Name SIG Sauer P226
ShortName SIGP226
//The ammo this gun uses (shortName)
Ammo p226Ammo
Ammo sigP226Ammo
Icon sigSauerP226
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 68991
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 2
RandomRecoilRange 0.2
RandomRecoilYawRange 0.2
//Damage in half hearts
Damage 8
//The higher this value, the more the bullets spread
Accuracy 3
//Time in ticks between rounds
ShootDelay 3
ShootSound M92Fire
SuppressedShootSound M92Silenced
ReloadSound handgunReload1
Mode SemiAuto
OneHanded true
//Bullet speed, default 3.0
BulletSpeed 10.5
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model rainfire.SIGP226
Texture SkinSIGP226
ModelScale 1
//Attachment Settings
AllowAllAttachments true
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG flanMW4xScope
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AdvPaintjob Desert sigDesert SkinSIGP226Desert
AdvPaintjob Stainless sigStainless SkinSIGP226Stainless
AdvPaintjob Stainless-Wood sigStainlessWood SkinSIGP226StainlessWood
//Show Information
Description A 9mm handgun that is above average with superior handling.
ShowAttachments true
ShowDamage true
ShowAccuracy true
ShowRecoil true
ShowReloadTime true
ShowCrosshair false
ReloadSoundRange 6
GunSoundRange 224

//Casing Ejection
CasingModel rainfire.GenericCasing
CasingTexture SkinGenericCasing2

//Muzzle Flashes
FlashModel rainfire.GenericFlash
FlashTexture SkinGenericFlash2