// ------------------------------------------------------ Naming ------------------------------------------------------
Name USS Oklahoma BB-37 (1917)
ShortName ussOklahoma1918
ItemID 12741
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon ussOklahoma1918
Model rainfire.Oklahoma1916
Texture SkinOklahoma1916
//Third Person Camera Distance
CameraDistance 50.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.54
MaxNegativeThrottle 0.3
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.17
TurnRightSpeed 0.17
Drag 4.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -385 -18 -55
WheelPosition 1 -385 -18 55
WheelPosition 2 360 -18 57
WheelPosition 3 360 -18 -57
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 20
ShootDelaySecondary 10
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 257 18 82 core
ShootPointPrimary 181 18 86 core
ShootPointPrimary 137 18 86 core
ShootPointPrimary 79 18 90 superstructure
ShootPointPrimary 33 18 90 superstructure
ShootPointPrimary 257 18 -82 core
ShootPointPrimary 181 18 -86 core
ShootPointPrimary 137 18 -86 core
ShootPointPrimary 79 18 -90 superstructure
ShootPointPrimary 33 18 -90 superstructure
ShootPointSecondary 127 61 64 conningTower 3in50Mk10Gun
ShootPointSecondary 171 61 51 core 3in50Mk10Gun
ShootPointSecondary 127 61 -64 conningTower 3in50Mk10Gun
ShootPointSecondary 127 61 -51 core 3in50Mk10Gun
ShootParticlesPrimary largeexplode 0.6 0 0
ShootParticlesPrimary largeexplode 0.6 0 0
ShootParticlesPrimary explode 0.7 0 0
ShootParticlesPrimary explode 0.7 0 0
ShootParticlesPrimary cloud 0.6 0 0
ShootParticlesPrimary cloud 0.6 0 0
ShootParticlesSecondary explode 0.7 0 0
ShootParticleSecondary cloud 0.8 0 0
------- Inventory ------------------------------------------------------
CargoSlots 24
BombSlots 0
ShellSlots 10
AllowAllAmmo False
AddAmmo 5in51ShellAP
AddAmmo 5in51ShellHC
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 15000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 122 88 0 -360 360 -20 60
Passengers 6
Passenger 1 269 47 0 turret1 -150 150 -5 15 14in45Mk10Gun TurretI
GunOrigin 1 269 37 0
Passenger 2 197 63 0 turret2 -150 150 -5 15 14in45Mk9Gun TurretII
GunOrigin 2 197 53 0
Passenger 3 -167 52 0 turret3 30 330 -5 15 14in45Mk9Gun TurretIII
GunOrigin 3 -167 42 0
Passenger 4 -240 32 0 turret4 30 330 -5 15 14in45Mk10Gun TurretIV
GunOrigin 4 -240 22 0
Passenger 5 -98 179 0 core
Passenger 6 89 179 0 core
PassengerAimSpeed 1 0.3 0.2 0
PassengerAimSpeed 2 0.3 0.2 0
PassengerAimSpeed 3 0.3 0.2 0
PassengerAimSpeed 4 0.3 0.2 0
//Passenger turret sounds
PassengerTraverseSounds 1 true
PassengerTraverseSounds 2 true
PassengerTraverseSounds 3 true
PassengerTraverseSounds 4 true
//Turret 1
PassengerPitchSound 1 shipTurret
PassengerPitchSoundLength 1 19
PassengerYawSound 1 shipTurret
PassengerYawSoundLength 1 18
//Turret 2
PassengerPitchSound 2 shipTurret
PassengerPitchSoundLength 2 19
PassengerYawSound 2 shipTurret
PassengerYawSoundLength 2 18
//Turret 3
PassengerPitchSound 3 shipTurret
PassengerPitchSoundLength 3 19
PassengerYawSound 3 shipTurret
PassengerYawSoundLength 3 18
//Turret 4
PassengerPitchSound 4 shipTurret
PassengerPitchSoundLength 4 19
PassengerYawSound 4 shipTurret
PassengerYawSoundLength 4 18
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound SteamEngine
StartSoundLength 28
EngineSound SteamEngine
EngineSoundLength 28
ShootSoundPrimary 5inGun2Auto
ShootSoundSecondary 3inGunAuto
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 navalSteelSegment5000 2 blockRedstone
AddRecipeParts citadel 1 navalSteelSegment1000
AddRecipeParts bulkhead 1 navalSteelSegment500
AddRecipeParts bow 1 navalSteelSegment500
AddRecipeParts stern 1 navalSteelSegment500
AddRecipeParts belt 1 navalSteelSegment1000
AddRecipeParts leftsideArmor 3 navalSteelSegment1000
AddRecipeParts rightsideArmor 3 navalSteelSegment1000
AddRecipeParts torpedoBulge 1 navalSteelSegment500
AddRecipeParts torpedoBulge2 1 navalSteelSegment500
AddRecipeParts deck 1 navalSteelSegment1000
AddRecipeParts deck2 1 navalSteelSegment1000
AddRecipeParts superstructure 1 navalSteelSegment500
AddRecipeParts steering 1 steamTurbine
AddRecipeParts leftTrack 4 boiler
AddRecipeParts engineRoom1 2 steamEngine
AddRecipeParts rightTrack 4 boiler
AddRecipeParts engineRoom2 2 steamEngine
//Health and collision. 27500t, 82500hp
SetupPart core 20000 -305 -32 -32 610 39 66 25
SetupPart citadel 6500 -317 -33 -42 634 42 84 127
SetupPart bulkhead 4500 -334 -61 -54 676 70 108 343
SetupPart bow 2000 343 -61 -48 140 88 96 25
SetupPart stern 1500 -481 -45 -55 160 54 108 25

