// ------------------------------------------------------ Naming ------------------------------------------------------
Name USS Long Beach CGN-9 (1964)
ShortName ussLongBeach1964
ItemID 42359
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon ussLongBeach1964
Model rainfire.LongBeach1962
Texture SkinLongBeach1964
//Third Person Camera Distance
CameraDistance 64.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.891
MaxNegativeThrottle 0.45
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.175
TurnRightSpeed 0.175
Drag 4.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -532 -9 -41
WheelPosition 1 -532 -9 41
WheelPosition 2 505 -9 14
WheelPosition 3 505 -9 -14
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 40
ShootDelaySecondary 40
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 424 50 -9 core 
ShootPointPrimary 274 70 -9 core 
ShootPointPrimary -415 52 -15 core 
ShootPointPrimary 424 50 9 core 
ShootPointPrimary 274 70 9 core 
ShootPointPrimary -415 52 15 core 
ShootPointSecondary -27 58 -7 core 
ShootPointSecondary -27 58 -3 core 
ShootPointSecondary -27 58 2 core 
ShootPointSecondary -27 58 6 core 
ShootPointSecondary -27 53 -7 core 
ShootPointSecondary -27 53 -3 core 
ShootPointSecondary -27 53 2 core 
ShootPointSecondary -27 53 6 core 
ShootParticlesSecondary largeexplode 0.6 0 0
ShootParticlesSecondary largeexplode 0.6 0 0
ShootParticlesSecondary explode 0.7 0 0
ShootParticlesSecondary explode 0.7 0 0
ShootParticlesSecondary cloud 0.6 0 0
ShootParticlesSecondary cloud 0.6 0 0
ShootParticlesPrimary magic 0.2 0 0
FixedPrimary true
PrimaryAngle 0 30 0
ReloadTimePrimary 120
------- Inventory ------------------------------------------------------
CargoSlots 8
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo rim2Terrier
AddAmmo rim2TerrierW45
AddAmmo rim8Talos
AddAmmo rim8TalosW30
AddAmmo rim66SM1
AddAmmo rim67SM2
AddAmmo 12.75inTorpMk46
AddAmmo asrocMunition
AddAmmo asrocW44NDC
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize -1
// ------------------------------------------------------ Passengers ------------------------------------------------------ 92 143 0
Driver 50 191 0
Passengers 5
Passenger 1 -137 56 -26 core -360 360 -15 85 5in38Mk30Gun Mount51
GunOrigin 1 -137 45 -26
Passenger 2 -137 56 26 core -360 360 -15 85 5in38Mk30Gun Mount52
GunOrigin 2 -137 45 24
Passenger 3 117 32 -50 core -180 0 0 0 12.75inMk32SVTT PortsideTorpedoMount
GunOrigin 3 117 24 -42
Passenger 4 117 32 50 core 0 180 0 0 12.75inMk32SVTT StarboardTorpedoMount
GunOrigin 4 117 24 50
Passenger 5 -480 24 0 core
helipad 5 true
PassengerAimSpeed 1 2.9 1.8 0
PassengerAimSpeed 2 2.9 1.8 0
PassengerAimSpeed 3 1.0 0.9 0
PassengerAimSpeed 4 1.0 0.9 0
//Passenger turret sounds
PassengerTraverseSounds 1 true
PassengerTraverseSounds 2 true
PassengerTraverseSounds 3 true
PassengerTraverseSounds 4 true
//Turret 1
PassengerPitchSound 1 TurretElectric2
PassengerPitchSoundLength 1 20
PassengerYawSound 1 TurretElectric2
PassengerYawSoundLength 1 19
//Turret 2
PassengerPitchSound 2 TurretElectric2
PassengerPitchSoundLength 2 20
PassengerYawSound 2 TurretElectric2
PassengerYawSoundLength 2 19
//Turret 3
PassengerPitchSound 3 TurretElectric3
PassengerPitchSoundLength 3 20
PassengerYawSound 3 TurretElectric3
PassengerYawSoundLength 3 19
//Turret 4
PassengerPitchSound 4 TurretElectric3
PassengerPitchSoundLength 4 20
PassengerYawSound 4 TurretElectric3
PassengerYawSoundLength 4 19
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ShipEngine1
StartSoundLength 93
EngineSound ShipEngine4
EngineSoundLength 85
ShootSoundPrimary ShipMissile
ShootSoundSecondary TankShell
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 navalSteelSegment5000
AddRecipeParts superstructure 1 navalSteelSegment1000 1 navalSteelSegment500
