#shoutout to Godlander

#store all inputs of executing player on themselves

#xin/dxin
execute store result score @s xin run data get entity @s Motion[0] 100000

#zin/dzin
execute store result score @s zin run data get entity @s Motion[2] 100000

#ride
execute store success score @s ride run data get entity @s RootVehicle