#solid block? invalid move
execute unless block ~ ~ ~ #bd:can_move run scoreboard players set global validMove 0
execute unless block ~ ~ ~ #bd:can_move run scoreboard players set global validMoveXPOS 0

#"pushable_one_only" block? invalid move
execute if block ~ ~ ~ #bd:pushable_one_only run scoreboard players set global validMove 0
execute if block ~ ~ ~ #bd:pushable_one_only run scoreboard players set global validMoveXPOS 0

#pushable block? recursion forward
execute if block ~ ~ ~ #bd:pushable positioned ~1 ~ ~ run function bd:movement/check_move/x_positive_push
execute if block ~ ~ ~ #bd:pushable_one_only positioned ~1 ~ ~ run function bd:movement/check_move/x_positive_no_recursion

#z-axis linked blocks must travel together
execute if block ~ ~ ~ #bd:z_axis_linked if block ~ ~ ~-1 #bd:z_axis_linked positioned ~1 ~ ~-1 run function bd:movement/check_move/x_positive_push
execute if block ~ ~ ~ #bd:z_axis_linked if block ~ ~ ~1 #bd:z_axis_linked positioned ~1 ~ ~1 run function bd:movement/check_move/x_positive_push