// ------------------------------------------------------ Naming ------------------------------------------------------
Name SOC-3 Seagull
ShortName soc3Seagull
ItemID 23318
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon socSeagull
Model rainfire.SOCSeagull
Texture SkinSOCSeagull
//Third Person Camera Distance
CameraDistance 18.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.43
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2.25
LookDownSpeed 2.3
//Roll modifiers
RollLeftSpeed 2.5
RollRightSpeed 2.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Wheels
NumWheels 4
WheelPosition 0 -64 -8 -12
WheelPosition 1 -64 -8 12
WheelPosition 2 88 -8 12
WheelPosition 3 88 -8 -12
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 -49 -19 0 nose metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Bomb
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 120
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 63 23 0 nose browningM1918A4
ShootPointSecondary 0 0 0 core
ShootParticlesPrimary cloud 0.2 0 0
ShootParticlesPrimary flansmod.fmflame 0.3 0 0
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 4
BombSlots 1
MissileSlots 0
AllowAllAmmo False
AddAmmo torpedoBomb
AddAmmo aswTorpedo
AddAmmo generic150lbBomb
AddAmmo generic500lbBomb
AddAmmo smallBomb
AddAmmo largeBomb
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 4000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot -9 22 0
Passengers 1
Passenger 1 -25 18 0 core
heliGuiSeat 1 true
heliGUI reconGUI
passengerZoom 1 5
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 20
PropSound propSound
PropSoundLength 30
ShootSoundPrimary 30-06Fire
ShootSoundSecondary bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 metalCockpit
AddRecipeParts skids 2 wheel 2 ingotIron
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 2 metalWingSmall
AddRecipeParts leftWing 2 metalWingSmall
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 4 lightBlue
AddDye 1 white
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 200 -36 9 -11 70 24 22
SetupPart nose 150 34 11 -12 22 24 24
SetupPart tail 150 -84 12 -9 48 21 19
SetupPart leftWing 150 -9 11 -107 25 4 96
SetupPart rightWing 150 -9 11 11 25 4 96
//SetupPart topWing 150 -3 48 -106 25 3 212
BulletDetection 6
//Collision points for breaking wings etc. upon crashing
//Nose
CollisionPoint 57 23 0 nose
CollisionPoint 45 23 12 nose
CollisionPoint 45 23 -12 nose
//Core
CollisionPoint 33 23 0 core
CollisionPoint 6 8 0 core
CollisionPoint -27 8 0 core
//Tail
CollisionPoint -45 11 0 tail
CollisionPoint -81 59 0 tail
CollisionPoint -78 32 -42 tail
CollisionPoint -78 32 42 tail
//Top Wing
//CollisionPoint 26 48 0 topWing
//CollisionPoint 24 50 -51 topWing
//CollisionPoint 15 50 -105 topWing
//CollisionPoint 24 50 51 topWing
//CollisionPoint 15 50 105 topWing
//Left Wing
CollisionPoint 16 12 -45 leftWing
CollisionPoint 13 13 -84 leftWing
//Right Wing
CollisionPoint 16 12 45 rightWing
CollisionPoint 13 13 84 rightWing

PlaceableOnLand True
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
helipadLandable true
ModelScale 1.2
Description A floatplane introduced by Curtiss in 1935, it was phased out in 1941 by the _Vought Kingfisher and others. Despite this, it remained in use until 1945.