Name 16"/50 Mk.2 Naval Gun
ShortName 16in50Mk2Gun
//The ammo this gun uses (shortName)
Ammo 16inAPmk3
Ammo 16in50Mk2HEShell
Ammo 16inShell
Icon 16in45Mk1
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 25832
//Reload time in ticks, 1/20ths of a second
ReloadTime 400
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 40
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 2
AllowNumBulletsByBulletType true
AllowSpreadByBullet true
//Damage in half hearts
Damage 1.161
//The higher this value, the more the bullets spread
Accuracy 2.1
//Time in ticks between rounds
ShootDelay 400
ShootSound 16inchGun
BulletSpeed 14
ReloadSound M551ShellReload
Mode FullAuto
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.0
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments false
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 0
usableByMechas true
UsableByMechas true
UsableByPlayers false
usableByPlayers false
ReloadSoundRange 5
GunSoundRange 300
DistantSoundRange 420
DistantSound BattleshipGunDistant
Description Was proposed to be used on the Lexington-class battlecruisers,_and 1920 South-Dakota-class BB's before they were cancelled.