execute if score @s blazebosstime matches 2 at @s run playsound minecraft:entity.blaze.ambient ambient @a[distance=..25] ~ ~ ~ 1 .7
execute if score @s blazebosstime matches 2 at @s run playsound minecraft:entity.blaze.ambient ambient @a[distance=..25] ~ ~ ~ 1 .7
execute if score @s blazebosstime matches 2 at @s run playsound minecraft:entity.blaze.ambient ambient @a[distance=..25] ~ ~ ~ 1 .7
execute if score @s blazebosstime matches 2 at @s run playsound minecraft:entity.blaze.ambient ambient @a[distance=..25] ~ ~ ~ 1 .7
execute if score @s blazebosstime matches 2 at @s run playsound minecraft:entity.blaze.ambient ambient @a[distance=..25] ~ ~ ~ 1 .7
execute if score @s blazebosstime matches 2 at @s run playsound minecraft:entity.blaze.ambient ambient @a[distance=..25] ~ ~ ~ 1 .7
execute if score @s blazebosstime matches 2 at @s run playsound minecraft:entity.blaze.ambient ambient @a[distance=..25] ~ ~ ~ 1 .7

execute if score @s blazebosstime matches 2 at @s run playsound minecraft:entity.ghast.shoot ambient @a[distance=..25] ~ ~ ~ 1
execute if score @s blazebosstime matches 2 at @s run playsound minecraft:entity.ghast.shoot ambient @a[distance=..25] ~ ~ ~ 1

execute if score @s blazebosstime matches 2..8 at @s run playsound minecraft:ambient.crimson_forest.mood ambient @a[distance=..25] ~ ~ ~ 1
execute if score @s blazebosstime matches 2..5 at @s run playsound minecraft:ambient.crimson_forest.mood ambient @a[distance=..25] ~ ~ ~ 1
execute if score @s blazebosstime matches 2..4 at @s run playsound minecraft:ambient.crimson_forest.mood ambient @a[distance=..25] ~ ~ ~ 1


data merge entity @s {Silent:0b}