// ------------------------------------------------------ Naming ------------------------------------------------------
Name USS Chesapeake FFG-64
ShortName ussChesapeakeFFG
ItemID 43120
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon ussChesapeake
Model rainfire.ChesapeakeFFG
Texture SkinChesapeakeFFG
//Third Person Camera Distance
CameraDistance 52.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.786
MaxNegativeThrottle 0.35
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.2
TurnRightSpeed 0.2
Drag 1.2
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -364 -9 -50
WheelPosition 1 -364 -9 50
WheelPosition 2 316 -9 14
WheelPosition 3 316 -9 -14
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 60
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 222 25 -15 bow 
ShootPointPrimary 222 25 -6 bow 
ShootPointPrimary 222 25 6 bow 
ShootPointPrimary 222 25 15 bow 
ShootPointPrimary 210 25 -15 bow 
ShootPointPrimary 210 25 -6 bow 
ShootPointPrimary 210 25 6 bow 
ShootPointPrimary 210 25 15 bow 
ShootPointPrimary -5 54 21 core 
ShootPointPrimary -5 54 -21 core 
ShootPointPrimary -23 54 21 core 
ShootPointPrimary -23 54 -21 core 
ShootPointSecondary 271 35.5 0 turret bofors57mmGun
FixedPrimary true
PrimaryAngle 0 1 0
ShootParticlesPrimary hugeexplosion 0.6 0.6 0
ShootParticlesPrimary hugeexplosion 0.6 0.6 0
ShootParticlesPrimary largeexplosion 0.7 0.7 0
ShootParticlesPrimary largeexplosion 0.7 0.7 0
ShootParticlesPrimary explode 0.7 0.7 0
ShootParticlesPrimary explode 0.7 0.7 0
ShootParticlesPrimary cloud 0.6 0.6 0
ShootParticlesPrimary cloud 0.6 0.6 0
ShootParticlesSecondary explode 1.2 0 0
ShootParticlesSecondary cloud 1.3 0 0
------- Inventory ------------------------------------------------------
CargoSlots 8
BombSlots 0
MissileSlots 4
AllowAllAmmo False
AddAmmo rim66SM1
AddAmmo rim161SM3
AddAmmo rim174SM6
AddAmmo rgm184NSM
AddAmmo bgm109Tomahawk
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 11000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 120 168 0 -360 360 -15 80
Passengers 2
Passenger 1 -204 69 0 core
Passenger 2 -318 18 0 core
helipad 2 true
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ModernEngine
StartSoundLength 24
EngineSound ModernEngine
EngineSoundLength 29
ShootSoundPrimary ShipMissile
ShootSoundSecondary Bofors57mmFire
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 4 navalSteelSegment1000 4 navalSteelSegment100
AddRecipeParts bulkhead 1 navalSteelSegment500
AddRecipeParts superstructure 1 navalSteelSegment1000
AddRecipeParts trailer 1 navalSteelSegment500
AddRecipeParts bow 1 navalSteelSegment500
AddRecipeParts stern 1 navalSteelSegment500 2 metalPropeller
AddRecipeParts leftTrack 1 gasTurbine
AddRecipeParts steering 1 gasTurbine
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 32 white
AddDye 16 gray
//Health and collision, 7400t, 14800hp (turret not count)
SetupPart core 6500 -240 -34 -28 420 42 62
SetupPart bulkhead 2000 -246 -37 -50 447 54 100
SetupPart stern 1150 -396 -30 -50 150 47 100
SetupPart bow 1150 202 -36 -41 145 62 83
SetupPart superstructure 1750 -240 18 -43 420 36 86
SetupPart trailer 1000 69 54 -40 90 33 80
SetupPart leftTrack 1250 -189 -31 -34 138 36 34
SetupPart rightTrack 1250 -189 -31 0 138 36 34
SetupPart turret 750 262 26 -8 18 16 18
BulletDetection 30
ModelScale 1.2
Description Projected third ship of the Constellation-class FFGs, it is based upon_the Euro FREMM-IT designs albiet enlarged and with US Navy equipments._Displ. - 7300t | L.D. - TBA ('23-'24?)_Length - 50.39m | Beam - 6.6m | Draft - 1.83m_Spd. - Possibly 30kn | Rng. - 11000 | CODLAG Propulsion
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
BulletSpeed 12
BulletSpread 0.5
DriverAimSpeed 6 6 0
RotateWheels True
TurretOrigin 226 -29 0
//Defense
HasFlare True
HasSmoke True
FlareDelay 100
FlareSound 81mmMortar
TimeFlareUsing 10
LockedOnSound LockonWarning
SoundTime 8
LockedOnSoundRange 16
//Smokepoints
AddSmokePoint [0,36,-18] [1,8,-0.05] 20 turret
AddSmokePoint [0,36,-18] [0.7,8,-0.3] 20 turret
AddSmokePoint [0,36,-18] [0.5,8,-0.5] 20 turret
AddSmokePoint [0,36,18] [1,8,0.05] 20 turret
AddSmokePoint [0,36,18] [0.7,8,0.3] 20 turret
AddSmokePoint [0,36,18] [0.5,8,0.5] 20 turret
AddSmokePoint [0,38,-12] [1,8,-0.05] 20 turret
AddSmokePoint [0,38,-12] [0.7,8,-0.3] 20 turret
AddSmokePoint [0,38,-12] [0.5,8,-0.5] 20 turret
AddSmokePoint [0,38,12] [1,8,0.05] 20 turret
AddSmokePoint [0,38,12] [0.7,8,0.3] 20 turret
AddSmokePoint [0,38,12] [0.5,8,0.5] 20 turret
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen.
hasRadar true
radarPositionOffset 25
radarRange 3200
radarRefreshDelay 5
IsExplosionWhenDestroyed true
DeathExplosionRadius 15
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 100.0
DeathExplosionDamageVsPlane 2.0
//isExplosionWhenDestroyedRadius 25
//bigDeath True

//Smonkstaks

AddEmitter explode 1 [-106,90,0] [12,12,12] [0,6,0] 0.01 1 0 1 core

//Owie
AddEmitter largesmoke 2 [-106,90,0] [12,12,12] [0,8,0] 0 1 0 0.35 core
AddEmitter flame 2 [-106,90,0] [12,12,12] [0,8,0] 0 1 0 0.15 core