SetupPart belt 13500 -385 -39 -60 766 39 120 343
SetupPart leftsideArmor 7250 -385 -39 60 766 42 15 343
SetupPart rightsideArmor 7250 -385 -39 -75 766 42 15 343
SetupPart torpedoBulge 6000 -321 -63 -90 710 60 42 38
SetupPart torpedoBulge2 6000 -321 -63 48 710 60 42 38

SetupPart deck1 4000 -406 0 -66 321 12 132 127
SetupPart deck2 4000 -85 0 -72 465 30 144 76
SetupPart superstructure 3500 -85 30 -67 258 12 132 13
SetupPart conningTower 3500 74 42 -24 55 69 48 406

SetupPart engineRoom1 1000 -155 -59 -38 94 36 38 40
SetupPart engineRoom2 1000 -155 -59 0 94 36 38 40
SetupPart leftTrack 1000 -14 -59 -38 120 36 38 40
SetupPart rightTrack 1000 -14 -59 0 120 36 38 40
SetupPart steering 1000 -196 -59 -38 40 34 76 127

SetupPart turret1 7750 263 4 -16 32 43 32 457
SetupPart turret2 7500 190 15 -16 32 48 32 406
SetupPart turret3 7500 -191 13 -16 32 40 32 406
SetupPart turret4 7750 -260 0 -16 32 34 32 457

BulletDetection 25
ModelScale 1.2
Description A Nevada-class battleship famous for being part_of the Bantry Bay Squadron in WW1._Unlike her sister, she is equipped with triple reciprocating engines._Standard-Type, Battleship Division 6 (BatDiv 2 Interwar-1941)_Displ. - 27500t | L.D. - 1912_Length - 59.33m | Beam - 9.66m | Draft - 2.66m_Spd. - 20.5kn | Rng. - 15000 | 2x Steam Engines | 12x Boilers
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
IsExplosionWhenDestroyed false
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
RotateWheels True
BulletSpeed 6
BulletSpread 2
DriverAimSpeed 3 3 0
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen. For gun director equipped ships without radar, round up 100 relative to the gun range, then multiply by 1.25.
hasRadar true
radarPositionOffset 25
radarRange 1000
radarVisible true
radarRefreshDelay 30
IsExplosionWhenDestroyed true
DeathExplosionRadius 25
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 200.0
DeathExplosionDamageVsPlane 200.0
//isExplosionWhenDestroyedRadius 25
//bigDeath True

////Smonkstaks

//Stage 1
AddEmitter largesmoke 1 [51,113,0] [6,12,6] [0,2,0] 0.02 0.5 0 1 core

//Stage 2
AddEmitter largesmoke 2 [51,113,0] [6,12,6] [-0.2,4,0] 0.5 1 0 1 core

//Owie 1
AddEmitter largesmoke 4 [50,113,0] [6,4,6] [0,0,0] -1 1 0 0.35 core
AddEmitter largesmoke 4 [50,113,0] [6,4,6] [0,0,0] -1 1 0 0.35 core

//Owie 2
AddEmitter flame 2 [50,113,0] [7,8,7] [0,0,0] -1 1 0 0.15 core
AddEmitter flame 2 [50,113,0] [7,8,7] [0,0,0] -1 1 0 0.15 core