#FINGERMAPS
execute if score global currentLevel matches 1..999 run function bd:levels/structures/fingermaps

#TUTORIAL
execute if score global currentLevel matches 1000..1999 run function bd:levels/structures/tutorial

#DOZE OFF
execute if score global currentLevel matches 2000..2999 run function bd:levels/structures/dozeoff

#CHALLENGE
execute if score global currentLevel matches 3000..3999 run function bd:levels/structures/challenge



#we're using structures now-- wow!

#for the original map jam I didn't use structures because
#A) i didn't know how, no time to learn
#B) there were only 18 "boards" to load and that was easy enough to just shove under the map in spawn chunks

#now that we have structure files though, things are MUCH cleaner and we can store as many puzzles as we please