// ------------------------------------------------------ Naming ------------------------------------------------------
Name IJN Kumano (1943)
ShortName ijnKumano1943
ItemID 69420
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon ijnKumano
Model rainfire.Suzuya1944
Texture SkinSuzuya1944
//Third Person Camera Distance
CameraDistance 48.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.929
MaxNegativeThrottle 0.4
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.165
TurnRightSpeed 0.165
Drag 1.25
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -370 -18 -26
WheelPosition 1 -370 -18 26
WheelPosition 2 361 -18 23
WheelPosition 3 361 -18 -23
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 10
ShootDelaySecondary 2
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 40 39 48 core
ShootPointPrimary 40 39 -48 core
ShootPointPrimary -22 39 48 core
ShootPointPrimary -22 39 -48 core
ShootPointSecondary 21 47 15 core type96Gun
ShootPointSecondary 21 47 -15 core type96Gun
ShootPointSecondary -19 47 15 core type96Gun
ShootPointSecondary -19 47 -16 core type96Gun
ShootPointSecondary -82 45 15 core type96Gun
ShootPointSecondary -82 45 -15 core type96Gun
ShootPointSecondary 148 32 22 core type96Gun
ShootPointSecondary 148 32 -22 core type96Gun
ShootPointSecondary -372 18 14 core type96Gun
ShootPointSecondary -372 18 -14 core type96Gun
ShootParticlesPrimary largeexplode 0.6 0 0
ShootParticlesPrimary largeexplode 0.6 0 0
ShootParticlesPrimary explode 0.7 0 0
ShootParticlesPrimary explode 0.7 0 0
ShootParticlesPrimary cloud 0.6 0 0
ShootParticlesPrimary cloud 0.6 0 0
ShootParticlesSecondary cloud 0.2 0 0
------- Inventory ------------------------------------------------------
CargoSlots 24
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo type3Sanshikidan12cm
AddAmmo 127mmShellHE
AddAmmo 12.7cmShellAA
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 15000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 114 100 0 -360 360 -10 85
Passengers 8
Passenger 1 -160 30 0 core
Passenger 2 326 32 0 turret1 -150 150 -7 55 203mmTwinGunNo2 TurretNo1
GunOrigin 2 326 22 0
Passenger 3 252 32 0 turret2 -150 150 -7 55 203mmTwinGunNo2 TurretNo2
GunOrigin 3 252 24 0
Passenger 4 199 47 0 turret3 -150 150 -7 55 203mmTwinGunNo2 TurretNo3
GunOrigin 4 296 37 0
Passenger 5 -235 47 0 turret4 45 315 -7 55 203mmTwinGunNo2 TurretNo4
GunOrigin 5 -235 37 0
Passenger 6 -284 32 0 turret5 45 315 -7 55 203mmTwinGunNo2 TurretNo5
GunOrigin 6 -284 24 0
Passenger 7 -108 24 -30 core -150 -30 0 0 61cmTorpShip 61cmTorp
GunOrigin 7 -106 20 -32
Passenger 8 -108 24 30 core 30 150 0 0 61cmTorpShip 61cmTorp
GunOrigin 8 -106 20 32
helipad 1 true
PassengerAimSpeed 2 0.65 1.2 0
PassengerAimSpeed 3 0.65 1.2 0
PassengerAimSpeed 4 0.65 1.2 0
PassengerAimSpeed 5 0.65 1.2 0
PassengerAimSpeed 6 0.65 1.2 0
PassengerAimSpeed 7 0.5 1.25 0
PassengerAimSpeed 8 0.5 1.25 0
//Passenger turret sounds
PassengerTraverseSounds 2 true
PassengerTraverseSounds 3 true
PassengerTraverseSounds 4 true
PassengerTraverseSounds 5 true
PassengerTraverseSounds 6 true
PassengerTraverseSounds 7 true
PassengerTraverseSounds 8 true
//Turret 1
PassengerPitchSound 2 shipTurret2
PassengerPitchSoundLength 2 20
PassengerYawSound 2 shipTurret2
PassengerYawSoundLength 2 20
//Turret 2
PassengerPitchSound 3 shipTurret2
PassengerPitchSoundLength 3 20
PassengerYawSound 3 shipTurret2
PassengerYawSoundLength 3 20
//Turret 3
PassengerPitchSound 4 shipTurret2
PassengerPitchSoundLength 4 20
PassengerYawSound 4 shipTurret2
PassengerYawSoundLength 4 20
//Turret 4
PassengerPitchSound 5 shipTurret2
PassengerPitchSoundLength 5 20
PassengerYawSound 5 shipTurret2
PassengerYawSoundLength 5 20
//Turret 5
PassengerPitchSound 6 shipTurret2
PassengerPitchSoundLength 6 20
PassengerYawSound 6 shipTurret2
PassengerYawSoundLength 6 20
//Turret 6
PassengerPitchSound 7 TurretElectric3
PassengerPitchSoundLength 7 20
PassengerYawSound 7 TurretElectric3
PassengerYawSoundLength 7 19
//Turret 7
PassengerPitchSound 8 TurretElectric3
PassengerPitchSoundLength 8 20
PassengerYawSound 8 TurretElectric3
PassengerYawSoundLength 8 19
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ShipEngine1
StartSoundLength 93
EngineSound ShipEngine4
EngineSoundLength 85
ShootSoundPrimary 5inGun
ShootSoundSecondary 25mmFire
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core 11000
AddRecipeParts core 4 navalSteelSegment1000 4 steamTurbine 10 boiler
AddRecipeParts bulkhead 3 navalSteelSegment500
AddRecipeParts deck 2 navalSteelSegment500
AddRecipeParts belt 2 navalSteelSegment500
AddRecipeParts conningTower 2 navalSteelSegment500
AddRecipeParts leftTrack 2 steamTurbine
AddRecipeParts rightTrack 2 steamTurbine
AddRecipeParts boilerRoom1 5 boiler
AddRecipeParts boilerRoom2 5 boiler
AddRecipeParts superstructure 3 navalSteelSegment500
AddRecipeParts steering 12Cylinder
AddRecipeParts bow 1 navalSteelSegment500
AddRecipeParts stern 1 navalSteelSegment500 4 metalPropeller
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 gray
AddDye 16 red
//Health and collision 13440t, 36960hp
SetupPart core 8960 -330 -39 -25 700 45 50 127
SetupPart bulkhead 4000 -345 -42 -40 705 54 80 100
SetupPart bow 1500 360 -42 -28 130 59 56 15
SetupPart stern 1500 -482 -42 -35 137 54 68 15

