// ------------------------------------------------------ Naming ------------------------------------------------------
Name USS Nevada BB-36 (1941)
ShortName ussNevada1941
ItemID 12741
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon ussNevada1941
Model rainfire.Nevada1941
Texture SkinNevada1941
//Third Person Camera Distance
CameraDistance 52.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.552
MaxNegativeThrottle 0.3
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.17
TurnRightSpeed 0.17
Drag 4.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -385 -18 -55
WheelPosition 1 -385 -18 55
WheelPosition 2 360 -18 57
WheelPosition 3 360 -18 -57
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 8
ShootDelaySecondary 15
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 115 59 62 core
ShootPointPrimary 68 59 69 core
ShootPointPrimary 24 59 84 core
ShootPointPrimary -14 59 73 core
ShootPointPrimary 115 59 -62 core
ShootPointPrimary 68 59 -69 core
ShootPointPrimary 24 59 -84 core
ShootPointPrimary -14 59 -73 core
ShootPointSecondary 170 32 57 core 5in51Gun
ShootPointSecondary 120 32 79 core 5in51Gun
ShootPointSecondary 58 32 92 core 5in51Gun
ShootPointSecondary 3 32 92 core 5in51Gun
ShootPointSecondary -46 32 77 core 5in51Gun
ShootPointSecondary 170 32 -57 core 5in51Gun
ShootPointSecondary 120 32 -79 core 5in51Gun
ShootPointSecondary 58 32 -92 core 5in51Gun
ShootPointSecondary 3 32 -92 core 5in51Gun
ShootPointSecondary -46 32 -77 core 5in51Gun
ShootPointSecondary 169 55 56 core 5in51Gun
ShootPointSecondary 169 55 -56 core 5in51Gun
ShootParticlesPrimary largeexplode 0.6 0 0
ShootParticlesPrimary largeexplode 0.6 0 0
ShootParticlesPrimary explode 0.7 0 0
ShootParticlesPrimary explode 0.7 0 0
ShootParticlesPrimary cloud 0.6 0 0
ShootParticlesPrimary cloud 0.6 0 0
ShootParticlesSecondary hugeexplosion 0.6 0 0
ShootParticlesSecondary largeexplode 0.6 0 0
ShootParticlesSecondary explode 0.7 0 0
ShootParticlesSecondary explode 0.7 0 0
ShootParticlesSecondary cloud 0.8 0 0
------- Inventory ------------------------------------------------------
CargoSlots 32
BombSlots 0
ShellSlots 8
AllowAllAmmo False
AddAmmo 5in25ShellAA
AddAmmo 12.7cmShellAA
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 15000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 128 104 0 -360 360 -10 80
Passengers 7
Passenger 1 269 47 0 turret1 -150 150 -5 30 14in45Mk10Gun TurretI
GunOrigin 1 269 37 0
Passenger 2 197 63 0 turret2 -150 150 -5 30 14in45Mk9Gun TurretII
GunOrigin 2 197 53 0
Passenger 3 -167 52 0 turret3 30 330 -5 30 14in45Mk9Gun TurretIII
GunOrigin 3 -167 42 0
Passenger 4 -240 32 0 turret4 30 330 -5 30 14in45Mk10Gun TurretIV
GunOrigin 4 -240 22 0
Passenger 5 -92 194 0 core
Passenger 6 89 194 0 core
Passenger 7 -370 20 0 core
PassengerAimSpeed 1 0.3 0.2 0
PassengerAimSpeed 2 0.3 0.2 0
PassengerAimSpeed 3 0.3 0.2 0
PassengerAimSpeed 4 0.3 0.2 0
//Passenger turret sounds
PassengerTraverseSounds 1 true
PassengerTraverseSounds 2 true
PassengerTraverseSounds 3 true
PassengerTraverseSounds 4 true
//Turret 1
PassengerPitchSound 1 shipTurret
PassengerPitchSoundLength 1 19
PassengerYawSound 1 shipTurret
PassengerYawSoundLength 1 18
//Turret 2
PassengerPitchSound 2 shipTurret
PassengerPitchSoundLength 2 19
PassengerYawSound 2 shipTurret
PassengerYawSoundLength 2 18
//Turret 3
PassengerPitchSound 3 shipTurret
PassengerPitchSoundLength 3 19
PassengerYawSound 3 shipTurret
PassengerYawSoundLength 3 18
//Turret 4
PassengerPitchSound 4 shipTurret
PassengerPitchSoundLength 4 19
PassengerYawSound 4 shipTurret
PassengerYawSoundLength 4 18
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ShipEngine3
StartSoundLength 120
EngineSound ShipEngine2
EngineSoundLength 111
ShootSoundPrimary 5inGun
ShootSoundSecondary 5inGun2Auto
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 navalSteelSegment5000 2 blockRedstone
AddRecipeParts citadel 1 navalSteelSegment1000
AddRecipeParts bulkhead 1 navalSteelSegment500
AddRecipeParts bow 1 navalSteelSegment500
AddRecipeParts stern 1 navalSteelSegment500
AddRecipeParts belt 1 navalSteelSegment1000
AddRecipeParts leftsideArmor 3 navalSteelSegment1000
AddRecipeParts rightsideArmor 3 navalSteelSegment1000
AddRecipeParts torpedoBulge 1 navalSteelSegment500
AddRecipeParts torpedoBulge2 1 navalSteelSegment500
AddRecipeParts deck 1 navalSteelSegment1000
AddRecipeParts deck2 1 navalSteelSegment1000
AddRecipeParts superstructure 1 navalSteelSegment500
AddRecipeParts steering 1 steamTurbine
AddRecipeParts leftTrack 4 boiler
AddRecipeParts engineRoom1 2 steamTurbine
AddRecipeParts rightTrack 4 boiler
AddRecipeParts engineRoom2 2 steamTurbine
//Health and collision. 30500t, 91500hp
SetupPart core 20000 -305 -52 -36 610 45 72 25
SetupPart citadel 7000 -317 -33 -42 634 54 84 127
SetupPart bulkhead 5000 -334 -61 -54 676 62 108 343
SetupPart bow 2000 343 -61 -48 140 88 96 25
SetupPart stern 1500 -481 -45 -55 160 54 108 25

