////Name and icon
Name Nuclear Grenade
ShortName testGrenade
Icon GrenadeLauncherGasAmmo
//Colour in Red, Green, Blue, each going up to 255
Colour 255 255 255
////Item and recipe
StackSize 1
////Visuals
Model mw.RoundGrenade
Texture Tracer
TrailParticles true
//TrailParticleType reddust
ExplodeParticles 2
//ExplodeParticleType reddust
SmokeTime 600
//SmokeParticleType <particleType>
//Syntax is SmokeEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
PotionEffect 9 5000 10
PotionEffect 4 1000 5
PotionEffect 18 3000 4
PotionEffect 17 100 5
PotionEffect 15 2000 2
PotionEffect 19 200 1
PotionEffect 5 2000 2
PotionEffect 8 1000 2
SmokeRadius 100
SpinWhenThrown true
////Throwing
CanThrow True
ThrowDelay 20
//ThrowSound <sound>
//DropItemOnThrow <itemID.damage>
////Physics
DetonateOnImpact false
Bounciness 0.3
HitEntityDamage 2000
ThrowSpeed 3.0
FallSpeed 0.5
BreaksGlass true
PenetratesBlocks false
HitBoxSize 1.0
Sticky false
//BounceSound <sound>
////Detonation conditions
VehicleProximityTrigger -1.0
LivingProximityTrigger -1.0
Fuse 40
DetonateWhenShot true
Remote false
//DespawnTime 0
PrimeDelay 0
////Detonation
FireRadius 0
ExplosionRadius 200.0
ExplosionBreaksBlocks true
//DropItemOnDetonate <itemID.damage>
DetonateSound DramaticAtomicBomb
//True if this is a bomb
Bomb True