Name Kentucky-Pennsylvania Long Rifle
ShortName pennsyltuckyRifle
//The ammo this gun uses (shortName)
Ammo bp48RoundMinie
Icon pennsyltucky
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 68991
//Reload time in ticks, 1/20ths of a second
ReloadTime 140
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 10
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 27
//For guns in which the magazine is integrated
LoadIntoGun 1
//The higher this value, the more the bullets spread
Accuracy 8
//Time in ticks between rounds
ShootDelay 25
ShootSound DragoonFire
ReloadSound BrowningReload
Mode SemiAuto
//Bullet speed, default 3.0
BulletSpeed 7
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model rainfire.PennsyltuckyRifle
Texture SkinPennsyltuckyRifle
ModelScale 0.07
//Attachment Settings
AllowAllAttachments true
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG flanMW4xScope
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Modifiers
MoveSpeedModifier 0.92
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//Show Information
Description Although an old black powder rifle, it is still capable of killing.
ShowAttachments true
ShowDamage true
ShowAccuracy true
ShowRecoil true
ShowReloadTime true
ShowCrosshair false
ReloadSoundRange 6
GunSoundRange 230

//Muzzle Flashes
FlashModel rainfire.GenericFlash
FlashTexture SkinGenericFlash2
