Name Prussian M1889 Infantry Sword
ShortName prussianSword
//The ammo this gun uses (shortName)
Icon SamuraiSword
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 0
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 0
//Damage in half hearts
Damage 1
//The higher this value, the more the bullets spread
Accuracy 0
//Time in ticks between rounds
//ShootDelay 0
//ShootSound DesertEagleShoot
//ReloadSound lugerReload
Mode SemiAuto
Scope None
FOVZoomLevel 1.0
Deployable False
DeployedModel None
MeleeDamage 8
//Model settings
Model rainfire.PrussianSword
Texture SkinPrussianSword
ModelScale 0.9
//Modifiers
MoveSpeedModifier 0.9
KnockbackModifier 0.9
//Custom melee animation and hits
UseCustomMelee True
UseCustomMeleeWhenShoot True
MeleeTime 18
//The point on the gun that does the damage
MeleeDamagePoint -1 15 0
MeleeDamagePoint -1 10 0
MeleeDamagePoint -1 5 0
MeleeDamagePoint 1 15 0
MeleeDamagePoint 1 10 0
MeleeDamagePoint 1 5 0
//Define the path along which the weapon point moves in model co-ordinates from the gun's origin
AddNode 0 0 0 3 0 0
AddNode -1 0 0 0 0 -5
AddNode -1 3 0 0 0 -25
AddNode -2 4 0 0 0 -100
AddNode -3 6 0 0 0 -120
AddNode -2 4 0 0 0 -115
AddNode 0 2 0 0 0 -103
AddNode 4 0 0 0 0 -90
AddNode 12 0 0 0 0 -90
AddNode 24 0 0 0 0 -90
AddNode 28 0 0 0 0 -90
AddNode 36 0 0 0 0 -90
AddNode 48 0 0 0 0 -90
AddNode 36 0 0 0 0 -90
AddNode 24 0 0 0 0 -89
AddNode 18 0 0 0 0 -88
AddNode 16 0 0 0 0 -90
AddNode 12 0 0 0 0 -90
AddNode 9 0 0 0 0 -60
AddNode 3 0 0 0 0 -30
//Sounds
MeleeSound WakizashiSlice
//SecondaryFunction MELEE
Description A Prussian Infantry sword, superior to japanese short swords._Range: 2-5 blocks_Damage: Very High (10-70+)