SetupPart belt 13500 -385 -39 -60 766 42 120 343
SetupPart leftsideArmor 7250 -385 -39 60 766 45 15 343
SetupPart rightsideArmor 7250 -385 -39 -75 766 45 15 343
SetupPart torpedoBulge 6000 -321 -63 -90 710 60 42 58
SetupPart torpedoBulge2 6000 -321 -63 48 710 60 42 58

SetupPart deck1 5750 -406 3 -66 321 9 132 127
SetupPart deck2 5750 -85 3 -72 465 24 144 127
SetupPart superstructure 3500 -85 27 -67 258 15 132 13
SetupPart conningTower 3500 74 42 -24 55 69 48 406

SetupPart engineRoom1 2000 -155 -59 -38 94 36 38 40
SetupPart engineRoom2 2000 -155 -59 0 94 36 38 40
SetupPart leftTrack 2000 -14 -59 -38 120 36 38 40
SetupPart rightTrack 2000 -14 -59 0 120 36 38 40
SetupPart steering 1500 -196 -59 -38 40 34 76 127

SetupPart turret1 7750 263 4 -16 32 43 32 457
SetupPart turret2 7500 190 15 -16 32 48 32 406
SetupPart turret3 7500 -191 13 -16 32 40 32 406
SetupPart turret4 7750 -260 0 -16 32 34 32 457

BulletDetection 25
ModelScale 1.2
Description The first of the Standard-Type battleships, she was_the only battleship to get underway during the Pearl Harbor Attack._Standard-Type, Battleship Division 1_Displ. - 30500t | L.D. - 1912_Length - 59.33m | Beam - 9.66m | Draft - 2.66m_Spd. - 21kn | Rng. - 15000 | 2x Steam Turbines | 6x Boilers
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
RotateWheels True
BulletSpeed 6
BulletSpread 2
DriverAimSpeed 3 3 0
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen. For gun director equipped ships without radar, round up 100 relative to the gun range, then multiply by 1.25.
hasRadar true
radarPositionOffset 25
radarRange 1000
radarVisible true
radarRefreshDelay 30
IsExplosionWhenDestroyed true
DeathExplosionRadius 25
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 200.0
DeathExplosionDamageVsPlane 2.0
//isExplosionWhenDestroyedRadius 25
//bigDeath True

////Smonkstaks

//Stage 1
AddEmitter largesmoke 1 [51,113,0] [6,12,6] [0,2,0] 0.02 0.5 0 1 core

//Stage 2
AddEmitter explode 2 [51,113,0] [6,12,6] [-0.2,4,0] 0.5 1 0 1 core

//Owie 1
AddEmitter largesmoke 4 [50,113,0] [6,4,6] [0,0,0] -1 1 0 0.35 core
AddEmitter largesmoke 4 [50,113,0] [6,4,6] [0,0,0] -1 1 0 0.35 core

//Owie 2
AddEmitter flame 2 [50,113,0] [7,8,7] [0,0,0] -1 1 0 0.15 core
AddEmitter flame 2 [50,113,0] [7,8,7] [0,0,0] -1 1 0 0.15 core