Name Debug SPAS-10
ShortName debugMegaDestroyer
//The ammo this gun uses (shortName)
Ammo megaDestroyerShells
Ammo debugAmmo
Ammo explosiveDebugAmmo
Ammo highExplosiveDebugAmmo
Icon MegaDestroyer
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 55
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 8
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 50
//Damage in half hearts
Damage 50000
//The higher this value, the more the bullets spread
Accuracy 35
//Time in ticks between rounds
ShootDelay 10
//Whether or not to distort the sound. This works well for single shots but not for loops
DistortSound False
ShootSound Die
ReloadSound YouMustDie
Mode FullAuto
OneHanded true
//Bullet speed, default 3.0
BulletSpeed 9.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
//Attachment Settings
AllowAllAttachments true
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWRedDot flanMWACOG flanMW4xScope flanMWForegrip flanMWFlashlight
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments true
AllowGripAttachments true
AllowGadgetAttachments true
AllowAccessoryAttachments true
NumGenericAttachmentSlots 8
ModelScale 0.45
//Show Information
Description Fun to use with explosive ammo... hehehehe
ShowAttachments true
ShowDamage true
ShowAccuracy true
ShowRecoil true
ShowReloadTime true
showCrosshair true