// ------------------------------------------------------ Naming ------------------------------------------------------
Name 16"/50 Mk.2 Six-Gun Turret Mount
ShortName 16inchSixMount
ItemID 23287
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon 16inch6GunMount
Model rainfire.16inch6GunMount
Texture Skin16inch6GunMount
//Third Person Camera Distance
CameraDistance 15.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0
MaxNegativeThrottle 0
//Steering modifiers
TurnLeftSpeed 0
TurnRightSpeed 0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -40 -9 -40
WheelPosition 1 -40 -9 40
WheelPosition 2 50 -9 40
WheelPosition 3 50 -9 -40
WheelSpringStrength 0.25
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Shell
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 500
ShootDelaySecondary 500
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 158 50 -36 turret 
ShootPointPrimary 158 50 -23 turret 
ShootPointPrimary 158 50 -9 turret 
ShootPointSecondary 158 50 8 turret 
ShootPointSecondary 158 50 21 turret 
ShootPointSecondary 158 50 35 turret 

ShootParticlesPrimary largeexplode 5 0 0
ShootParticlesPrimary largeexplode 5 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 6 0 0
ShootParticlesPrimary largeexplode 7 0 0
ShootParticlesPrimary largeexplode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary explode 7 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 6 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0
ShootParticlesPrimary cloud 7 0 0

ShootParticlesSecondary largeexplode 5 0 0
ShootParticlesSecondary largeexplode 5 0 0
ShootParticlesSecondary largeexplode 6 0 0
ShootParticlesSecondary largeexplode 6 0 0
ShootParticlesSecondary largeexplode 7 0 0
ShootParticlesSecondary largeexplode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary explode 7 0 0
ShootParticlesSecondary cloud 6 0 0
ShootParticlesSecondary cloud 6 0 0
ShootParticlesSecondary cloud 7 0 0
ShootParticlesSecondary cloud 7 0 0
ShootParticlesSecondary cloud 7 0 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 6
BombSlots 0
ShellSlots 6
AllowAllAmmo False
AddAmmo 16in50Mk2HEShell
AddAmmo 16inAPmk3
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 100
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 60 0 -360 360 -5 30
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound None
StartSoundLength 0
EngineSound None
EngineSoundLength 0
ShootSoundPrimary 16inchGun
ShootSoundSecondary 16inchGun
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 vehicleSeat 1 16in50Mk2SixGun
AddRecipeParts core 64 ingotIron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 10 gray
AddDye 4 black
//Health and collision
SetupPart core 5000 -48 -8 -56 116 42 115 406
SetupPart turret 6000 -54 35 -56 116 26 115 460
BulletDetection 16
ModelScale 1.5
SetPlayerInvisible true
DriverAimSpeed 0.4 0.6 0
DriverYawBeforePitch false
DriverTraverseSounds true
YawSound shipTurret
YawSoundLength 19
PitchSound shipTurret
PitchSoundLength 18
IsExplosionWhenDestroyed true
DeathExplosionRadius 30
DeathExplosionDamageVsVehicle 2.0
DeathExplosionDamageVsLiving 200.0
DeathExplosionDamageVsPlane 3.0
//isExplosionWhenDestroyedRadius 25
//bigDeath True
BulletSpeed 14
BulletSpread 2.5
Description Land-based turret from the Tillman IV battleship.