SetupPart rightTrack 2000 -201 -39 -32 165 48 32 20
SetupPart leftTrack 2000 -201 -39 0 165 48 32 20
SetupPart boilerRoom1 2000 -36 -39 -32 198 48 32 20
SetupPart boilerRoom2 2000 -36 -39 0 198 48 32 20
SetupPart steering 500 -444 -19 -18 36 18 36 20

SetupPart deck 3500 -370 12 -40 730 3 80 35
SetupPart belt 5500 -329 -37 -46 680 48 92 100
SetupPart superstructure 2000 -258 15 -44 486 16 88 15
SetupPart conningTower 1500 113 31 -14 36 54 30 30

SetupPart turret1 2690 313 15 -18 36 21 36 50
SetupPart turret2 2690 241 15 -18 36 21 36 50
SetupPart turret3 2690 189 30 -18 36 21 36 50
SetupPart turret4 2690 -256 30 -18 36 21 36 50
SetupPart turret5 2690 -307 15 -18 36 21 36 50
BulletDetection 18
ModelScale 3.0
Description A Japanese Heavy Cruiser that partook in heavy action_and lost in 1944 to submarines and carriers._Displ. - 13440t | L.D. - 1934_Length - 67.2m | Beam - 6.8m | Draft - 1.83m_Spd. - 35kn | Rng. - 15000 | 4x Steam Turbines | 10x Boilers
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
DriverAimSpeed 3.5 4 0
BulletSpeed 6
BulletSpread 2.5
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen.
hasRadar true
radarPositionOffset 25
radarRange 1600
radarVisible true
radarRefreshDelay 30
IsExplosionWhenDestroyed true
DeathExplosionRadius 20
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 150.0
DeathExplosionDamageVsPlane 2.0
//isExplosionWhenDestroyedRadius 25
//bigDeath True

