Name Mossberg 930 Tactical
ShortName mossberg930
//The ammo this gun uses (shortName)
Ammo 12gaugeBuckShell
Ammo 12gaugeSlugShell
Ammo 12gaugeBirdshotShell
Ammo 12gaugeMiniShell
Ammo 12gaugeTestShell
Ammo 12gaugeShell
Ammo 12gaugeShellIncendiary
Ammo 12gaugeRiotShell
Icon moss930
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 120
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 10
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 8
//Damage in half hearts
Damage 8
//For guns in which the magazine is integrated
LoadIntoGun 9
//The higher this value, the more the bullets spread
Accuracy 14
SneakSpreadMultiplier 1.0
//Whether the bullet overrides the gun numbullets and spread
AllowNumBulletsByBulletType true
AllowSpreadByBullet true
//Time in ticks between rounds
ShootDelay 6
ShootSound 12GaugeSemi
//ReloadSound ShotgunLoad8Pump
BulletInsertSound ShotgunLoad1
ActionSound ShotgunPump
Mode SemiAuto
OneHanded false
//Bullet speed, default 3.0
BulletSpeed 7.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
FOVZoomLevel 1.3
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model rainfire.Mossberg930
Texture SkinMossberg930
ModelScale 0.9
//Attachment Settings
AllowAllAttachments true
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWRedDot flanMWACOG svzHolosight svz8xScope svz12xScope svzAcog svzAimPoint svzKobrasight svzReflexsight
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 2
//Modifiers
MoveSpeedModifier 0.93
//Show Information
Description A well-balanced, semi-auto shotgun that is very versatile._Good for stopping invading creatures.
ShowAttachments true
ShowDamage true
ShowAccuracy true
ShowRecoil true
ShowReloadTime true
ShowCrosshair false
ReloadSoundRange 6
GunSoundRange 300

//Casing Ejection
CasingModel rainfire.CasingShotgun
CasingTexture SkinCasingShotshellBlue

//Muzzle Flashes
FlashModel rainfire.GenericFlash
FlashTexture SkinGenericFlash2