// ------------------------------------------------------ Naming ------------------------------------------------------
Name Full-Scale Tillman V Super Battleship
ShortName tillmanVFullScale
ItemID 7464
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon TillmanV
Model rainfire.TillmanV
Texture SkinTillmanV
//Third Person Camera Distance
CameraDistance 68.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.68
MaxNegativeThrottle 0.1
//Steering modifiers
TurnLeftSpeed 0.2
TurnRightSpeed 0.2
Drag 3.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -500 -9 -77
WheelPosition 1 -500 -9 77
WheelPosition 2 500 -9 77
WheelPosition 3 500 -9 -77
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary None
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 5
ShootDelaySecondary 4
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
------- Inventory ------------------------------------------------------
CargoSlots 16
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo 5in38ShellAA
AddAmmo 12.7cmShellAA
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 20000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 204 94 0 -360 360 -10 60
Passengers 5
Passenger 1 464 46 0 core -130 130 -5 20 16in50Mk2SixGun PassengerGun1
GunOrigin 1 474 10 0
Passenger 2 314 66 0 core -120 120 -5 20 16in50Mk2SixGun PassengerGun2
GunOrigin 2 315 31 0
Passenger 3 -236 62 0 core 60 300 -5 20 16in50Mk2SixGun PassengerGun3
GunOrigin 3 -247 31 0
Passenger 4 -400 44 0 core 50 310 -5 20 16in50Mk2SixGun PassengerGun4
GunOrigin 4 -406 10 0
Passenger 5 -625 30 0 core
helipad 5 true
PassengerAimSpeed 1 0.2 0.4 0
PassengerAimSpeed 2 0.2 0.4 0
PassengerAimSpeed 3 0.2 0.4 0
PassengerAimSpeed 4 0.2 0.4 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound TankEngine
StartSoundLength 24
EngineSound CruiserEngine
EngineSoundLength 29
ShootSoundPrimary 10cmShipGun
ShootSoundSecondary 40mmCrappyFire
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1280 blockIron 4 metalPropeller
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 blue
AddDye 16 red
AddDye 32 gray
//Health and collision
SetupPart core 31000 -500 -65 -75 1000 90 150
BulletDetection 2
ModelScale 3.0
Description A full scale version of Tillman V.
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
BulletSpeed 4
BulletSpread 2
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen.
hasRadar true
radarPositionOffset 25
radarRange 1200
radarVisible true
radarRefreshDelay 45

isExplosionWhenDestroyedRadius 35
bigDeath True