////Name and icon
Name Medical Grenade
ShortName medicalGrenade
Icon medicalGrenade
//Colour in Red, Green, Blue, each going up to 255
Colour 255 255 255
////Item and recipe
StackSize 4
////Visuals
Model mw.RoundGrenade
Texture grenade
TrailParticles true
//TrailParticleType reddust
ExplodeParticles 20
//ExplodeParticleType reddust
SmokeTime 100
//SmokeParticleType <particleType>
//Syntax is SmokeEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither
SmokeEffect 6 100 0
SmokeEffect 11 50 2
SmokeEffect 2 150 3
SmokeEffect 10 125 1
SmokeRadius 6
SpinWhenThrown true
////Throwing
CanThrow True
ThrowDelay 10
//ThrowSound <sound>
//DropItemOnThrow <itemID.damage>
////Physics
DetonateOnImpact false
Bounciness 0.0
HitEntityDamage 0
ThrowSpeed 4.0
FallSpeed 0.3
BreaksGlass true
PenetratesBlocks false
HitBoxSize 0.5
Sticky false
//BounceSound <sound>
////Detonation conditions
VehicleProximityTrigger -1.0
LivingProximityTrigger -1.0
Fuse 20
DetonateWhenShot true
Remote false
//DespawnTime 0
PrimeDelay 0
////Detonation
FireRadius 0
ExplosionRadius 0.0
ExplosionBreaksBlocks false
//DropItemOnDetonate <itemID.damage>
//Detonate Sound <sound>