//Smonkstaks
//Stage 1
AddEmitter largesmoke 1 [33,89,0] [5,12,6] [0,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [27,87,0] [6,12,6] [0,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [21,85,0] [6,12,6] [0,0,0] 0.03 0.35 0 1 core

AddEmitter largesmoke 1 [10,83,0] [4,12,6] [0,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [4,82,0] [5,12,6] [0,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-2,80,0] [3,12,6] [0,0,0] 0.03 0.35 0 1 core

//Stage 2
AddEmitter largesmoke 2 [33,89,0] [5,12,6] [0,0,0] 0.35 0.72 0 1 core
AddEmitter largesmoke 2 [4,82,0] [5,12,6] [0,0,0] 0.35 0.72 0 1 core
AddEmitter largesmoke 2 [21,85,0] [6,12,6] [0,0,0] 0.35 0.72 0 1 core

AddEmitter largesmoke 2 [10,83,0] [4,12,6] [0,0,0] 0.35 0.72 0 1 core
AddEmitter largesmoke 2 [27,87,0] [6,12,6] [0,0,0] 0.35 0.72 0 1 core
AddEmitter largesmoke 2 [-2,80,0] [3,12,6] [0,0,0] 0.35 0.72 0 1 core

//Stage 3
AddEmitter explode 3 [33,89,0] [5,12,6] [0,0,0] 0.72 1 0 1 core
AddEmitter explode 3 [4,82,0] [5,12,6] [0,0,0] 0.72 1 0 1 core
AddEmitter explode 3 [21,85,0] [6,12,6] [0,0,0] 0.72 1 0 1 core

AddEmitter explode 3 [10,83,0] [4,12,6] [0,0,0] 0.72 1 0 1 core
AddEmitter explode 3 [27,87,0] [6,12,6] [0,0,0] 0.72 1 0 1 core
AddEmitter explode 3 [-2,80,0] [3,12,6] [0,0,0] 0.72 1 0 1 core

//Owie 1
AddEmitter largesmoke 4 [33,89,0] [3,10,3] [-0.2,0,0] -1 1 0 0.4 core
AddEmitter largesmoke 4 [27,87,0] [4,10,4] [-0.2,0,0] -1 1 0 0.4 core
AddEmitter largesmoke 4 [21,85,0] [4,10,3] [-0.2,0,0] -1 1 0 0.4 core

AddEmitter largesmoke 4 [10,83,0] [3,10,3] [-0.2,0,0] -1 1 0 0.4 core
AddEmitter largesmoke 4 [4,82,0] [4,10,4] [-0.2,0,0] -1 1 0 0.4 core
AddEmitter largesmoke 4 [-2,80,0] [4,10,3] [-0.2,0,0] -1 1 0 0.4 core

//Owie 2
AddEmitter flame 2 [33,89,0] [3,10,3] [-0.2,0,0] -1 1 0 0.2 core
AddEmitter flame 2 [27,87,0] [4,10,4] [-0.2,0,0] -1 1 0 0.2 core
AddEmitter flame 2 [21,85,0] [4,10,3] [-0.2,0,0] -1 1 0 0.2 core

AddEmitter flame 2 [10,83,0] [3,10,3] [-0.2,0,0] -1 1 0 0.2 core
AddEmitter flame 2 [4,82,0] [4,10,4] [-0.2,0,0] -1 1 0 0.2 core
AddEmitter flame 2 [-2,80,0] [4,10,3] [-0.2,0,0] -1 1 0 0.2 core
