// ------------------------------------------------------ Naming ------------------------------------------------------
Name IJN Kazusa
ShortName ijnKazusa
ItemID 20799
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon ijnA150
Model rainfire.MusashiKaiNi
Texture SkinMusashiKaiNi
//Third Person Camera Distance
CameraDistance 66.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.715
MaxNegativeThrottle 0.3
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.15
TurnRightSpeed 0.15
Drag 10.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 0.1
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -540 -35 -64
WheelPosition 1 -540 -35 64
WheelPosition 2 600 -35 21
WheelPosition 3 600 -35 -21
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive false
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 8
ShootDelaySecondary 1
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 190 20 60 core
ShootPointPrimary 190 20 -60 core
ShootPointPrimary 260 20 50 core
ShootPointPrimary 260 20 -50 core
ShootPointPrimary 30 20 70 core
ShootPointPrimary 30 20 -70 core
ShootPointPrimary -230 20 40 core
ShootPointPrimary -230 20 -40 core
ShootPointPrimary 80 20 80 core
ShootPointPrimary 80 20 -80 core
ShootPointPrimary -30 20 90 core
ShootPointPrimary -30 20 -90 core
ShootPointSecondary 10 75 0 core type96Gun
ShootPointSecondary -50 15 50 core type96Gun
ShootPointSecondary 330 30 40 core type96Gun
ShootPointSecondary 300 20 -40 core type96Gun
ShootPointSecondary -50 25 -50 core type96Gun
ShootPointSecondary 200 75 -20 core type96Gun
ShootPointSecondary 330 50 20 core type96Gun
ShootPointSecondary -500 20 0 core type96Gun
ShootPointSecondary 130 25 -30 core type96Gun
ShootPointSecondary 130 25 30 core type96Gun
ShootPointSecondary -100 5 -30 core type96Gun
ShootPointSecondary -100 5 30 core type96Gun
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 48
BombSlots 0
MissileSlots 16
AllowAllAmmo False
AddAmmo type3Sanshikidan12cm
AddAmmo 10cmType0HEShell
AddAmmo 10cmType0HEShellAA
AddAmmo 12.7cmShellAA
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 14000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver -22 160 0 -360 360 -5 85
Passengers 6
Passenger 1 -520 10 0 core
Passenger 2 151 30 0 core -135 135 -5 45 51cmGun PassengerGun1
Passenger 3 272 13 0 core -135 135 -5 45 51cmGun PassengerGun2
Passenger 4 -342 21 0 core 45 315 -5 45 51cmGun PassengerGun3
Passenger 5 63 48 0 core -135 135 -7 55 155mmTripleGun PassengerGun4
Passenger 6 -254 46 0 core 45 315 -7 55 155mmTripleGun PassengerGun5
helipad 1 true
GunOrigin 2 151 25 0
GunOrigin 3 272 8 0
GunOrigin 4 -342 16 0
GunOrigin 5 63 43 0
GunOrigin 6 -254 41 0
PassengerAimSpeed 2 0.25 0.5 0
PassengerAimSpeed 3 0.25 0.5 0
PassengerAimSpeed 4 0.25 0.5 0
PassengerAimSpeed 5 1.4 1.6 0
PassengerAimSPeed 6 1.4 1.6 0
//Passenger turret sounds
PassengerTraverseSounds 2 true
PassengerTraverseSounds 3 true
PassengerTraverseSounds 4 true
PassengerTraverseSounds 5 true
PassengerTraverseSounds 6 true
//Turret 1
PassengerPitchSound 2 shipTurret
PassengerPitchSoundLength 2 19
PassengerYawSound 2 shipTurret
PassengerYawSoundLength 2 18
//Turret 2
PassengerPitchSound 3 shipTurret
PassengerPitchSoundLength 3 19
PassengerYawSound 3 shipTurret
PassengerYawSoundLength 3 18
//Turret 3
PassengerPitchSound 4 shipTurret
PassengerPitchSoundLength 4 19
PassengerYawSound 4 shipTurret
PassengerYawSoundLength 4 18
//Turret 4
PassengerPitchSound 5 shipTurret2
PassengerPitchSoundLength 5 19
PassengerYawSound 5 shipTurret2
PassengerYawSoundLength 5 18
//Turret 5
PassengerPitchSound 6 shipTurret2
PassengerPitchSoundLength 6 19
PassengerYawSound 6 shipTurret2
PassengerYawSoundLength 6 18
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ShipEngine3
StartSoundLength 120
EngineSound ShipEngine2
EngineSoundLength 111
ShootSoundPrimary 10cmShipGun
ShootSoundSecondary 40mmCrappyFire
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 5 navalSteelSegment5000 32 blockRedstone 8 blockGold
AddRecipeParts bow 2 navalSteelSegment1000
AddRecipeParts stern 2 navalSteelSegment1000
AddRecipeParts bulkhead 2 navalSteelSegment1000
AddRecipeParts belt 4 navalSteelSegment5000
AddRecipeParts citadel 2 navalSteelSegment5000
AddRecipeParts superstructure 2 navalSteelSegment1000
AddRecipeParts leftTrack 4 steamTurbine 6 boiler
AddRecipeParts rightTrack 4 steamTurbine 6 boiler
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 24 red
AddDye 48 black
//Health and collision 70000t, 210000hp. Note: redo hitboxes, only has 140000hp currently.
SetupPart core 30000 -320 -55 -45 500 35 90 120
SetupPart bow 10000 40 -75 -45 650 80 90 60
SetupPart stern 11000 -660 -75 -60 500 80 120 60
SetupPart bulkhead 23000 -360 -75 -95 600 80 190 203
SetupPart belt 28000 -350 -73 -105 580 60 210 525
SetupPart citadel 17000 -35 5 -55 50 140 110 152
SetupPart superstructure 14000 -210 5 -40 250 60 80 305
SetupPart leftTrack 3500 40 -55 -30 300 40 60 127
SetupPart rightTrack 3500 -510 -65 -30 200 50 60 127
BulletDetection 20
ModelScale 3.3
Description Known as the A-150 (Warship 798), it has a thicker armor_belt & bigger main guns than the Yamato-class battleships._The A-150 designs were never given names, so the name is hypothetical._Displ. - 70000t | L.D. - 1943 (est.)_Length - 88m | Beam - 13m | Draft - 3.53m_Spd. - 27kn | Rng. - 14000 | 4x Steam Turbines | 12x Boilers
hasRadar true
radarPositionOffset 25
radarRange 1860
radarVisible true
radarRefreshDelay 20
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.8
IsExplosionWhenDestroyed true
DeathExplosionRadius 40
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 200.0
DeathExplosionDamageVsPlane 3.0
//isExplosionWhenDestroyedRadius 25
//bigDeath True
BulletSpeed 6
BulletSpread 2.5
DriverAimSpeed 4 5 0
TurretOrigin -6.5 -48.7 0
WheelStepHeight 0

