// ------------------------------------------------------ Naming ------------------------------------------------------
Name 80cm L/52 SK C/XX Twin-Gun Mount of Death
ShortName 80cmTwinMount
ItemID 23287
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon 80cmNSDAP
Model rainfire.80cmTwinGun
Texture Skin80cmTwinGunNSDAP
//Third Person Camera Distance
CameraDistance 60.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0
MaxNegativeThrottle 0
//Steering modifiers
TurnLeftSpeed 0
TurnRightSpeed 0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -160 -9 -168
WheelPosition 1 -160 -9 168
WheelPosition 2 172 -9 168
WheelPosition 3 172 -9 -168
WheelSpringStrength 0.25
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Shell
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 600
ShootDelaySecondary 600
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 675 86 -85 turret
ShootPointSecondary 675 86 85 turret
ShootParticlesPrimary hugeexplosion 3 0 0
ShootParticlesPrimary hugeexplosion 3 0 0
ShootParticlesPrimary hugeexplosion 3 0 0
ShootParticlesPrimary hugeexplosion 4 0 0
ShootParticlesPrimary hugeexplosion 4 0 0
ShootParticlesPrimary hugeexplosion 4 0 0
ShootParticlesPrimary hugeexplosion 4 0 0
ShootParticlesPrimary hugeexplosion 5 0 0
ShootParticlesPrimary hugeexplosion 5 0 0
ShootParticlesPrimary hugeexplosion 5 0 0
ShootParticlesPrimary hugeexplosion 5 0 0
ShootParticlesPrimary hugeexplosion 6 0 0
ShootParticlesPrimary hugeexplosion 6 0 0
ShootParticlesPrimary hugeexplosion 6 0 0
ShootParticlesPrimary largeexplode 4 0 0
ShootParticlesPrimary largeexplode 4 0 0
ShootParticlesPrimary largeexplode 4 0 0
ShootParticlesPrimary largeexplode 5 0 0
ShootParticlesPrimary largeexplode 5 0 0
ShootParticlesPrimary largeexplode 5 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 7 0 0
ShootParticlesPrimary largeexplode 7 0 0
ShootParticlesPrimary largeexplode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 8 0 0
ShootParticlesPrimary cloud 8 0 0
ShootParticlesPrimary cloud 8 0 0
ShootParticlesPrimary cloud 8 0 0
ShootParticlesPrimary cloud 8 0 0
ShootParticlesPrimary cloud 8 0 0
ShootParticlesSecondary hugeexplosion 3 0 0
ShootParticlesSecondary hugeexplosion 3 0 0
ShootParticlesSecondary hugeexplosion 3 0 0
ShootParticlesSecondary hugeexplosion 4 0 0
ShootParticlesSecondary hugeexplosion 4 0 0
ShootParticlesSecondary hugeexplosion 4 0 0
ShootParticlesSecondary hugeexplosion 4 0 0
ShootParticlesSecondary hugeexplosion 5 0 0
ShootParticlesSecondary hugeexplosion 5 0 0
ShootParticlesSecondary hugeexplosion 5 0 0
ShootParticlesSecondary hugeexplosion 5 0 0
ShootParticlesSecondary hugeexplosion 6 0 0
ShootParticlesSecondary hugeexplosion 6 0 0
ShootParticlesSecondary hugeexplosion 6 0 0
ShootParticlesSecondary largeexplode 4 0 0
ShootParticlesSecondary largeexplode 4 0 0
ShootParticlesSecondary largeexplode 4 0 0
ShootParticlesSecondary largeexplode 5 0 0
ShootParticlesSecondary largeexplode 5 0 0
ShootParticlesSecondary largeexplode 5 0 0
ShootParticlesSecondary largeexplode 6 0 0
ShootParticlesSecondary largeexplode 6 0 0
ShootParticlesSecondary largeexplode 6 0 0
ShootParticlesSecondary largeexplode 7 0 0
ShootParticlesSecondary largeexplode 7 0 0
ShootParticlesSecondary largeexplode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary cloud 6 0 0
ShootParticlesSecondary cloud 6 0 0
ShootParticlesSecondary cloud 6 0 0
ShootParticlesSecondary cloud 6 0 0
ShootParticlesSecondary cloud 6 0 0
ShootParticlesSecondary cloud 6 0 0
ShootParticlesSecondary cloud 7 0 0
ShootParticlesSecondary cloud 7 0 0
ShootParticlesSecondary cloud 7 0 0
ShootParticlesSecondary cloud 7 0 0
ShootParticlesSecondary cloud 7 0 0
ShootParticlesSecondary cloud 7 0 0
ShootParticlesSecondary cloud 8 0 0
ShootParticlesSecondary cloud 8 0 0
ShootParticlesSecondary cloud 8 0 0
ShootParticlesSecondary cloud 8 0 0
ShootParticlesSecondary cloud 8 0 0
ShootParticlesSecondary cloud 8 0 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 16
BombSlots 0
MissileSlots 2
AllowAllAmmo False
AddAmmo 80cmHEShell
AddAmmo 80cmAPShell
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 8000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 165 0 -360 360 -3 36
RotatedDriverOffset -24 0 0
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound None
StartSoundLength 0
EngineSound None
EngineSoundLength 0
ShootSoundPrimary 80cmDeathGun
ShootSoundSecondary 80cmDeathGun
PlaceSoundPrimary 80cmPlace
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 2 breechScrewAdvanced 2 breechWedgeBlock 10 navalSteelSegment5000 32 gunTube 24 gunLiner 16 gunLockingRing 20 blockRedstone 1 vehicleSeat
AddRecipeParts core 640 ingotIron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 32 gray
AddDye 12 black
AddDye 20 silver
//Health and collision
SetupPart core 24000 -175 -80 -180 360 120 360 356
SetupPart turret 30000 -265 43 -170 430 120 350 406
BulletDetection 20
ModelScale 2
SetPlayerInvisible true
DriverAimSpeed 0.1 0.4 0
DriverYawBeforePitch false
DriverTraverseSounds true
YawSound shipTurret
YawSoundLength 19
PitchSound shipTurret
PitchSoundLength 18
BulletSpeed 16
BulletSpread 4
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen.
hasRadar true
radarPositionOffset 25
radarRange 1000
radarVisible true
radarRefreshDelay 35
DeathExplosionRadius 45
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 400.0
DeathExplosionDamageVsPlane 3.0
//isExplosionWhenDestroyedRadius 45
//bigDeath True
Description The final word in big gun duels._Mind it's massive size!_Load time: 30 seconds.