//Naming
Name Prinz Eugen Fleet Girl
ShortName PrinzMech
ItemID 69420
//Visuals
Icon Pudding
Model rainfire.PrinzMech
Texture SkinPrinzMech
//Third Person Camera Distance
CameraDistance 12.0
//Driver and passenger positions
Driver 0 96 0 -60 60 -85 70
Passengers 0
//Offset of driver from the point of rotation
RotatedDriverOffset 0 0 0
//Speed Modifier, 1 is player speed
MoveSpeed 1.9
//YOffset
YOffset 0
//Fuel Tank Size
FuelTankSize 16000
//Inventory Slots
CargoSlots 36
//How quickly the legs react to a change in direction
RotateSpeed 10
//Will it squash puny mobs?
SquashMobs true
//Step Height (Integer) and Jump Height (Float)
StepHeight 3
JumpHeight 8
//Arm origins used to rotate arm models and calculate position of held item / tool (positions in model co-ordinates)
LeftArmOrigin 0 62 -46
RightArmOrigin 0 62 46
//Arm lengths used to determine where the held items appear (Again in model co-ords)
ArmLength 13
LegLength 17
Reach 4
//The scale multiplier for rendering the items and tools being held (1 will automatically scale with model)
HeldItemScale 0.0001
//Recipe
//Each section of the mecha may have many parts
//The sections are core, leftArm, rightArm, hips, head
AddRecipeParts core 300 blockIron 64 blockRedstone 32 blockGold
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//Health and collision
SetupPart core 18000 -45 8 -45 90 125 90 120
BulletDetection 25
//Height and Width for world collision
Height 120
Width 40
//Height of chassis above the ground
ChassisHeight 100
//The amount of damage the mecha should take from falling
FallDamageMultiplier 0.5
//Whether to actually take fall damage. Can be overriden by upgrades
TakeFallDamage false
//The size of explosion to create per distance fallen upon hitting the ground
BlockDamageFromFalling 3.0
//Whether to actually damage the ground. Can be overridden by upgrades
DamageBlocksFromFalling true
ModelScale 3.1
//Movement stuff
LegSwingTime 2.5
LegSwingLimit 3
UpperArmLimit 55
LowerArmLimit 70
LimitHeadTurn True 60
Description Prinz Eugen, mecha form._Can fit AA guns and large guns under 8" from pre-'54.
IsExplosionWhenDestroyed False
PlaceSoundPrimary EugenSortie
DriverAimSpeed 4.4 4.5 0
DriverYawBeforePitch false
SetPlayerInvisible true
//AllowAllGuns false
//AddGun 8in55Mk16Gun
//AddGun 20.3cmSKC34Gun
//AddGun bofors152mmGun
//AddGun 127mmTypeCTwinGun
//AddGun 5in38Mk30Gun
//AddGun 105mmSKC32
//AddGun 8.8cmKwK36
//AddGun 7.5cmKwK40Gun
//AddGun bofors40mmGun
//AddGun 37mmSKC30
//AddGun 28mmGun
//AddGun type96Gun
//AddGun olerikon20mm
//AddGun shvakCannon
//AddGun m61Vulcan
//AddGun browningM2
//AddGun mg2015
//AddGun 53cmTorpShip