Name Knight's Armament SR-25
ShortName cowWestSR25
//The ammo this gun uses (shortName)
Ammo 7.62x51mm20Rounds
Ammo 7.62x51mm30Rounds
Icon SR25Dark
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 69014
//Reload time in ticks, 1/20ths of a second
ReloadTime 50
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 5
RandomRecoilRange 0.4
RandomRecoilYawRange 0.3
//Damage in half hearts
Damage 24
//The higher this value, the more the bullets spread
Accuracy 2
//Time in ticks between rounds
ShootDelay 4
ShootSound MarksmanCarbineFire
ReloadSound MP40Reload
Mode SemiAuto
OneHanded false
//Bullet speed, default 3.0
BulletSpeed 22.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope interventionScope
ZoomLevel 6.0
FOVZoomLevel 1.5
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model rainfire.SR25Improved
Texture SkinSR25ImprovedBlack
ModelScale 0.08
//Attachment Settings
AllowAllAttachments true
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG flanMW4xScope
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Modifiers
MoveSpeedModifier 0.9
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AdvPaintjob Banana SR25 SkinSR25Improved
//Show Information
Description A designated marksman rifle made by Knight's Armament Co.
ShowAttachments true
ShowDamage true
ShowAccuracy true
ShowRecoil true
ShowReloadTime true
ShowCrosshair false
ReloadSoundRange 6
GunSoundRange 288

//Casing Ejection
CasingModel rainfire.CasingRifle
CasingTexture SkinCasingRifle

//Muzzle Flashes
FlashModel rainfire.GenericFlash
FlashTexture SkinGenericFlash2