// ------------------------------------------------------ Naming ------------------------------------------------------
Name RHN Lemnos
ShortName rhnLemnos
ItemID 42341
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon rhnKilkis
Model rainfire.Kilkis
Texture SkinKilkis
//Third Person Camera Distance
CameraDistance 36.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.44
MaxNegativeThrottle 0.2
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.25
TurnRightSpeed 0.25
Drag 4.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -220 -18 -29
WheelPosition 1 -220 -18 29
WheelPosition 2 172 -18 32
WheelPosition 3 172 -18 -32
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary Shell
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 120
ShootDelaySecondary 50
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointSecondary 81 9 60 core
ShootPointSecondary 4 8 60 core
ShootPointSecondary -34 8 60 core
ShootPointSecondary -86 9 42 core
ShootPointSecondary 81 9 -60 core
ShootPointSecondary 4 8 -60 core
ShootPointSecondary -34 8 -60 core
ShootPointSecondary -86 9 -42 core
ShootPointPrimary 180 -6 30 bow
ShootPointPrimary 180 -6 -30 bow
ShootParticlesSecondary largeexplode 0.6 0 0
ShootParticlesSecondary largeexplode 0.6 0 0
ShootParticlesSecondary explode 0.7 0 0
ShootParticlesSecondary explode 0.7 0 0
ShootParticlesSecondary cloud 0.6 0 0
ShootParticlesSecondary cloud 0.6 0 0
ShootParticlesPrimary magic 0.2 0 0
ReloadTimePrimary 120
FixedPrimary true
PrimaryAngle 1 0 0
------- Inventory ------------------------------------------------------
CargoSlots 8
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo 21inTorpedoMk8
AddAmmo 7in45APShell
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 9260
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 64 48 0 -360 360 -20 40
Passengers 8
Passenger 1 105 28 0 turret1 -130 130 -5 15 12in45Mk5Gun TurretI
GunOrigin 1 105 21 0
Passenger 2 -136 17 0 turret2 40 320 -5 15 12in45Mk5Gun TurretII
GunOrigin 2 -136 11 0
Passenger 3 30 24 -24 turret3 -135 -45 -7 20 8in45Mk6Gun PortTurretI
GunOrigin 3 30 21 -24
Passenger 4 30 24 24 turret4 45 135 -7 20 8in45Mk6Gun StarboardTurretI
GunOrigin 4 30 21 24
Passenger 5 -60 24 -24 turret5 -135 -45 -7 20 8in45Mk6Gun PortTurretII
GunOrigin 5 -60 21 -24
Passenger 6 -60 24 24 turret6 45 135 -7 20 8in45Mk6Gun StarboardTurretII
GunOrigin 6 -60 21 24
Passenger 7 42 132 0 core
Passenger 8 -93 129 0 core
PassengerAimSpeed 1 0.4 0.2 0
PassengerAimSpeed 2 0.4 0.2 0
PassengerAimSpeed 3 0.6 0.3 0
PassengerAimSpeed 4 0.6 0.3 0
PassengerAimSpeed 5 0.6 0.3 0
PassengerAimSpeed 6 0.6 0.3 0

// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound SteamEngine
StartSoundLength 28
EngineSound SteamEngine
EngineSoundLength 28
ShootSoundPrimary TankShell
ShootSoundSecondary 6inGun
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 navalSteelSegment5000
AddRecipeParts bow 1 navalSteelSegment500
AddRecipeParts stern 1 navalSteelSegment500 4 metalPropeller
AddRecipeParts trailer 1 navalSteelSegment500
AddRecipeParts leftsideArmor 2 navalSteelSegment1000
AddRecipeParts rightsideArmor 2 navalSteelSegment1000
AddRecipeParts rightTrack 2 steamEngine 8 boiler
//Health and collision 13000t, 29000hp+ total, wing turrets count towards hp
SetupPart core 8500 -150 -32 -25 288 35 50 230
SetupPart bow 1000 138 -35 -44 96 50 88 40
SetupPart stern 1000 -246 -17 -44 96 32 88 40
SetupPart trailer 1500 -114 7 -26 192 20 52 80 230
SetupPart turret1 6500 96 -8 -20 40 35 40 230
SetupPart turret2 6500 -171 -17 -20 40 35 40
SetupPart leftsideArmor 5800 -150 -35 22 288 50 25 230
SetupPart rightsideArmor 5800 -150 -35 -50 288 50 25 230
SetupPart rightTrack 700 -246 -34 -35 96 16 70
SetupPart turret4 900 18 1 16 24 27 24 50
SetupPart turret3 900 18 1 -40 24 27 24 50
SetupPart turret6 900 -71 1 15 24 27 24 50
SetupPart turret5 900 -71 1 -40 24 27 24 50
SetupPart turret 700 42 10 -20 40 38 40 230
BulletDetection 12
ModelScale 1.21
Description Formerly a Mississippi-class pre-dreadnought, it was bought by_Greece in 1914 to counter the growing Ottoman Navy._Displ. - 13000t | L.D. - 1904_Length - 38.8m | Beam - 7.83m | Draft - 2.5m_Spd. - 17kn | Rng. - 9260 | 2x Steam Engines | 8x Boilers
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
IsExplosionWhenDestroyed true
DeathExplosionRadius 20
DeathExplosionDamageVsVehicle 1.5
DeathExplosionDamageVsLiving 100.0
DeathExplosionDamageVsPlane 1.5
//isExplosionWhenDestroyedRadius 25
//bigDeath True
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
RotateWheels True
AdvPaintjob [USA]_BB-24 rhnKilkisUS SkinKilkisUS

////Smonkstaks

//Stage 1
AddEmitter largesmoke 1 [24,77,0] [3,10,3] [0,2,0] 0.02 0.5 0 1 core
AddEmitter largesmoke 1 [-16,77,0] [3,10,3] [0,2,0] 0.02 0.5 0 1 core

//Stage 2
AddEmitter largesmoke 2 [24,77,0] [3,10,3] [-0.2,3,0] 0.5 1 0 1 core
AddEmitter largesmoke 2 [-16,77,0] [3,10,3] [-0.2,3,0] 0.5 1 0 1 core

//Owie 1
AddEmitter largesmoke 4 [24,77,0] [4,4,4] [0,0,0] -1 1 0 0.35 core
AddEmitter largesmoke 4 [-16,77,0] [4,4,4] [0,0,0] -1 1 0 0.35 core

//Owie 2
AddEmitter flame 2 [24,77,0] [4,8,4] [0,0,0] -1 1 0 0.15 core
AddEmitter flame 2 [-16,77,0] [4,8,4] [0,0,0] -1 1 0 0.15 core