"Rainbeau's Mithwood Forest" Change Log

1.03 - 160914
     - Revised mithwood forest "decoration" to use only blue,
       purple/pink and (to a lesser extent) white flowers, as the
       red and yellow flowers really didn't fit aesthetically
     - Also banished red mushrooms (both big and small) from the
       forests, for the same reason

1.02 - 160912
     - Changed default mithwood forest biome ID from 42 to 126
       to eliminate conflict with Biomes O' Plenty
     - Mithril now has a chance of spawning in non-vanilla forest
       biomes
     - Mithwood trees now drop apples (and very rarely, golden
       or even enchanted golden apples) on the ground around them 
       just as apple trees do in "Rainbeau's Realistic Survival"
     - Modified handling of config frequencies of guardians and
       cats to make the entire 1-100 range (rather than just the
       low end) reasonably useful
     - Cats are now assigned spawn biomes through the biome
       dictionary, so they can spawn in non-vanilla biomes
     - Passive mobs will now attempt to avoid big cats, while
       wolves will now attack them

1.01 - 160906
     - Reduced the chance for mithwood leaves to drop apples
     - All bocks/items are now registered regardless of config
       settings, to avoid potential problems after config changes

1.00 - 160827 
     - Initial Release for Minecraft 1.10.2
       (KNOWN ISSUE: Mithwood saplings are 2D rather than 3D
       when planted)