// ------------------------------------------------------ Naming ------------------------------------------------------
Name IJN Akatsuki
ShortName ijnAkatsuki
ItemID 7464
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IJNHibiki
Model rainfire.Hibiki
Texture SkinHibiki
//Third Person Camera Distance
CameraDistance 40.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 1.0
MaxNegativeThrottle 0.4
ThrottleDecay 0.0
//Steering modifiers
TurnLeftSpeed 0.21
TurnRightSpeed 0.21
Drag 1.3
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -305 -18 -20
WheelPosition 1 -305 -18 20
WheelPosition 2 300 -18 14
WheelPosition 3 300 -18 -14
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Missile
Secondary Shell
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 80
ShootDelaySecondary 40
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary -15 10 4 core
ShootPointPrimary -15 10 0 core
ShootPointPrimary -15 10 -4 core
ShootPointSecondary -34 6 18 core 
ShootPointSecondary 50 6 -18 core 
ShootPointSecondary 165 6 18 core 
ShootPointSecondary -34 6 -18 core 
ShootPointSecondary 50 6 18 core 
ShootPointSecondary 165 6 -18 core 
------- Inventory ------------------------------------------------------
CargoSlots 8
BombSlots 0
MissileSlots 8
AllowAllAmmo False
AddAmmo 61cmTorpedo
AddAmmo 61cmTorpedoSmart
AddAmmo type3DepthCharge
AddAmmo DepthCharge
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 9300
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 130 68 0 -360 360 -60 45
Passengers 5
Passenger 1 213 23 0 turret1 -145 145 -4 70 127mmTypeCTwinGun MountA
GunOrigin 1 213 15 0
Passenger 2 -174 26 0 turret2 30 330 -4 70 127mmTypeCTwinGun MountX
GunOrigin 2 -174 17 0
Passenger 3 -216 14 0 turret3 30 330 -4 70 127mmTypeCTwinGun MountY
GunOrigin 3 -216 8 0
Passenger 4 -66 12 0 core -360 360 0 0 61cmTorpShip 61cmTorpNo1
GunOrigin 4 -66 5 0
Passenger 5 -130 12 0 core -360 360 0 0 61cmTorpShip 61cmTorpNo2
GunOrigin 5 -130 5 0
PassengerAimSpeed 1 1.2 1.2 0
PassengerAimSpeed 2 1.2 1.2 0
PassengerAimSpeed 3 1.2 1.2 0
PassengerAimSpeed 4 0.6 0.6 0
PassengerAimSpeed 5 0.6 0.6 0
//Passenger turret sounds
PassengerTraverseSounds 1 true
PassengerTraverseSounds 2 true
PassengerTraverseSounds 3 true
PassengerTraverseSounds 4 true
PassengerTraverseSounds 5 true
//Turret 1
PassengerPitchSound 1 TurretElectric3
PassengerPitchSoundLength 1 20
PassengerYawSound 1 TurretElectric3
PassengerYawSoundLength 1 19
//Turret 2
PassengerPitchSound 2 TurretElectric3
PassengerPitchSoundLength 2 20
PassengerYawSound 2 TurretElectric3
PassengerYawSoundLength 2 19
//Turret 3
PassengerPitchSound 3 TurretElectric3
PassengerPitchSoundLength 3 20
PassengerYawSound 3 TurretElectric3
PassengerYawSoundLength 3 19
//Turret 4
PassengerPitchSound 3 TurretElectric3
PassengerPitchSoundLength 3 20
PassengerYawSound 3 TurretElectric3
PassengerYawSoundLength 3 19
//Turret 5
PassengerPitchSound 4 TurretElectric3
PassengerPitchSoundLength 4 20
PassengerYawSound 4 TurretElectric3
PassengerYawSoundLength 4 19
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ShipEngine1
StartSoundLength 94
EngineSound ShipEngine4
EngineSoundLength 86
ShootSoundPrimary RocketFire1
ShootSoundSecondary bomb
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core 1500t
AddRecipeParts core 1 navalSteelSegment1000 4 blockRedstone 3 boiler 2 steamTurbine
AddRecipeParts bow 3 navalSteelSegment100
AddRecipeParts stern 2 metalPropeller 2 navalSteelSegment100
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 brown
AddDye 32 gray
//Health and collision, 1750t 5250hp
SetupPart core 3750 -206 -37 -27 370 39 54 25
SetupPart bow 750 164 -37 -21 146 48 42 10
SetupPart stern 750 -319 -37 -21 113 39 42 10
SetupPart turret1 600 209 11 -10 20 14 20 24
SetupPart turret2 600 -188 13 -10 20 14 20 24
SetupPart turret3 600 -230 1 -10 20 14 20 24
BulletDetection 16
ModelScale 1.32
Description A Japanese destroyer sunk during the Battle of Guadalcanal on November 13th, 1942._She and her sisters were a subclass of the Fubuki-class, being the "Special Type III" group._Displ. - 1750t | L.D. - 1930_Length - 39.5m | Beam - 3.46m | Draft - 1.07m_Spd. - 38kn | Rng. - 9200 | 2x Steam Turbines | 3x Boilers
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.35
CollisionDamageTimes 40
TurretOrigin 40 0 0
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen.
hasRadar true
radarPositionOffset 25
radarRange 1200
radarVisible true
radarRefreshDelay 30
IsExplosionWhenDestroyed true
DeathExplosionRadius 15
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 100.0
DeathExplosionDamageVsPlane 1.0
//isExplosionWhenDestroyedRadius 25
//bigDeath True

////Smonkstaks

//Stage 1
AddEmitter largesmoke 1 [96,55,0] [4,12,4] [0,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [7,57,0] [7,12,5] [0,0,0] 0.03 0.35 0 1 core
AddEmitter largesmoke 1 [-10,54,0] [7,12,5] [0,0,0] 0.03 0.35 0 1 core

//Stage 2
AddEmitter largesmoke 2 [96,55,0] [4,12,4] [0,0,0] 0.35 0.72 0 1 core
AddEmitter largesmoke 2 [7,57,0] [7,12,7] [0,0,0] 0.35 0.72 0 1 core
AddEmitter largesmoke 2 [-10,54,0] [7,12,7] [0,0,0] 0.35 0.72 0 1 core

//Stage 3
AddEmitter explode 3 [96,55,0] [4,12,4] [0,0,0] 0.72 1 0 1 core
AddEmitter explode 3 [7,57,0] [7,12,7] [0,0,0] 0.72 1 0 1 core
AddEmitter explode 3 [-10,54,0] [7,12,7] [0,0,0] 0.72 1 0 1 core

//Owie 1
AddEmitter largesmoke 4 [96,55,0] [3,10,3] [-0.2,0,0] -1 1 0 0.4 core
AddEmitter largesmoke 4 [7,57,0] [4,10,4] [-0.2,0,0] -1 1 0 0.4 core
AddEmitter largesmoke 4 [-10,54,0] [4,10,3] [-0.2,0,0] -1 1 0 0.4 core

//Owie 2
AddEmitter flame 2 [96,55,0] [3,10,3] [-0.2,0,0] -1 1 0 0.2 core
AddEmitter flame 2 [7,57,0] [4,10,4] [-0.2,0,0] -1 1 0 0.2 core
AddEmitter flame 2 [-10,54,0] [4,10,3] [-0.2,0,0] -1 1 0 0.2 core
