the Mushrooms overlay in a Mushroom Fields biome (on Mycelium).
- Coral overlay is now less common on beaches. This because beach size has been increased in 1.18.
- Coral overlay is now more common in warm/lukewarm oceans.
- Added/renamed/removed biomes for snowy blocks.
- You can now only find snowy blocks from a certain height in the Windswept Gravelly Hills (height 113-319).

* Custom Block Textures
+ Unlit (Deepslate) Redstone Ore.

* Biome Dependent Mobs
+ Bone Spiders now also spawn in the Nether.
- Added/renamed/removed some biomes from mob spawn list.

* Colormap
- Temporarly removed OptiFine colormaps (Sky/Water). These will come back soon!

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+   UPDATE [2.1]
    By: JustTimm

* Connected Block Textures
The following blocks are now more natural with connected textures:
+ Sugar Cane
+ Vine

* Custom Item Textures
+ Spawn Egg
- Fixed an issue where the Flowering Azalea Leaves doesn't have any flowers in the item texture.

* Random Entity Textures
+ Bee

* Custom Entity Textures
+ Changed the color of the Skeleton (Horse) to match the ones from Minecraft Dungeons.

* Particles
+ Heart

* LANG
+ Added colored text to death messages.
+ Music Disc descriptions now have a colorful music icon.

* color.properties
+ Changed the Spawn Egg color of the Skeleton and Skeleton Horse to match their new color.

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+   UPDATE [2.0.1]
    By: JustTimm

* Biome Dependent Blocks
+ Snowy version of the random Allium textures.
+ Added the snowy variants of the random Red/Brown Mushroom back into the game.
- Removed Taiga Spruce leaves/Sapling

* Random Block Textures
+ Made some small changes to a couple of Allium variants.

* Custom Block Textures
- Removed fix for Fast Leaves (except for (Flowering) Azalea Leaves).

* Custom Block Models
- Removed Leaves Model.

* Custom Item Textures
- Fixed an issue where the Flowering Azalea doesn't have any flowers in the item texture.

* LANG
+ Added more red colors to warning messages.

--------------------------------------------------------------------------------
+   UPDATE [2.0]
    By: JustTimm

* Resource Pack
+ Changed resource pack description.
	
* Biome Dependent Blocks
+ Lever
+ Rails
+ You can find the Crimson block variants in the Nether Wastes/Basalt Deltas.
+ You can now find Warped block variants in the Soul Sand Valley.
- Changed the color of the Bow and Arrow texture on the Fletching table to match the items.
- Fixed Dirt Path in Swamp biomes. It was still using the old "Grass path" name.

Added a snowy version to:
+ Glow Lichen
+ Hanging Roots
+ Big Dripleaf
+ Cave Vines
+ Pointed Dripstone

* Random Block Textures
+ (Deepslate) Copper Ore
+ Flowering Azalea Leaves
+ Flowering Azalea (Bush)
+ Powder Snow
- Removed Dead Bush

* Custom Block Textures
+ Improved Polished Deepslate/Blackstone Slab texture (Outline). 
+ Improved (Flowering) Azalea Leaves when "Trees" setting is set to fast. (Video Settings -> Details...)
+ Changed Glow Item Frame Wood
- Fixed an issue where the wood texture would change to birch when putting a map inside of an Item Frame.

* Custom Item Textures
+ Changed Item Frame Texture
+ Glow Item Frame

* Custom Item Models
+ Fixed the position of the Glow Ink Sac in your hand in third person.

* CIT
+ Different Axolotl Bucket textures depending on the Axolotl type.

* LANG
+ Optifine LANG

Added some colors to:
+ Netherite Scrap
+ Optifine Texts/Tooltips
+ Changed the graphic option "Fabulous" from purple to pink.
+ Vsync/Unlimited Framerate text.
+ Moody/Bright Brightness text.
+ *yawn*/HYPERSPEED!!! sensitivity options text.
+ Delete a world warning message.
+ Cheats world setting.

* Sounds
+ Added 31 old removed sounds back to the game.
(All the sounds can be fount here: https://minecraft.fandom.com/wiki/Java_Edition_removed_features#Sounds)

* Emissive Textures
Added emissive textures to these items:
+ Glow Berries
+ Glow Ink Sac
+ Glow Lichen
+ Glow Item Frame

--------------------------------------------------------------------------------
+   UPDATE [1.9.1]
    By: JustTimm

* CEM
- Fixed an issue where the model of the Iron Golem was broken.

--------------------------------------------------------------------------------
+   UPDATE [1.9]
    By: JustTimm
	
* Game Version
+ Updated to 1.17

* Custom Block Textures
+ (Deepslate) Redstone Ore
+ Changed Cake topping depending on the candle that's on it.

* Custom Item Textures
+ Changed the Candle textures to the ones from 20w46a.
+ Changed the texture of the Light Block inside the block.
- Removed Clock Textures

* Custom Block Models
- Fixed an issue where some potted plants were still dark.

* Custom Item Models
+ Cobbled/Polished Deepslate Wall
+ Deepslate Brick/Tile Wall
+ Pointed Dripstone
+ Hanging Roots
- Fixed all Walls

* GUI
+ Frozen Hearts
+ Edited the gamemode selector in the gamemode switcher (Mojang increased the size).
- Fixed an issue where you would see a red instead of a white outline on the hearts when taking damage.

