// ------------------------------------------------------ Naming ------------------------------------------------------
Name USS Florida BB-30 (1912)
ShortName ussFlorida1913
ItemID 22332
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon ussFlorida
Model rainfire.Florida1913
Texture SkinFlorida1913
//Third Person Camera Distance
CameraDistance 40.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.552
MaxNegativeThrottle 0.3
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.15
TurnRightSpeed 0.15
Drag 4.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -400 -16 -20
WheelPosition 1 -400 -16 20
WheelPosition 2 382 -16 14
WheelPosition 3 382 -16 -14
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 120
ShootDelaySecondary 15
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 282 -6 -36 core 
ShootPointPrimary 282 -6 36 core 
ShootPointSecondary 272 25 66 core 5in51Gun
ShootPointSecondary 126 25 83 core 5in51Gun
ShootPointSecondary 126 13 83 core 5in51Gun
ShootPointSecondary 77 13 86 core 5in51Gun
ShootPointSecondary 24 13 86 core 5in51Gun
ShootPointSecondary -32 13 86 core 5in51Gun
ShootPointSecondary -306 11 66 core 5in51Gun
ShootPointSecondary -346 11 55 core 5in51Gun
ShootPointSecondary 272 25 -66 core 5in51Gun
ShootPointSecondary 126 25 -83 core 5in51Gun
ShootPointSecondary 126 13 -83 core 5in51Gun
ShootPointSecondary 77 13 -86 core 5in51Gun
ShootPointSecondary 24 13 -86 core 5in51Gun
ShootPointSecondary -32 13 -86 core 5in51Gun
ShootPointSecondary -306 11 -66 core 5in51Gun
ShootPointSecondary -346 11 -55 core 5in51Gun
ShootParticlesSecondary hugeexplosion 0.6 0 0
ShootParticlesSecondary largeexplode 0.6 0 0
ShootParticlesSecondary explode 0.7 0 0
ShootParticlesSecondary cloud 0.6 0 0
ShootParticlesPrimary bubble 0.2 0 0
ReloadTimePrimary 120
FixedPrimary true
PrimaryAngle 1 0 0
------- Inventory ------------------------------------------------------
CargoSlots 16
BombSlots 0
MissileSlots 4
AllowAllAmmo False
AddAmmo 21inTorpedoMk8
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 10700
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 105 81 0 -360 360 -15 45
Passengers 7
Passenger 1 213 50 0 turret1 -135 135 -5 15 12in45Mk6Gun TurretI
GunOrigin 1 213 40 0
Passenger 2 150 63 0 turret2 -135 135 -5 15 12in45Mk6Gun TurretII
GunOrigin 2 150 53 0
Passenger 3 -66 51 0 turret3 45 315 -5 15 12in45Mk6Gun TurretIII
GunOrigin 3 -66 41 0
Passenger 4 -232 36 0 turret4 -140 140 -5 15 12in45Mk6Gun TurretIV
GunOrigin 4 -232 26 0
Passenger 5 -280 36 0 turret5 45 315 -5 15 12in45Mk6Gun TurretV
GunOrigin 5 -280 26 0
Passenger 6 90 182 0 core
Passenger 7 -24 182 0 core
PassengerAimSpeed 1 0.5 0.2 0
PassengerAimSpeed 2 0.5 0.2 0
PassengerAimSpeed 3 0.5 0.2 0
PassengerAimSpeed 4 0.5 0.2 0
PassengerAimSpeed 5 0.5 0.2 0
//Passenger turret sounds
PassengerTraverseSounds 1 true
PassengerTraverseSounds 2 true
PassengerTraverseSounds 3 true
PassengerTraverseSounds 4 true
PassengerTraverseSounds 5 true
//Turret 1
PassengerPitchSound 1 shipTurret
PassengerPitchSoundLength 1 19
PassengerYawSound 1 shipTurret
PassengerYawSoundLength 1 18
//Turret 2
PassengerPitchSound 2 shipTurret
PassengerPitchSoundLength 2 19
PassengerYawSound 2 shipTurret
PassengerYawSoundLength 2 18
//Turret 3
PassengerPitchSound 3 shipTurret
PassengerPitchSoundLength 3 19
PassengerYawSound 3 shipTurret
PassengerYawSoundLength 3 18
//Turret 4
PassengerPitchSound 4 shipTurret
PassengerPitchSoundLength 4 19
PassengerYawSound 4 shipTurret
PassengerYawSoundLength 4 18
//Turret 5
PassengerPitchSound 5 shipTurret
PassengerPitchSoundLength 5 19
PassengerYawSound 5 shipTurret
PassengerYawSoundLength 5 18
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ShipEngine3
StartSoundLength 24
EngineSound ShipEngine2
EngineSoundLength 29
ShootSoundPrimary TankShell
ShootSoundSecondary 5inGun2Auto
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 navalSteelSegment5000
AddRecipeParts citadel 1 navalSteelSegment1000
AddRecipeParts bulkhead 2 navalSteelSegment500
AddRecipeParts bow 1 navalSteelSegment500
AddRecipeParts stern 1 navalSteelSegment500 4 metalPropeller
AddRecipeParts belt 1 navalSteelSegment1000
AddRecipeParts rightsideArmor 4 navalSteelSegment1000
AddRecipeParts leftsideArmor 4 navalSteelSegment1000
AddRecipeParts deck1 1 navalSteelSegment1000
AddRecipeParts deck2 1 navalSteelSegment1000
AddRecipeParts conningTower 1 navalSteelSegment500
AddRecipeParts rightTrack 6 boiler
AddRecipeParts leftTrack 6 boiler
AddRecipeParts engineRoom1 2 steamTurbine
AddRecipeParts engineRoom2 2 steamTurbine
//Health and collision 21825t, 65475hp total
SetupPart core 16475 -318 -33 -48 566 42 96
SetupPart citadel 5000 -324 -34 -57 604 45 114 279
SetupPart bulkhead 3500 -324 -50 -60 610 60 120 127
SetupPart bow 2500 286 -51 -51 120 84 102 25
SetupPart stern 2500 -420 -51 -48 95 69 96 25

