scoreboard players set @s inputCooldown 20
execute unless entity @a[tag=inControl,tag=noreload] run function bd:levels/_reload_level_fast

scoreboard players set global moveCooldown 20
function bd:control/warp/warp_to_saved_coords/_go

#dummy values for tp
scoreboard players operation @s dummy_x = global char_set_x
scoreboard players operation @s dummy_y = global char_set_y
scoreboard players operation @s dummy_z = global char_set_z
scoreboard players operation @s faceDirection = global char_set_face

tag @e[tag=arm_disconnected] remove arm_disconnected

scoreboard players set @s mvmt_dx 0
scoreboard players set @s mvmt_dz 0

execute positioned 0 0 0 run function bd:control/warp/warp_to_saved_coords/x/_pos_or_neg