// ------------------------------------------------------ Naming ------------------------------------------------------
Name Lockheed-Martin F-22M Raptor
ShortName f22MRaptor
ItemID 23318
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon F22
Model rainfire.F22M
Texture SkinF22M
//Third Person Camera Distance
CameraDistance 15.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 12.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 48
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 8
TurnRightSpeed 8
//Pitch modifiers
LookUpSpeed 7.5
LookDownSpeed 7.5
//Roll modifiers
RollLeftSpeed 8
RollRightSpeed 8
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.5
//Wheels
NumWheels 3
WheelPosition 0 -39 -9 -27
WheelPosition 1 -39 -9 27
WheelPosition 2 62 -9 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 0 0 0 nose metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 1
ShootDelaySecondary 10
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 46 29 24 core m61Vulcan
ShootPointPrimary 46 29 -24 core m61Vulcan
ShootPointSecondary 33 15 40 core 
ShootPointSecondary 33 15 -40 core 
ShootPointSecondary 33 15 54 core 
ShootPointSecondary 33 15 -54 core 
ShootPointSecondary 11 16 70 core 
ShootPointSecondary 11 16 -70 core 
ShootPointSecondary 11 16 83 core 
ShootPointSecondary 11 16 -83 core 
ShootParticlesPrimary cloud 0.2 0 0
ShootParticlesPrimary flansmod.fmflame 0.3 0 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 4
BombSlots 0
MissileSlots 8
AllowAllAmmo True
AddAmmo ah1ZRocket
AddAmmo precisionBomb
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5510
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 85 24 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound JetEngine1
StartSoundLength 20
PropSound JetEngine2
PropSoundLength 30
ShootSoundPrimary 20mmGatlingFire
ShootSoundSecondary bazookaShoot
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts bay 1 bombBay
AddRecipeParts tail 1 metalTail
AddRecipeParts tailWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 4 blue
AddDye 3 white
AddDye 2 red
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 200 110 10 -15 48 36 29
SetupPart core 150 46 5 -15 64 40 30
SetupPart core 150 -39 5 -15 87 35 29
SetupPart core 150 -39 4 14 116 31 23
SetupPart core 150 -39 4 -37 116 31 23
SetupPart tail 100 -145 4 -37 106 31 69
SetupPart tail 100 -128 24 22 68 52 29
SetupPart tail 100 -128 24 -52 67 51 29
SetupPart tail 100 -158 23 -75 59 3 42
SetupPart tail 100 -158 23 32 59 3 43
SetupPart rightWing 250 -104 21 32 119 9 82
SetupPart leftWing 250 -104 21 -115 119 9 82
SetupPart coreWheel 150 56 -10 -2 12 18 4
SetupPart leftWingWheel 100 -47 -10 -34 17 19 17
SetupPart rightWingWheel 100 -47 -10 17 17 19 17
BulletDetection 2
//Collision points for breaking wings etc. upon crashing
CollisionPoint 158 20 0 nose
CollisionPoint 79 45 0 core
CollisionPoint 62 23 -33 core
CollisionPoint 62 23 33 core
CollisionPoint 15 25 36 rightWing
CollisionPoint -54 23 114 rightWing
CollisionPoint 8 5 76 rightWing
CollisionPoint 30 5 47 rightWing
CollisionPoint 15 25 -37 leftWing
CollisionPoint -54 23 -114 leftWing
CollisionPoint 8 5 -76 leftWing
CollisionPoint 30 5 -47 leftWing
CollisionPoint -83 75 -50 tail
CollisionPoint -83 75 50 tail
CollisionPoint -128 25 75 tail
CollisionPoint -128 25 -75 tail
ModelScale 1.0
Description Modernized in 2037 with superior performance, dual Vulcans,_and avionics for the Air National Guard.
BulletSpeed 24
BulletSpread 1
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen.
hasPlaneRadar true
radarPositionOffset 25
radarRange 2500
radarVisible false
radarRefreshDelay 8