AddRecipeParts bulkhead 2 navalSteelSegment1000
AddRecipeParts conningTower 2 navalSteelSegment500
AddRecipeParts citadel 2 navalSteelSegment1000
AddRecipeParts bow 2 navalSteelSegment500
AddRecipeParts rightsideArmor 1 navalSteelSegment1000
AddRecipeParts leftsideArmor 1 navalSteelSegment1000
AddRecipeParts deck 2 navalSteelSegment500
AddRecipeParts stern 2 navalSteelSegment500
AddRecipeParts engineRoom1 2 steamTurbine
AddRecipeParts engineRoom2 2 steamTurbine
AddRecipeParts leftTrack 2 boiler
AddRecipeParts rightTrack 2 boiler
AddRecipeParts steering 1 steamTurbine
//Health and collision 15540 tons, 42735 hp total
SetupPart core 12735 -276 -48 -40 524 45 80
SetupPart superstructure 2000 -357 23 -36 719 16 72
SetupPart conningTower 2000 7 19 -42 84 116 84
SetupPart bulkhead 4000 -429 -45 -42 806 52 84
SetupPart citadel 4000 -270 -46 -33 335 40 65
SetupPart rightsideArmor 2500 -444 -50 -56 824 60 56
SetupPart leftsideArmor 2500 -444 -50 0 824 60 56
SetupPart deck 1450 -444 10 -56 824 13 112
SetupPart stern 2200 -579 -27 -40 150 46 80
SetupPart bow 2200 382 -48 -38 164 76 76
SetupPart steering 1000 -351 -39 -24 51 22 48
SetupPart rightTrack 1500 -90 -45 -30 150 34 30
SetupPart leftTrack 1500 -261 -45 0 150 34 30
SetupPart engineRoom1 1500 -90 -45 0 150 34 30
SetupPart engineRoom2 1500 -261 -45 -30 150 34 30
SetupPart turret1 750 389 23 -5 10 22 10
SetupPart turret2 750 239 43 -5 10 22 10
SetupPart turret3 750 -392 23 -8 16 23 16
SetupPart turret4 1000 -143 43 -36 14 17 14
SetupPart turret5 1000 -143 43 22 14 17 14
SetupPart turret 1000 -52 38 -9 18 22 18
BulletDetection 50
ModelScale 1.2
Description The last true cruiser commissioned in the US Navy, it also had_innovative technology which influenced the modern AEGIS and missile systems._Nuclear Powered, does not need fuel._Operation Sea Orbit participant_Displ. - 15540t | L.D. - 1957_Length - 73.28m | Beam - 7.26m | Draft - 3.1m_Spd. - "Above 30kn" | 2x GE Turbines | 2x C1W Nuclear Reactors
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
IsExplosionWhenDestroyed true
DeathExplosionRadius 50
DeathExplosionPower 4.0
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 500.0
DeathExplosionDamageVsPlane 2.0
//isExplosionWhenDestroyedRadius 25
//nuclearDeath True
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
RotateWheels True
TurretOrigin -36 -40 0
BulletSpeed 8
BulletSpread 1
DriverAimSpeed 6 6 0
//Defense
HasFlare True
HasSmoke True
FlareDelay 180
FlareSound 81mmMortar
TimeFlareUsing 8
LockedOnSound LockonWarning
SoundTime 8
LockedOnSoundRange 15
//Smokepoints
AddSmokePoint [0,36,-18] [1,8,-0.05] 20 turret
AddSmokePoint [0,36,-18] [0.7,8,-0.3] 20 turret
AddSmokePoint [0,36,-18] [0.5,8,-0.5] 20 turret
AddSmokePoint [0,36,18] [1,8,0.05] 20 turret
AddSmokePoint [0,36,18] [0.7,8,0.3] 20 turret
AddSmokePoint [0,36,18] [0.5,8,0.5] 20 turret
AddSmokePoint [0,38,-12] [1,8,-0.05] 20 turret
AddSmokePoint [0,38,-12] [0.7,8,-0.3] 20 turret
AddSmokePoint [0,38,-12] [0.5,8,-0.5] 20 turret
AddSmokePoint [0,38,12] [1,8,0.05] 20 turret
AddSmokePoint [0,38,12] [0.7,8,0.3] 20 turret
AddSmokePoint [0,38,12] [0.5,8,0.5] 20 turret
////Smonkstaks

//Stage 1
AddEmitter largesmoke 1 [24,77,0] [3,10,3] [0,2,0] 0.02 0.5 0 1 core
AddEmitter largesmoke 1 [-16,77,0] [3,10,3] [0,2,0] 0.02 0.5 0 1 core

//Stage 2
AddEmitter largesmoke 2 [24,77,0] [3,10,3] [-0.2,3,0] 0.5 1 0 1 core
AddEmitter largesmoke 2 [-16,77,0] [3,10,3] [-0.2,3,0] 0.5 1 0 1 core

//Owie 1
AddEmitter largesmoke 4 [24,77,0] [4,4,4] [0,0,0] -1 1 0 0.35 core
AddEmitter largesmoke 4 [-16,77,0] [4,4,4] [0,0,0] -1 1 0 0.35 core

//Owie 2
AddEmitter flame 2 [24,77,0] [4,8,4] [0,0,0] -1 1 0 0.15 core
AddEmitter flame 2 [-16,77,0] [4,8,4] [0,0,0] -1 1 0 0.15 core