// ------------------------------------------------------ Naming ------------------------------------------------------
Name Mikoyan-Gurevich I-225 (Sanya V. Litvyak Limited Edition)
ShortName sanyaI225
ItemID 23318
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon sanyaI225
Model rainfire.MiG225
Texture SkinMiG225Sanya
//Third Person Camera Distance
CameraDistance 13.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 7.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 7.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2.25
TurnRightSpeed 2.25
//Pitch modifiers
LookUpSpeed 2.25
LookDownSpeed 2.25
//Roll modifiers
RollLeftSpeed 2.25
RollRightSpeed 2.25
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Wheels
NumWheels 3
WheelPosition 0 37 -9 -35
WheelPosition 1 37 -9 35
WheelPosition 2 -86 20 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 -77 -30 0 nose metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Bomb
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 1
ShootDelaySecondary 40
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 65 39.2 -2.5 nose shvakCannon
ShootPointPrimary 65 39.2 2.5 nose shvakCannon
ShootPointPrimary 59 25.5 -7 nose shvakCannon
ShootPointPrimary 59 25.5 7 nose shvakCannon
ShootPointPrimary 32 13 0 core fliegerHammer
ShootPointSecondary -13 17 0 core 
ShootParticlesPrimary cloud 0.2 0 0
ShootParticlesPrimary flansmod.fmflame 0.3 0 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 8
BombSlots 4
MissileSlots 0
AllowAllAmmo False
AddAmmo generic150lbBomb
AddAmmo smallBomb
AddAmmo largeBomb
AddAmmo napalm
AddAmmo WW2_Bomb_USA50kg
AddAmmo WW2_Bomb_UK50kg
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 0 23 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound wtYakolev9Start
StartSoundLength 20
PropSound wtYakolev9Engine
PropSoundLength 30
ShootSoundPrimary 20mmFire
ShootSoundSecondary bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts nose 1 metalNose 4 ingotIron
AddRecipeParts rightWing 2 metalWingSmall 6 ingotIron
AddRecipeParts leftWing 2 metalWingSmall 6 ingotIron
AddRecipeParts tail 2 metalTail 3 ingotIron
AddRecipeParts rightWingWheel 1 wheel 2 ingotIron
AddRecipeParts leftWingWheel 1 wheel 2 ingotIron
AddRecipeParts tailWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 4 red
AddDye 8 black
AddDye 5 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 400 -32 18 -9 48 24 18 8
SetupPart nose 300 16 20 -8 54 21 16 7
SetupPart tail 200 -95 22 -8 62 18 16 8
SetupPart rightWing 250 -14 15 3 36 10 106 6
SetupPart leftWing 250 -14 15 -110 36 10 106 6
SetupPart rightWingWheel 100 32 -10 33 11 11 4
SetupPart leftWingWheel 100 32 -10 -38 11 11 4
SetupPart tailWheel 50 -88 18 -1 5 5 2
BulletDetection 100
//Collision points for breaking wings etc. upon crashing
//Core
CollisionPoint 13 41 -3 core
CollisionPoint 13 41 3 core
CollisionPoint 5 45 3 core
CollisionPoint 5 45 -3 core
ollisionPoint 33 12 -3 core
CollisionPoint 33 12 3 core
//Nose
CollisionPoint 83 30 0 nose
CollisionPoint 79 30 3 nose
CollisionPoint 79 33 0 nose
CollisionPoint 79 30 -3 nose
CollisionPoint 79 27 0 nose
CollisionPoint 57 33 -6 nose
CollisionPoint 44 33 -8 nose
CollisionPoint 33 33 -9 nose
CollisionPoint 33 33 9 nose
CollisionPoint 45 33 8 nose
CollisionPoint 57 33 6 nose
//RightWing
CollisionPoint 37 18 12 rightWing
CollisionPoint 34 18 24 rightWing
CollisionPoint 30 18 36 rightWing
CollisionPoint 27 18 48 rightWing
CollisionPoint 24 20 60 rightWing
CollisionPoint 21 22 72 rightWing
CollisionPoint 18 23 84 rightWing
CollisionPoint 15 24 96 rightWing
CollisionPoint 11 26 108 rightWing
//LeftWing
CollisionPoint 37 18 -12 leftWing
CollisionPoint 34 18 -24 leftWing
CollisionPoint 30 18 -36 leftWing
CollisionPoint 27 19 -48 leftWing
CollisionPoint 24 20 -60 leftWing
CollisionPoint 21 21 -72 leftWing
CollisionPoint 18 23 -84 leftWing
CollisionPoint 15 24 -96 leftWing
CollisionPoint 11 26 -110 leftWing
//Tail
CollisionPoint -33 42 0 tail
CollisionPoint -71 41 0 tail
CollisionPoint -82 52 0 tail
CollisionPoint -90 61 0 tail
CollisionPoint -99 63 0 tail
CollisionPoint -104 58 0 tail
CollisionPoint -107 50 0 tail
CollisionPoint -108 42 0 tail
CollisionPoint -108 35 0 tail
CollisionPoint -104 29 0 tail
CollisionPoint -98 27 0 tail
CollisionPoint -76 37 -8 tail
CollisionPoint -80 37 -16 tail
CollisionPoint -84 37 -24 tail
CollisionPoint -88 37 -32 tail
CollisionPoint -91 37 -37 tail
CollisionPoint -91 37 37 tail
CollisionPoint -88 37 32 tail
CollisionPoint -84 37 24 tail
CollisionPoint -80 37 16 tail
CollisionPoint -76 37 8 tail
ModelScale 1.0
Description Armed with a Fliegerhammer and faster-cycling 20mm ShVAKs,_this I-225 also has increased speed and maneuverability.