SetupPart belt 7000 -330 -36 -60 640 51 120 279
SetupPart rightsideArmor 6000 -330 -36 -75 640 51 15 229
SetupPart leftsideArmor 6000 -330 -36 60 640 51 15 229

SetupPart deck1 4500 -330 15 -66 346 3 132 38
SetupPart deck2 4500 16 15 -66 294 18 132 38
SetupPart conningTower 3500 102 33 -24 25 46 48 292

SetupPart rightTrack 1000 -54 -48 -54 166 46 54
SetupPart leftTrack 1000 -54 -48 0 166 46 54
SetupPart engineRoom1 1000 -204 -48 -48 94 43 48
SetupPart engineRoom2 1000 -204 -48 0 94 43 48

SetupPart turret1 4365 207 33 -18 36 18 36 610
SetupPart turret2 4365 147 33 -18 36 32 36 610
SetupPart turret3 4365 -94 19 -18 36 32 36 610
SetupPart turret4 4365 -240 19 -18 36 18 36 610
SetupPart turret5 4365 -306 19 -18 36 18 36 610
BulletDetection 20
ModelScale 1.2
Description One of the last US battleships mounting the 12"/45 gun, she was an_improvement over earlier dreadnaught classes._Displ. - 21825t | L.D. - 1909_Length - 53m | Beam - 8.96m | Draft - 3m_Spd. - 21kn | Rng. - 10700 | 4x Steam Turbines | 12x Boilers | Coal/Oil Mixture
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
IsExplosionWhenDestroyed true
DeathExplosionRadius 24
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 200.0
DeathExplosionDamageVsPlane 2.0
//isExplosionWhenDestroyedRadius 25
//bigDeath True
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
RotateWheels True

////Smonkstaks

//Stage 1
AddEmitter largesmoke 1 [61,108,0] [3,10,3] [0,2,0] 0.02 0.5 0 1 core
AddEmitter largesmoke 1 [9,108,0] [3,10,3] [0,2,0] 0.02 0.5 0 1 core

//Stage 2
AddEmitter largesmoke 2 [61,108,0] [3,10,3] [-0.2,3,0] 0.5 1 0 1 core
AddEmitter largesmoke 2 [9,108,0] [3,10,3] [-0.2,3,0] 0.5 1 0 1 core

//Owie 1
AddEmitter largesmoke 4 [61,108,0] [4,4,4] [0,0,0] -1 1 0 0.35 core
AddEmitter largesmoke 4 [9,108,0] [4,4,4] [0,0,0] -1 1 0 0.35 core

//Owie 2
AddEmitter flame 2 [61,108,0] [4,8,4] [0,0,0] -1 1 0 0.15 core
AddEmitter flame 2 [9,108,0] [4,8,4] [0,0,0] -1 1 0 0.15 core