* LANG
Added some colors to:
+ Copper blocks/item
+ Amethyst blocks/item
+ Deepslate Redstone/Emerald/Lapis Lazuli/Copper/Gold/Diamond Ore
+ Waxed Oxidized blocks
+ Raw Copper/Gold Block
+ Raw Copper/Gold
+ Lightning Rod

* Custom Entity Textures
- Removed Spectral Arrow Texture
	
* color.properties
+ New loading screen colors.
	
--------------------------------------------------------------------------------
+   UPDATE [1.8.4]
    By: JustTimm

* Random Block Textures
- Changed a "easter egg" texture...

* GUI
+ Improved Heart textures.
+ Tweaked empty hunger bar.

* LANG
+ Added a red color to more warning messages.
+ Added an icon to the Infinity Enchantment Book.

* Misc
+ Changed Pumpkin Blur.
- Removed Enchantment Glint (still downloadable in our Discord server).
 
--------------------------------------------------------------------------------
+   UPDATE [1.8.3]
    By: JustTimm
		
* Custom Block Models
- Fixed 3rd person view and changed 1st person view.
		
* Biome Dependent Blocks
- Fixed an issue where you could see red pixels on the snowy Bamboo.

* Custom Item Textures
+ Small Netherite Axe texture change.

* CEM
- Fixed an issue where the texture of the Iron Golem wasn't accurate to Vanilla and a poppy would float in it's hand.

* GUI
+ Changed attack indicator texture to match the new sword texture.
 
--------------------------------------------------------------------------------
+   UPDATE [1.8.2]
    By: JustTimm

* Custom Item Textures
+ Changed water colors on the Cod/Salmon/Tropical Fish/Pufferfish Bucket.
+ Removed All Stew and Soup eat particles.
+ Changed all Shovel textures.
- Fixed Rabbit Stew Location.

* Custom Item Models
- Changed shovel position for the 1st/3rd person view to match the new shovel textures.

Changed wood texture on:
+ Wooden/Stone/Gold/Iron Pickaxe/Axe/Shovel/Hoe.
+ Wooden/Stone/Gold/Iron Sword.
+ Fishing Rod
+ Carrot on a Stick
+ Bow
+ Stick
+ Arrow

* Custom Entity Textures
- Removed Arrows

* Effects
+ Changed Strenght/Weakness effect icons.

* GUI
+ Changed stats icons

--------------------------------------------------------------------------------
+   UPDATE [1.8.1]
    By: JustTimm

* Custom Item Textures
+ Changed Pumpin/Carved Pumpkin/Jack o'Lantern top texture to match the random placed textures.

* Random Block Textures
- Changed Snow weights.

* LANG
Added a color to:
- Nether Gold Ore

* Doc
- Updated Terms of use

--------------------------------------------------------------------------------
+   UPDATE [1.8]
    By: JustTimm

* Biome Dependent Blocks
+ Barrel

* Random Block Textures
+ Oxeye Daisy
+ Allium

* Custom Item Textures
+ Changed Stone/Iron Pickaxe/Axe/Shovel/Hoe
+ Changed 1 pixel on Leather/Gold/Iron/Diamond Chestplate

* LANG
Added some colors to:
+ Netherite block/items

* Doc
- Updated Terms of use

--------------------------------------------------------------------------------
+   UPDATE [1.7]
    By: JustTimm

* Biome Dependent Block Textures
+ Random Coral pieces on sand on Beach/Warm Ocean/Deep Warm Ocean. (70 variants!)

* Random Block Textures
+ Upgraded and added more snow overlays. (60 variants!)
+ Powder Snow variant for all the Snow blocks.

--------------------------------------------------------------------------------
+   UPDATE [1.6.2]
    By: JustTimm

* Game Version
+ Updated to 1.16.5

* Custom Block Models
- Fixed a performance issue with the (Moist)Farmland.

* Biome Dependent Block Textures
- Fixed Grass Block overlays.

--------------------------------------------------------------------------------
+   UPDATE [1.6.1]
    By: JustTimm
	
* Custom Block Models
- Removed Grass Block Model

--------------------------------------------------------------------------------
+   UPDATE [1.6]
    By: JustTimm

* Random Block Textures
+ Pumpkin
+ Carverd Pumpkin
+ Jack o'Lantern

* Custom Block Textures
+ Added a bottom texture to the Pumpkin/Carverd Pumpkin/Jack o'Lantern.
- Fixed an issue where the Grass, Tall Grass, Fern, Large Fern texture was really dark (Texture is now more bright).

* Custom Item Textures
- Changed Diamond Sword to match the Diamond tools.

* Custom Entity Textures
+ Changed Wolf Collar

* GUI
- Made some minor changes to the Selected Buttons textures.

--------------------------------------------------------------------------------
+   UPDATE [1.5.2]
    By: JustTimm

* GUI
+ Changed Enchanting Table GUI
- Removed a stats icon that was just as a test.
--------------------------------------------------------------------------------
+   UPDATE [1.5.1]
    By: JustTimm

* Custom Item Models
- Changed the Ender Pearl/Eye of Ender to have the vanilla rotation when dropped on the ground.

* Custom Entity Textures
+ Changed the arrow on the Fletcher Zombie Villager to match the arrows in the pack.

* GUI
+ Changed the background of the Horse in the Horse GUI invisible to match the other inventory textures.
+ Changed the "Picked Up" icon on the stats screen to the new Bundle item.

* Optimization
- Fixed a lot of files/models to remove many errors in the crash log.
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