// ------------------------------------------------------ Naming ------------------------------------------------------
Name HMS Vanguard (23)
ShortName hmsVanguard23
ItemID 32215
// ------------------------------------------------------ Visuals ------------------------------------------------------
//todo- r&r this ship sometime in 2022
Icon HMSVanguard23
Model rainfire.HMSVanguard23
Texture SkinHMSVanguard23
//Third Person Camera Distance
CameraDistance 65.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.786
MaxNegativeThrottle 0.3
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.16
TurnRightSpeed 0.16
Drag 2.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -427 -9 -50
WheelPosition 1 -427 -9 50
WheelPosition 2 398 -9 60
WheelPosition 3 398 -9 -60
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 6
ShootDelaySecondary 2
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 122 25 75 core 
ShootPointPrimary 61 35 45 core 
ShootPointPrimary -87 35 45 core 
ShootPointPrimary -146 25 75 core 
ShootPointPrimary -146 25 -75 core 
ShootPointPrimary -87 35 -45 core 
ShootPointPrimary 61 35 -45 core 
ShootPointPrimary 122 25 -75 core 
ShootPointSecondary 117 57 48 core bofors40mmGun
ShootPointSecondary 107 57 48 core bofors40mmGun
ShootPointSecondary 107 57 -48 core bofors40mmGun
ShootPointSecondary 117 57 -48 core bofors40mmGun
ShootPointSecondary -119 64 -25 core bofors40mmGun
ShootPointSecondary -109 64 -25 core bofors40mmGun
ShootPointSecondary -109 64 25 core bofors40mmGun
ShootPointSecondary -119 64 25 core bofors40mmGun
ShootPointSecondary -160 76 4 core bofors40mmGun
ShootPointSecondary -160 76 -7 core bofors40mmGun
ShootPointSecondary -44 36 32 core bofors40mmGun
ShootPointSecondary -36 36 32 core bofors40mmGun
ShootPointSecondary 4 36 32 core bofors40mmGun
ShootPointSecondary 12 36 32 core bofors40mmGun
ShootPointSecondary 12 36 -32 core bofors40mmGun
ShootPointSecondary 4 36 -32 core bofors40mmGun
ShootPointSecondary -36 36 -32 core bofors40mmGun
ShootPointSecondary -44 36 -32 core bofors40mmGun
ShootPointSecondary -227 25 55 core olerikon20mm
ShootPointSecondary -227 25 -55 core olerikon20mm
ShootPointSecondary 235 25 -55 core olerikon20mm
ShootPointSecondary 235 25 55 core olerikon20mm
------- Inventory ------------------------------------------------------
CargoSlots 48
BombSlots 0
MissileSlots 16
AllowAllAmmo False
AddAmmo 5.25inchShellAA
AddAmmo 5.25inchShellSAP
AddAmmo 5.25inchShellHE
AddAmmo 12.7cmShellAA
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 15280
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 168 124 0 -360 360 -10 80
Passengers 5
Passenger 1 245 70 0 core -140 140 -5 30 15inchGunMkI PassengerGun1
Passenger 2 355 45 0 core -140 140 -5 30 15inchGunMkI PassengerGun2
Passenger 3 -235 65 0 core 40 320 -5 30 15inchGunMkI PassengerGun3
Passenger 4 -345 50 0 core 40 320 -5 30 15inchGunMkI PassengerGun4
Passenger 5 -472 24 0 core
helipad 5 true
GunOrigin 1 253 60 0
GunOrigin 2 360 38 0
GunOrigin 3 -245 56 0
GunOrigin 4 -352 38 0
PassengerAimSpeed 1 0.25 0.25 0
PassengerAimSpeed 2 0.25 0.25 0
PassengerAimSpeed 3 0.25 0.25 0
PassengerAimSpeed 4 0.25 0.25 0
//Passenger turret sounds
PassengerTraverseSounds 1 true
PassengerTraverseSounds 2 true
PassengerTraverseSounds 3 true
PassengerTraverseSounds 4 true
//A turret
PassengerPitchSound 1 shipTurret
PassengerPitchSoundLength 1 19
PassengerYawSound 1 shipTurret
PassengerYawSoundLength 1 18
//B Turret
PassengerPitchSound 2 shipTurret
PassengerPitchSoundLength 2 19
PassengerYawSound 2 shipTurret
PassengerYawSoundLength 2 18
//X turret
PassengerPitchSound 3 shipTurret
PassengerPitchSoundLength 3 19
PassengerYawSound 3 shipTurret
PassengerYawSoundLength 3 18
//Y turret
PassengerPitchSound 4 shipTurret
PassengerPitchSoundLength 4 19
PassengerYawSound 4 shipTurret
PassengerYawSoundLength 4 18
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ShipEngine2
StartSoundLength 111
EngineSound ShipEngine1
EngineSoundLength 94
ShootSoundPrimary 5inGun2Auto
ShootSoundSecondary 40mmFire2
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 640 blockIron 4 metalPropeller 16 blockRedstone 8 blockGold
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 green
AddDye 32 gray
//Health and collision
SetupPart core 31500 -500 -65 -75 1000 90 150 715
SetupPart trailer 2000 -200 22 -50 390 36 100 203
SetupPart trailer 1000 84 59 -45 112 70 90 356
BulletDetection 16
ModelScale 1.0
Description The largest battleship used by the Royal Navy_and was last battleship made in the world._It was used to ferry the Royal Family around on cruises.
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
DriverAimSpeed 4 5 0
ShootParticlesPrimary explode 1 0 0
ShootParticlesSecondary cloud 0.2 0 0
BulletSpeed 7
BulletSpread 2.25
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen.
hasRadar true
radarPositionOffset 25
radarRange 2000
radarVisible true
radarRefreshDelay 20
IsExplosionWhenDestroyed true
DeathExplosionRadius 30
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 250.0
DeathExplosionDamageVsPlane 2.0
//isExplosionWhenDestroyedRadius 25
//bigDeath True


