// ------------------------------------------------------ Naming ------------------------------------------------------
Name M4A3E8(76)W "Easy Eight" Sherman T-34 Calliope
ShortName calliopeSherman
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon CalliopeSherman
Model rainfire.CalliopeSherman
Texture SkinCalliopeSherman
//Third Person Camera Distance
CameraDistance 13.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 1.05
MaxNegativeThrottle 0.2
//Steering modifiers
TurnLeftSpeed 0.42
TurnRightSpeed 0.42
//Drag
Drag 2.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.25
//The damage taken by the vehicle when falling. 1 = default calculated by height dropped from
FallDamageFactor 0.8
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -34.5 -8 -19
WheelPosition 1 -34.5 -8 19
WheelPosition 2 29.5 -8 19
WheelPosition 3 29.5 -8 -19
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 105
ShootDelaySecondary 6
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 17.5 32.5 0 turret 76mmGunM1
ShootPointSecondary 24 69 20 turret 
ShootPointSecondary 24 69 17 turret 
ShootPointSecondary 24 69 14 turret 
ShootPointSecondary 24 69 11 turret 
ShootPointSecondary 24 69 8 turret 
ShootPointSecondary 24 69 5 turret 
ShootPointSecondary 24 69 2 turret 
ShootPointSecondary 24 69 -1 turret 
ShootPointSecondary 24 69 -4 turret 
ShootPointSecondary 24 69 -7 turret 
ShootPointSecondary 24 69 -10 turret 
ShootPointSecondary 24 69 -13 turret 
ShootPointSecondary 24 69 -16.5 turret 
ShootPointSecondary 24 69 -20 turret 
ShootPointSecondary 24 66 -20 turret 
ShootPointSecondary 24 66 -16.5 turret 
ShootPointSecondary 24 66 -13 turret 
ShootPointSecondary 24 66 -10 turret 
ShootPointSecondary 24 66 -7 turret 
ShootPointSecondary 24 66 -4 turret 
ShootPointSecondary 24 66 -1 turret 
ShootPointSecondary 24 66 2 turret 
ShootPointSecondary 24 66 5 turret 
ShootPointSecondary 24 66 8 turret 
ShootPointSecondary 24 66 11 turret 
ShootPointSecondary 24 66 14 turret 
ShootPointSecondary 24 66 17 turret 
ShootPointSecondary 24 66 20 turret 
ShootPointSecondary 24 67.5 0 turret 
ShootPointSecondary 24 62 8 turret 
ShootPointSecondary 24 62 11 turret 
ShootPointSecondary 24 62 14 turret 
ShootPointSecondary 24 62 17 turret 
ShootPointSecondary 24 62 20 turret 
ShootPointSecondary 24 60.5 8 turret 
ShootPointSecondary 24 60.5 11 turret 
ShootPointSecondary 24 60.5 14 turret 
ShootPointSecondary 24 60.5 17 turret 
ShootPointSecondary 24 60.5 20 turret 
ShootPointSecondary 24 59 8 turret 
ShootPointSecondary 24 59 11 turret 
ShootPointSecondary 24 59 14 turret 
ShootPointSecondary 24 59 17 turret 
ShootPointSecondary 24 59 20 turret 
ShootPointSecondary 24 62 -20 turret 
ShootPointSecondary 24 62 -17 turret 
ShootPointSecondary 24 62 -14 turret 
ShootPointSecondary 24 62 -11 turret 
ShootPointSecondary 24 62 -8 turret 
ShootPointSecondary 24 60.5 -8 turret 
ShootPointSecondary 24 60.5 -11 turret 
ShootPointSecondary 24 60.5 -14 turret 
ShootPointSecondary 24 60.5 -17 turret 
ShootPointSecondary 24 60.5 -20 turret 
ShootPointSecondary 24 59 -20 turret 
ShootPointSecondary 24 59 -17 turret 
ShootPointSecondary 24 59 -14 turret 
ShootPointSecondary 24 59 -11 turret 
ShootPointSecondary 24 59 -8 turret 
// ------------------------------------------------------ Inventory ------------------------------------------------------
//Inventory Slots
CargoSlots 8
BombSlots 0
MissileSlots 1
AllowAllAmmo False
AddAmmo calliopeRockets
AddAmmo WW2_Shell_USA114mmRocketHE
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 3000
// ------------------------------------------------------ Passengers ------------------------------------------------------
//Driver and passenger positions
Driver 0 30 0 -360 360 -12 25
RotatedDriverOffset -5 0 7
Passengers 1
Passenger 1 25 2 0 core
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound TankEngine
StartSoundLength 20
EngineSound ShermanGo
EngineSoundLength 30
ShootSoundPrimary 76mmGunM1
ShootSoundSecondary Quiet
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 tankTurret 1 tankBarrel 60 aaBarrel
AddRecipeParts core 1 tankBody 1 vehicleSeat
AddRecipeParts leftTrack 1 catTrack
AddRecipeParts rightTrack 1 catTrack
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 10 green
AddDye 10 white
//Health and collision
SetupPart core 1000 -54 -2 -13 102 26 26 38
SetupPart turret 600 -25 25 -19 42 15 38 64
SetupPart rightTrack 400 -55 -9 14 102 19 11
SetupPart leftTrack 400 -55 -9 -25 102 19 11
BulletDetection 1
Description An M4A3E8 (aka easy 8) with 76mm gun and a T-34 Calliope.
ModelScale 1.0
RotateWheels True
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.20
CollisionDamageTimes 35
BulletSpeed 6
BulletSpread 2
DriverAimSpeed 1.8 2 0
DriverYawBeforePitch false
DriverTraverseSounds true
YawSound TurretTraverse1
YawSoundLength 21
PitchSound TurretTraverse2
PitchSoundLength 20
//Scope
hasScope true
nightScope false
Gunsight mwbarrett
gunsightZoom 3.0
ShootParticlesPrimary explode 0.2 0 0
ShootParticlesPrimary explode 0.4 0 0
ShootParticlesPrimary smoke 0.4 0 0
ShootParticlesPrimary cloud 0.2 0 0
ShootParticlesSecondary largeexplode 1 0 0
ShootParticlesSecondary largeexplode 2 0 0
ShootParticlesSecondary largeexplode 4 0 0
ShootParticlesSecondary explode 4 0 0
ShootParticlesSecondary explode 2 0 0
ShootParticlesSecondary smoke 1 0 0