// ------------------------------------------------------ Naming ------------------------------------------------------
Name Maxson M45 Quadmount
ShortName meatChopper
ItemID 23287
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon MeatChopper
Model rainfire.MeatChopper
Texture SkinQuad50
//Third Person Camera Distance
CameraDistance 8.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0
MaxNegativeThrottle 0
//Steering modifiers
TurnLeftSpeed 0
TurnRightSpeed 0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -10 -9 -10
WheelPosition 1 -10 -9 10
WheelPosition 2 12 -9 11
WheelPosition 3 12 -9 -11
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 3
ShootDelaySecondary 0
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 24 13 -8 turret browningM2
ShootPointPrimary 24 13 8 turret browningM2
ShootPointPrimary 18 9 -8 turret browningM2
ShootPointPrimary 18 9 8 turret browningM2
ShootParticlesPrimary cloud 0.2 0 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 8
BombSlots 0
MissileSlots 0
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 100
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 -8 0 -360 360 -10 89
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound None
StartSoundLength 0
EngineSound None
EngineSoundLength 0
ShootSoundPrimary M2Fire
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 2 blockIron 1 vehicleSeat
AddRecipeParts core 12 ingotIron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 10 gray
AddDye 10 green
//Health and collision
SetupPart turret 150 -10 -7 -10 20 23 20
SetupPart core 100 -12 -10 -13 26 3 26
BulletDetection 5
ModelScale 1
Description Rips up most enemies and aircraft with ease.
SetPlayerInvisible false
DriverAimSpeed 3 3 0
DriverYawBeforePitch false
DriverTraverseSounds true
YawSound TurretElectric1
YawSoundLength 21
PitchSound TurretElectric1
PitchSoundLength 20