// ------------------------------------------------------ Naming ------------------------------------------------------
Name USS Zumwalt DDG-1000
ShortName ussZumwalt
ItemID 7464
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon zummy
Model rainfire.Zumwalt
Texture SkinZumwalt
//Third Person Camera Distance
CameraDistance 65.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.878
MaxNegativeThrottle 0.3
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.215
TurnRightSpeed 0.215
Drag 1.2
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -120 -9 -55
WheelPosition 1 -120 -9 55
WheelPosition 2 275 -9 28
WheelPosition 3 275 -9 -28
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 32
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary -100 28 45 core
ShootPointPrimary -100 28 -45 core
ShootPointPrimary -108 28 45 core
ShootPointPrimary -108 28 -45 core
ShootPointPrimary -115 28 45 core
ShootPointPrimary -115 28 -45 core
ShootPointPrimary -122 28 45 core
ShootPointPrimary -122 28 -45 core
ShootPointPrimary -130 28 45 core
ShootPointPrimary -130 28 -45 core
ShootPointPrimary -137 28 45 core
ShootPointPrimary -137 28 -45 core
ShootPointPrimary -145 28 45 core
ShootPointPrimary -145 28 -45 core
ShootPointPrimary -152 28 45 core
ShootPointPrimary -152 28 -45 core
ShootPointPrimary -160 28 45 core
ShootPointPrimary -160 28 -45 core
ShootPointPrimary -167 28 45 core
ShootPointPrimary -167 28 -45 core
ShootPointSecondary -81 64 57 core bofors57mmGun
ShootPointSecondary -76 64 -57 core bofors57mmGun
FixedPrimary true
PrimaryAngle 0 1 0
ShootWithOpenDoor true
------- Inventory ------------------------------------------------------
CargoSlots 16
BombSlots 0
MissileSlots 20
AllowAllAmmo False
AddAmmo rim66SM1
AddAmmo rim161SM3
AddAmmo rim174SM6
AddAmmo rgm184NSM
AddAmmo bgm109Tomahawk
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 20000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 123 112 0
Passengers 3
Passenger 1 139 68 0 core -110 110 -5 70 155mm62AGS PassengerGun2
GunOrigin 1 295 48 0
Passenger 2 150 38 0 core -108 108 -5 70 155mm62AGS PassengerGun1
GunOrigin 2 215 48 0
Passenger 3 -180 30 0 core
helipad 3 true
PassengerAimSpeed 1 3.0 1.0 0
PassengerAimSpeed 2 3.0 1.0 0
//Passenger turret sounds
PassengerTraverseSounds 1 true
PassengerTraverseSounds 2 true
//Turret 1
PassengerPitchSound 1 TurretElectric2
PassengerPitchSoundLength 1 20
PassengerYawSound 1 TurretElectric2
PassengerYawSoundLength 1 19
//Turret 2
PassengerPitchSound 2 TurretElectric2
PassengerPitchSoundLength 2 20
PassengerYawSound 2 TurretElectric2
PassengerYawSoundLength 2 19
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ModernEngine
StartSoundLength 24
EngineSound ModernEngine
EngineSoundLength 29
ShootSoundPrimary ShipMissile
ShootSoundSecondary Bofors57mmFire
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 2 navalSteelSegment5000 2 metalPropeller 24 blockRedstone 12 blockGold 48 diamond
AddRecipeParts turret 2 navalSteelSegment1000 32 redstone 6 blockGold
AddRecipieParts APS
AddRecipeParts conningTower 2 ladder
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 32 white
AddDye 16 gray
//Health and collision 14564t, 40051hp
SetupPart core 14000 -275 -33 -50 549 65 100 70
SetupPart turret 4000 -46 37 -25 209 50 50
SetupPart APS 2200 277 -26 -22 96 61 44
SetupPart conningTower 100 113 40 -24 48 99 48
BulletDetection 24
ModelScale 2.5
Description Highly advanced and very expensive U.S. stealth DDG._Has 2x 6.1" and 57mm guns, and 20x missile cells._Displ. - 14564t | L.D. - 2011_Length - 63.33m | Beam - 8.2m | Draft - 2.8m_Spd. - 33.5kn | Rng. - 20000 | 2x Gas Turbines | 4x Power Generators | IPS Propulsion
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
BulletSpeed 14
BulletSpread 1
DriverAimSpeed 6 6 0
//Defense
HasFlare True
HasSmoke True
FlareDelay 180
FlareSound 81mmMortar
TimeFlareUsing 8
LockedOnSound LockonWarning
SoundTime 8
LockedOnSoundRange 15
SetPlayerInvisible true
//Smokepoints
AddSmokePoint [0,36,-18] [1,8,-0.05] 20 turret
AddSmokePoint [0,36,-18] [0.7,8,-0.3] 20 turret
AddSmokePoint [0,36,-18] [0.5,8,-0.5] 20 turret
AddSmokePoint [0,36,18] [1,8,0.05] 20 turret
AddSmokePoint [0,36,18] [0.7,8,0.3] 20 turret
AddSmokePoint [0,36,18] [0.5,8,0.5] 20 turret
AddSmokePoint [0,38,-12] [1,8,-0.05] 20 turret
AddSmokePoint [0,38,-12] [0.7,8,-0.3] 20 turret
AddSmokePoint [0,38,-12] [0.5,8,-0.5] 20 turret
AddSmokePoint [0,38,12] [1,8,0.05] 20 turret
AddSmokePoint [0,38,12] [0.7,8,0.3] 20 turret
AddSmokePoint [0,38,12] [0.5,8,0.5] 20 turret
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen.
hasRadar true
radarPositionOffset 25
radarRange 4000
radarVisible false
radarRefreshDelay 5
IsExplosionWhenDestroyed true
DeathExplosionRadius 16
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 150.0
DeathExplosionDamageVsPlane 2.0
//isExplosionWhenDestroyedRadius 25
//bigDeath True