MaxThrottleInWater 1
MaxThrottleInWater 1
//Stage 1
AddEmitter largesmoke 1 [-110,118,3] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-111,118,0] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-110,118,-3] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-117,117,3] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-118,117,0] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-117,117,-3] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-123,116,3] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-124,116,0] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-123,116,-3] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-129,115,3] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-130,114,0] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-129,115,-3] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-135,113,3] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-135,112,0] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-135,113,-3] [1,1,1] [-0.5,0,0] 0.03 0.35 0 1 core

//Stage 2
AddEmitter largesmoke 2 [-110,118,3] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-111,118,0] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-110,118,-3] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-117,117,3] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-118,117,0] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-117,117,-3] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-123,116,3] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-124,116,0] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-123,116,-3] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-129,115,3] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-130,114,0] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-129,115,-3] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-135,113,3] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-135,112,0] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core
AddEmitter largesmoke 2 [-135,113,-3] [1,1,1] [-0.5,1.5,0] 0.35 0.75 0 1 core

//Stage 3
AddEmitter explode 3 [-110,118,3] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-111,118,0] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-110,118,-3] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-117,117,3] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-118,117,0] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-117,117,-3] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-123,116,3] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-124,116,0] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-123,116,-3] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-129,115,3] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-130,114,0] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-129,115,-3] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-135,113,3] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-135,112,0] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core
AddEmitter explode 3 [-135,113,-3] [1,1,1] [-0.5,2.5,0] 0.75 1 0 1 core