////Smonkstaks

//Stage 1
AddEmitter largesmoke 1 [72,138,3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [70,138,0] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [72,138,-3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [66,136,3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [64,136,0] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [66,136,-3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [60,133,3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [58,133,0] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [60,133,-3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [53,132,3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [54,132,0] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [53,132,-3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core

AddEmitter largesmoke 1 [-55,138,3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-57,138,0] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-55,138,-3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-61,136,3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-63,136,0] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-61,136,-3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-68,133,3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-70,133,0] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-68,133,-3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-73,132,3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-74,132,0] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core
AddEmitter largesmoke 1 [-73,132,-3] [1,1,1] [-0.5,0,0] 0.03 0.3 0 1 core

//Stage 2
AddEmitter largesmoke 2 [72,138,3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [70,138,0] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [72,138,-3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [66,136,3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [64,136,0] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [66,136,-3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [60,133,3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [58,133,0] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [60,133,-3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [53,132,3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [54,132,0] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [53,132,-3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core

AddEmitter largesmoke 2 [-55,138,3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-57,138,0] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-55,138,-3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-61,136,3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-63,136,0] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-61,136,-3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-68,133,3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-70,133,0] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-68,133,-3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-73,132,3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-74,132,0] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core
AddEmitter largesmoke 2 [-73,132,-3] [1,1,1] [-0.5,1.5,0] 0.3 0.6 0 1 core

//Stage 3
AddEmitter explode 3 [72,138,3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [70,138,0] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [72,138,-3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [66,136,3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [64,136,0] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [66,136,-3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [60,133,3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [58,133,0] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [60,133,-3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [53,132,3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [54,132,0] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [53,132,-3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core

AddEmitter explode 3 ]-55,138,3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-57,138,0] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-55,138,-3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-61,136,3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-63,136,0] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-61,136,-3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-68,133,3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-70,133,0] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-68,133,-3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-73,132,3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-74,132,0] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core
AddEmitter explode 3 [-73,132,-3] [1,1,1] [-0.5,2,0] 0.6 0.9 0 1 core

//Stage 4
AddEmitter explode 4 [72,138,3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [70,138,0] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [72,138,-3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [66,136,3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [64,136,0] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [66,136,-3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [60,133,3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [58,133,0] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [60,133,-3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [53,132,3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [54,132,0] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [53,132,-3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core

AddEmitter explode 4 [-55,138,3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-57,138,0] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-55,138,-3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-61,136,3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-63,136,0] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-61,136,-3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-68,133,3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-70,133,0] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-68,133,-3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-73,132,3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-74,132,0] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core
AddEmitter explode 4 [-73,132,-3] [1,1,1] [-0.5,3,0] 0.9 1 0 1 core