// ------------------------------------------------------ Naming ------------------------------------------------------
Name Kirov Airship (Red Alert Edition)
ShortName kirovRA
ItemID 23318
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon kirovRA
Model rainfire.KirovRA
Texture SkinKirovRA
//Third Person Camera Distance
CameraDistance 24.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 1.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 3.5
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 0.5
TurnRightSpeed 0.5
//Pitch modifiers
LookUpSpeed 0.45
LookDownSpeed 0.5
//Roll modifiers
RollLeftSpeed 0.5
RollRightSpeed 0.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 2.5
//Wheels
NumWheels 3
WheelPosition 0 46 -5 -35
WheelPosition 1 46 -5 35
WheelPosition 2 -36 -3 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 110 -183 -117 core metalPropeller
Propeller 1 110 -183 116 core metalPropeller
Propeller 2 207 -170 116 core metalPropeller
Propeller 3 207 -170 -117 core metalPropeller
Propeller 4 207 -286 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Bomb
Secondary Bomb
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 80
ShootDelaySecondary 80
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 43 25 0 core
ShootPointPrimary 43 25 0 core
ShootPointSecondary 42 26 0 core
ShootPointSecondary 42 26 0 core
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 4
BombSlots 60
MissileSlots 0
AllowAllAmmo False
AddAmmo kirovRABomb
AddAmmo generic150lbBomb
AddAmmo smallBomb
AddAmmo largeBomb
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 8000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 218 57 0
Passengers 8
Passenger 1 116 58 -10 core
Passenger 2 116 58 10 core
Passenger 3 207 56 0 core
Passenger 4 196 56 15 core
Passenger 5 180 56 15 core
Passenger 6 196 56 -15 core
Passenger 7 180 56 -15 core
Passenger 8 160 56 0 core

// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound KirovReporting
StartSoundLength 120
PropSound propSound
PropSoundLength 30
ShootSoundPrimary bomb
ShootSoundSecondary bomb
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 48 blockIron 32 blockGold 24 blockDiamond
AddRecipeParts rightWing 8 metalWingSmall
AddRecipeParts leftWing 8 metalWingSmall
AddRecipeParts topWing 4 metalWingSmall
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 4 brown
AddDye 3 red
AddDye 2 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 6000 -250 105 -64 600 140 127
SetupPart leftWing 2000 -16 163 -124 26 15 40
SetupPart leftWing 2000 95 163 -124 26 15 40
SetupPart rightWing 2000 94 163 82 26 15 40
SetupPart rightWing 2000 -15 163 82 26 15 40
SetupPart topWing 2000 -15 246 -12 22 47 24
BulletDetection 20
ModelScale 1.0
Description A large airship that can hold 3,000 bombs!
//Radar shit, range in blocks and delay in ticks. Visible means if it does/doesn't have stealth, offset the lowness on screen.
hasPlaneRadar true
radarPositionOffset 25
radarRange 1600
radarVisible true
radarRefreshDelay 30
isExplosionWhenDestroyedRadius 30
bigDeath True